Halls of Torment

Halls of Torment

View Stats:
Oh The Folly Oct 29, 2024 @ 12:05am
Vault Dominator III - How????
I've gotten incredibly frustrated with this one. Even if you can reliably make it past 60 minutes, your ability to kill anything goes down and down until nothing is dying anymore. Even if you're only about 1,000 away it doesn't matter. You literally stop being able to kill anything and have give up and try the quest again all over.

Why is it like this? Why do you stop being able to kill anything entirely?

It's incredibly frustrating to have to give up after more than an hour, when you've gotten very close and are in no danger of dying, just because of enemies becoming so tanky that you can't kill them anymore. Is this intentional? I'm genuinely confused because if it is intentional I don't understand the thinking behind that decision.

I can't think of another quest which has made gotten me so angry. It feels designed specifically to waste as much time as possible, because you don't know until around an hour whether your damage is going to get it done or you're going to end up not being able to kill anything.

Sorry. The frustration with this one has built up and I really needed to vent.

I really really don't understand how you're supposed to do this one. Do other people think it feels unfair that so late into the run your damage can go down so much that you stop being able to kill anything at all? That specifically is what has caused me to get enraged by this one.
< >
Showing 1-3 of 3 comments
DigitalBlizzNX Oct 29, 2024 @ 1:11am 
There are a fair number of builds that can do this depending on what you want to do. I personally did it with Warlock and was on the edge of death a number of times but still pulled it off.

The one I would recommend for this is Shield Maiden, with the following items:
Helmet: Helmet, Boost.
Amulet: Blood Catcher, Enchantment.
Rings: Echoing Band, Reaching or Copper Ring, Boost and Wooden Ring, Boost.
Armor: Plate Armor, Boost.
Boots: Plated Boots, Boost.
Gloves: Fencing Gauntlets, Multistrike. Or if you want the consistent crits with a copper ring go Crit.
Mark: Shield Maiden.

Prioritize blocking strength, defense, health and regen and your damage will be fine because of the mark. For traits I would recommend shield, guarding and striding. For the level 5 traits grab crit bonus and mace while saving a doubling potion for the dedication which will give you a fat 40 base block strength. The main weapon damage will be absurdly high even on non-crits and crits will be even stronger than that. Minimum 10k to 40k depending. If you get ethereal shift physical and melee your attack speed will also be very high increasing your DPS to probably 1.5 million or higher. You can also memory potion equilibrium for both to also get the force and multistrike bonuses.

For weapons ring blades are perfect as they are both melee and physical. Getting cyclone and crippling blades will be extremely nasty with the build. Besides that, if you don't mind giving up the melee attack speed you can also grab phantom needles and morning stars for more slows and overall massive damage if you combine them with echoing band.

The only issue is if you use weapons you MIGHT free the lord too early. So keep that in mind since baseline this should be strong enough to carry you through without worry.
Ulyaoth Oct 29, 2024 @ 4:28am 
Hello there,

the suggestion from @DigitalBlizzNX should definetly work.

If you are not a fan of the Shield Maiden, you can do it with every char.
You just have to keep in mind that scaling Items are very important and dont be shy to use your shards.
You want to kill as many enemies as possible early as possible.
The longer Vault takes, the more powerful the enmeis become.

Good stat scaling Items:
War Chief's Visor (Damage)
Blood Catcher (Enhancement)
Wooden + Copper Ring (both Growth)
Blood-Soaked Shirt (Undying)
Berserker Boots (Aggregation)
Quickhand Or Hunting Gloves (both Growth)

You want to farm in the large room in the middle, so enemies can spawn free and close in on you. Dont stand to close to the Lord, or some of your attacks may aim at him.
Past the 30 minute mark, the spawn rates increase and then you want to be ready.

I used the Build: "Physical - Feel the Steel" with Ring Blades 1st.
https://steamcommunity.com/sharedfiles/filedetails/?id=3172296902
https://steamcommunity.com/sharedfiles/filedetails/?id=3356664212
https://steamcommunity.com/sharedfiles/filedetails/?id=3356664226

This can also be dragged out for the 60 mins challange or Sage lvl 150.

Cheers!
Oh The Folly Nov 2, 2024 @ 7:32pm 
I had tried Shield Maiden before (along with several other characters), but I think I must have misunderstood how echoing band works and severely underestimated it. Combining that with the growth +block armors and morning stars/ring blades did the job. And also proved effective against the bridge ghosts. I destroyed all of them on one side, and still had time to defeat the ones on the other side if I'd wanted to.

Thanks both of you :steamthumbsup:
< >
Showing 1-3 of 3 comments
Per page: 1530 50

Date Posted: Oct 29, 2024 @ 12:05am
Posts: 3