Halls of Torment

Halls of Torment

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Deten Oct 28, 2024 @ 7:43pm
Best use of Torment Shards?
Hi, I have about 80 Torment Shards, and am trying to finish some of the last few achievements, what is the general best use of shards?
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Showing 1-15 of 21 comments
DigitalBlizzNX Oct 28, 2024 @ 10:37pm 
It depends on what you want to do with each character. You can use them to patch frailty issues or just more damage. If you also aren't sure just doing an even spread isn't a terrible idea, however the numbers will be low until later taking that approach.
Ulyaoth Oct 29, 2024 @ 3:04am 
Hello there,

Multistrike > Attack Speed are IMO good options, since you have less sources to get your hands on those.
But with 80 Shards, probably investing in Damage might be the best choice, since you get 1% per Shard, compared to 0.2% per Shard for MS and AS.

Cheers!
Keyen Oct 29, 2024 @ 2:42pm 
Originally posted by Ulyaoth:
Hello there,

Multistrike > Attack Speed are IMO good options, since you have less sources to get your hands on those.
But with 80 Shards, probably investing in Damage might be the best choice, since you get 1% per Shard, compared to 0.2% per Shard for MS and AS.

Cheers!
Super weird to see you recommand multistrike/attack speed on shards while you also recommend picking all concentrations on sage (Especially I and IV)
Last edited by Keyen; Oct 29, 2024 @ 2:45pm
Ulyaoth Oct 29, 2024 @ 2:55pm 
Originally posted by Keyen:
Super weird to see you recommand multistrike/attack speed on shards while you also recommand picking all concentration on sage.

Try it yourself with 80 Shards
80% dmg vs 16% AS or MS
And then try it with 500
500% dmg vs 100% AS or MS

Maybe you get the idea.
Keyen Oct 29, 2024 @ 2:59pm 
I mean, let's take an example with 250 shards:
Possibility 1) (your suggestion) spend on multistrike and attack speed (125 shards each, for 25% multistrike and attack speed. Then you pick Concentration I and IV, you end up with 200% damage, 0% multistike, 0% attack speed, and 2 potions of memories used

Possibility 2) Spend the shards on damage: You get 250% damage, 0% multistrike, 0% attack speed, and you don't pick concentration I and IV.

End result: +50% damage and 2 potions of memories saved.

Going multistrike/AS with shard may be justified, but never ever if you pick concentration I and IV, especially with potions.
Last edited by Keyen; Oct 29, 2024 @ 3:06pm
Ulyaoth Oct 29, 2024 @ 3:23pm 
Originally posted by Keyen:
I mean, let's take an example with 250 shards:
Possibility 1) (your suggestion) spend on multistrike and attack speed (125 shards each, for 25% multistrike and attack speed. Then you pick Concentration I and IV, you end up with 200% damage, 0% multistike, 0% attack speed, and 2 potions of memories used

Possibility 2) Spend the shards on damage: You get 250% damage, 0% multistrike, 0% attack speed, and you don't pick concentration I and IV.

End result: +50% damage and 2 potions of memories saved.

Where come those 2 Memory Potions from?
What you want to do with those 2 lvl ups when not picking Concentration I+IV?
While in this specific scenario why i want 25% AS and MS?
Whats the rest of the Build (Char, Equipment, etc)

You cant simply compare 3 flat numbers w/o any more context.

Damage is usally always leading to overkill at higher numbers, which is a complete waste, while MS and AS allow faster killing with more attacks.

With 80 Shards though, 80% dmg will have a larger impact over a run, especially early on,
while 16 AS or MS will do nothing.

But 50% AS or 50% MS will do likely more than 250% dmg, considering everything you use along (Equipment, Traits, etc..
Keyen Oct 29, 2024 @ 3:27pm 
I'm talking about your sage guide, where literally 100% of the builds there are using concentration I and IV (with other proficient stances, hence the memory potions).

And no, there is literally zero, none whatsoever situation where sharding multistrike and attack speed then picking concentration I and IV is not a complete waste of stats and potions. It's not context dependant.

You want less damage and more attack speed/multistrike? Then the first step is not picking concentration.
Last edited by Keyen; Oct 29, 2024 @ 3:30pm
Ulyaoth Oct 29, 2024 @ 3:31pm 
Originally posted by Keyen:
I'm talking about your sage guide, where literally 100% of the builds there are using concentration I and IV (with other dedicated stances, hence the memory potions).

And no, there is literally zero, none whatsoever situation where sharding multistrike and attack speed then picking concentral I and IV is not a complete waste. It's not context dependant.

You want less damage and more attack speed/multistrike? Then the first step is not picking concentration.
In which guide i use Shards?
Having acces to Shards ad Uncommon Items changes alot, and this is why context is important.

Why should I use Concentration I-+V in a endgame Build with Shards and Uncommons, where the last thing I want is damage?
Keyen Oct 29, 2024 @ 3:33pm 
I don't get it, is it not your guide?
https://steamcommunity.com/sharedfiles/filedetails/?id=3172296902

Are you not using uncommon items in it, while also using Concentration
I - IV everywhere? Is the disclaimer not specifically mentioning these builds are made for end game?
Last edited by Keyen; Oct 29, 2024 @ 3:34pm
Ulyaoth Oct 29, 2024 @ 3:35pm 
Originally posted by Keyen:
Are you not using uncommon items in it, while also using Concentration 1- IV everywhere?
No?
Besides all One Ability Builds all others use COMMON Gear and NO build uses any Shards.
Keyen Oct 29, 2024 @ 3:38pm 
So they are not end game builds?
Ulyaoth Oct 29, 2024 @ 3:40pm 
Originally posted by Keyen:
So they are not end game builds?
No.
All are early-late game (pre vault).

Edit: Except One Ability, those are only for fun, still w/o Shards
Last edited by Ulyaoth; Oct 29, 2024 @ 3:40pm
Sith Lord Seyz Oct 30, 2024 @ 12:19am 
tbh i dont recommend as/multistrike or any other 0.2% option.
just aweful value per torment shard.
maybe if u have multiple thousands and scaling more dmg/crit dmg/crit chance became inefficient.
who user Oct 30, 2024 @ 4:21am 
I just drop everything into damage (have like 250%) and then invest into evything else while leveling.
MESeele Oct 30, 2024 @ 3:56pm 
I agree that 0.2 options aren't worth it. Crit Boost also sees limited use. I mostly pump Crit chance (0.5) and Damage (1).

Crit chance is nice cause once you hit thresholds of 100%, it adds another possible multiplier.

ex: 101% crit chance in the status gives 100% chance of x2 base before crit damage multipliers, and 1% chance for x3! 201% gives 100% of x3 and 1% for x4! So crit chance is also worth it.


I currently have 1011 shards, and have +50% Crit Bonus, +140% Crit Chance, and +631% Damage.

Once I'm set up, at LV100 my Swordsman's Ring Blades have 2191 damage, 236% crit chance and 1006% crit bonus. I think that's 100% chance of 3x1006%, and 36% chance of 4x1006%. So, 2191*30.06 (or 40.06) for 65k or 88k, excluding enemy defense. And the ring blades are EVERYWHERE.

PS: I use Duelist's Spark (Area) since it's much more effecient than wasting shards on it. Blood Catcher is apparently still by far the best amulet, but bleh. I like slowly powering up the Duelist's Spark with runs.
Last edited by MESeele; Oct 30, 2024 @ 4:30pm
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Date Posted: Oct 28, 2024 @ 7:43pm
Posts: 21