Halls of Torment

Halls of Torment

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adamaxes Sep 30, 2024 @ 9:56am
Guaranteed 66.6k kills?
Used Hasting Sand, Banner of Torment and Restless Wheel, and my best result was Warlock with 66.4k kills. I thought I could probably get it for sure once I obtain Killing Gaze but I heard that the ranged enemies spawned by it are completely immune to damage so I guess that's not gonna happen.
How did you guys achieve this?
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Showing 1-13 of 13 comments
gienekman Sep 30, 2024 @ 10:07am 
THIS!
I tried the whole day off to get this and failed with all extra spawns artifacts. I think this achievement is a bit overtuned.
It's overtuned when compared to other achievements for sure. Still very doable though.

e.g. https://steamcommunity.com/sharedfiles/filedetails/?id=3338016345
Ulyaoth Sep 30, 2024 @ 10:23am 
3
Hi,

Swordsman
Mark of Knowledge
Mask of Madness > Conversion
Blood Catcher > Enhancement
Wooden Ring > Boost / Copper Ring > Boost
Pace Setter > Unrest OR Berserker Boots (Aggregation)
Hunting Gloves > Boost
Blood-Soaked Shirt > Undying


Traits
X+X = Memory Potion
x2 = Double Potion

Weapon Proficiency
Swordsman Coverage I-IV
+ Sage Spread I-IV
+ Sage Strengthen I-IV

Proficient Stance
Swordsman Reach I-IV / Range x2

Dedication
Sage Open Mind I-IV

Demonic Exchange (Force) I-III
Ethereal Shift A (Equilibrium) x2
Ethereal Shift B (Physical) x2

Bansih: Bulwark, Vitality, Metabolism, Parry, Thick Hide, Elemental Surge


Artifacts
- Hastening Sands
more are optional


Abilites
1st Phantom Needles
Spin - Puncture - Power - Puncture - Spin -
Power - Spin - Puncture - Spin - Power
Upgrades - Phantom Split > Phantom Fetters

2nd Ring Blades
Ripping - Ripping - Cruel - Ripping - Ripping -
Cruel - Ripping - Ripping - Strong - Cruel
Upgrades - Crippling Blades > Cyclone

3d Astronomer's Orbs
Speed - Speed - Bodies - Speed - Speed -
Bodies - Speed - Speed - Roughness - Bodies
Upgrades - Inner Orbit > Orbital Shift

4th Morning Star
Multistar - Handle - Chain - Handle - Multistar -
Chain - Multistar - Handle - Multistar - Chain
Upgrades - Butterfly Swing > Spiked Chain

Cheers!

Edit: Some Skeletons were harmed during this Episode.
https://steamcommunity.com/sharedfiles/filedetails/?id=3340739386
https://steamcommunity.com/sharedfiles/filedetails/?id=3340739579
Last edited by Ulyaoth; Sep 30, 2024 @ 11:08am
adamaxes Sep 30, 2024 @ 11:20am 
Originally posted by 🌺💗Tazzamorous💗🌺:
It's overtuned when compared to other achievements for sure. Still very doable though.

e.g. https://steamcommunity.com/sharedfiles/filedetails/?id=3338016345
Man, this is BRUTAL!
adamaxes Sep 30, 2024 @ 11:23am 
Originally posted by Ulyaoth:
Hi,

Swordsman
Mark of Knowledge
Mask of Madness > Conversion
Blood Catcher > Enhancement
Wooden Ring > Boost / Copper Ring > Boost
Pace Setter > Unrest OR Berserker Boots (Aggregation)
Hunting Gloves > Boost
Blood-Soaked Shirt > Undying


Traits
X+X = Memory Potion
x2 = Double Potion

Weapon Proficiency
Swordsman Coverage I-IV
+ Sage Spread I-IV
+ Sage Strengthen I-IV

Proficient Stance
Swordsman Reach I-IV / Range x2

Dedication
Sage Open Mind I-IV

Demonic Exchange (Force) I-III
Ethereal Shift A (Equilibrium) x2
Ethereal Shift B (Physical) x2

Bansih: Bulwark, Vitality, Metabolism, Parry, Thick Hide, Elemental Surge


Artifacts
- Hastening Sands
more are optional


Abilites
1st Phantom Needles
Spin - Puncture - Power - Puncture - Spin -
Power - Spin - Puncture - Spin - Power
Upgrades - Phantom Split > Phantom Fetters

2nd Ring Blades
Ripping - Ripping - Cruel - Ripping - Ripping -
Cruel - Ripping - Ripping - Strong - Cruel
Upgrades - Crippling Blades > Cyclone

3d Astronomer's Orbs
Speed - Speed - Bodies - Speed - Speed -
Bodies - Speed - Speed - Roughness - Bodies
Upgrades - Inner Orbit > Orbital Shift

4th Morning Star
Multistar - Handle - Chain - Handle - Multistar -
Chain - Multistar - Handle - Multistar - Chain
Upgrades - Butterfly Swing > Spiked Chain

Cheers!

