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Multistrike > Attack Speed are IMO good options, since you have less sources to get your hands on those.
But with 80 Shards, probably investing in Damage might be the best choice, since you get 1% per Shard, compared to 0.2% per Shard for MS and AS.
Cheers!
Try it yourself with 80 Shards
80% dmg vs 16% AS or MS
And then try it with 500
500% dmg vs 100% AS or MS
Maybe you get the idea.
Possibility 1) (your suggestion) spend on multistrike and attack speed (125 shards each, for 25% multistrike and attack speed. Then you pick Concentration I and IV, you end up with 200% damage, 0% multistike, 0% attack speed, and 2 potions of memories used
Possibility 2) Spend the shards on damage: You get 250% damage, 0% multistrike, 0% attack speed, and you don't pick concentration I and IV.
End result: +50% damage and 2 potions of memories saved.
Going multistrike/AS with shard may be justified, but never ever if you pick concentration I and IV, especially with potions.
Where come those 2 Memory Potions from?
What you want to do with those 2 lvl ups when not picking Concentration I+IV?
While in this specific scenario why i want 25% AS and MS?
Whats the rest of the Build (Char, Equipment, etc)
You cant simply compare 3 flat numbers w/o any more context.
Damage is usally always leading to overkill at higher numbers, which is a complete waste, while MS and AS allow faster killing with more attacks.
With 80 Shards though, 80% dmg will have a larger impact over a run, especially early on,
while 16 AS or MS will do nothing.
But 50% AS or 50% MS will do likely more than 250% dmg, considering everything you use along (Equipment, Traits, etc..
And no, there is literally zero, none whatsoever situation where sharding multistrike and attack speed then picking concentration I and IV is not a complete waste of stats and potions. It's not context dependant.
You want less damage and more attack speed/multistrike? Then the first step is not picking concentration.
Having acces to Shards ad Uncommon Items changes alot, and this is why context is important.
Why should I use Concentration I-+V in a endgame Build with Shards and Uncommons, where the last thing I want is damage?
https://steamcommunity.com/sharedfiles/filedetails/?id=3172296902
Are you not using uncommon items in it, while also using Concentration
I - IV everywhere? Is the disclaimer not specifically mentioning these builds are made for end game?
Besides all One Ability Builds all others use COMMON Gear and NO build uses any Shards.
All are early-late game (pre vault).
Edit: Except One Ability, those are only for fun, still w/o Shards
just aweful value per torment shard.
maybe if u have multiple thousands and scaling more dmg/crit dmg/crit chance became inefficient.
Crit chance is nice cause once you hit thresholds of 100%, it adds another possible multiplier.
ex: 101% crit chance in the status gives 100% chance of x2 base before crit damage multipliers, and 1% chance for x3! 201% gives 100% of x3 and 1% for x4! So crit chance is also worth it.
I currently have 1011 shards, and have +50% Crit Bonus, +140% Crit Chance, and +631% Damage.
Once I'm set up, at LV100 my Swordsman's Ring Blades have 2191 damage, 236% crit chance and 1006% crit bonus. I think that's 100% chance of 3x1006%, and 36% chance of 4x1006%. So, 2191*30.06 (or 40.06) for 65k or 88k, excluding enemy defense. And the ring blades are EVERYWHERE.
PS: I use Duelist's Spark (Area) since it's much more effecient than wasting shards on it. Blood Catcher is apparently still by far the best amulet, but bleh. I like slowly powering up the Duelist's Spark with runs.