Edit: Some Skeletons were harmed during this Episode.
https://steamcommunity.com/sharedfiles/filedetails/?id=3340739386
https://steamcommunity.com/sharedfiles/filedetails/?id=3340739579
Thank you for this! And I just wonder, is it true that some abilities may interfere with the enemy spawn rate? If this is the case, I might give 0 ability + double base damage V Swordsman a try.
Btw not a single skeleton was harmed when I experimented my build :steamhappy:
Ulyaoth Sep 30, 2024 @ 11:25am 
Originally posted by adamaxes:
Thank you for this! And I just wonder, is it true that some abilities may interfere with the enemy spawn rate?

never heard of this before, but now i am curious.
Where does this come from?
adamaxes Sep 30, 2024 @ 11:28am 
Originally posted by Ulyaoth:
never heard of this before, but now i am curious.
Where does this come from?
I think I saw it in another thread, but I can't recall which one exactly. A post mentioned that Arcane Splinters may mess up with the enemy spawn, and I wonder if this issue is true for other abilities.
adamaxes Sep 30, 2024 @ 1:14pm 
Alright, problem solved. Just did it with Sage. :steamhappy:
Originally posted by Ulyaoth:
Originally posted by adamaxes:
Thank you for this! And I just wonder, is it true that some abilities may interfere with the enemy spawn rate?

never heard of this before, but now i am curious.
Where does this come from?

No. This isn't a thing.

HOWEVER... (yes there is a but)...

TL;DR
Big Spam = Less Enemies

More Info
Spawn rate is tied to the internal frame rate (I'm going to call it tick speed from here on) of the game engine (THIS IS NOT YOUR FPS). Enemies are spawned at a set amount every tick up until their capped amount for that wave. The game will try to run at 60ticks per second. This is the maximum it will do.

If you have a lot happening on your screen (Particularly if the things are inside the Update() operation of the engine) then your tick speed can suffer. This can (and usually does) result is less enemies being spawned overall.

This difference is not meaningful for the average player. You would not notice it even if you were on the lookout for it (unless you were lagging REALLY bad, then you might). However, this is actually a serious consideration for high scoring. Spamming abilities in the hopes that they pickup a few extra kills actually does the opposite because it reduces the game tick speed and thus spawns.

Things that can cause this behaviour are:
  • Any high hit-rate elemental build OR any elemental build that hits a lot at once.
    Ever worn blazing shell with a massive pickup range and noticed your game basically freezes when you get hit? This is tick rate loss in effect. The game must process all the elemental effects before it can move on with other stuff. You will lose spawns during this time.
    You might have also noticed this with a big frost build when a frost wave procs.
  • Anything where you are generating a lot of spam.
    This is especially true if the spam is low in damage. Generating a heap of hits without a kill isn't great.
  • Arcane Splinters with Split+Unrest upgrades
    I wasn't going to name abilities but this one is a fantastic example.
    Each one of the splinters is updated every tick inside the update function. It's very intensive. The more you add, the more intensive it gets. They persist for a long time so it adds up fast.
  • There are lots of instances where this happens but I don't want to scare people off builds, especially when this doesn't apply to 99.999% of players.
Basically, if you feel like you are experiencing some lag, then you're probably losing ticks and thus experiencing some loss in enemy spawn rate.
Last edited by 🌺💗Tazzamorous💗🌺; Sep 30, 2024 @ 8:34pm
Ulyaoth Sep 30, 2024 @ 8:35pm 
Originally posted by 🌺💗Tazzamorous💗🌺:
Big Spam = Less Enemies
Ty!
Last edited by Ulyaoth; Sep 30, 2024 @ 8:35pm
Nosferatuu Oct 9, 2024 @ 1:48am 
Originally posted by Ulyaoth:
Hi,

Swordsman
Mark of Knowledge
Mask of Madness > Conversion
Blood Catcher > Enhancement
Wooden Ring > Boost / Copper Ring > Boost
Pace Setter > Unrest OR Berserker Boots (Aggregation)
Hunting Gloves > Boost
Blood-Soaked Shirt > Undying


Traits
X+X = Memory Potion
x2 = Double Potion

Weapon Proficiency
Swordsman Coverage I-IV
+ Sage Spread I-IV
+ Sage Strengthen I-IV

Proficient Stance
Swordsman Reach I-IV / Range x2

Dedication
Sage Open Mind I-IV

Demonic Exchange (Force) I-III
Ethereal Shift A (Equilibrium) x2
Ethereal Shift B (Physical) x2

Bansih: Bulwark, Vitality, Metabolism, Parry, Thick Hide, Elemental Surge


Artifacts
- Hastening Sands
more are optional


Abilites
1st Phantom Needles
Spin - Puncture - Power - Puncture - Spin -
Power - Spin - Puncture - Spin - Power
Upgrades - Phantom Split > Phantom Fetters

2nd Ring Blades
Ripping - Ripping - Cruel - Ripping - Ripping -
Cruel - Ripping - Ripping - Strong - Cruel
Upgrades - Crippling Blades > Cyclone

3d Astronomer's Orbs
Speed - Speed - Bodies - Speed - Speed -
Bodies - Speed - Speed - Roughness - Bodies
Upgrades - Inner Orbit > Orbital Shift

4th Morning Star
Multistar - Handle - Chain - Handle - Multistar -
Chain - Multistar - Handle - Multistar - Chain
Upgrades - Butterfly Swing > Spiked Chain

Cheers!

Edit: Some Skeletons were harmed during this Episode.
https://steamcommunity.com/sharedfiles/filedetails/?id=3340739386
https://steamcommunity.com/sharedfiles/filedetails/?id=3340739579
Thanks for this build
ДЕТИ DOOM Oct 9, 2024 @ 2:05am 
I got the most kills in Haunted Caverns as Sage with Ring Blades and Phantom Needles:

https://steamcommunity.com/sharedfiles/filedetails/?id=3345709582
Last edited by ДЕТИ DOOM; Oct 9, 2024 @ 2:07am
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Date Posted: Sep 30, 2024 @ 9:56am
Posts: 13