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It's across all runs so nothing really cares.
I'm going to assume some combination of Shadow Cloak, Gorgon Mask, probably the green Area version of Duelist's Spark, the green Attack Speed for travel distance boots, and some damage sponges like the giant stone heads on the 3rd map with the wall of ghost dudes.
Probably 2 versions of Guiding Star Rings unless Iron Ring happens to work then a mix of both. Gorgon Mask and Shadow Cloak are also probably Magic damage so I doubt your plan will work out.
Heck, in a case like that you don't even need to cripple your abilities that much... you're just there to cheese the damage sponges.
I will say even I don't have that one yet and I'm at 488/500 I think.
Trying to decide if I feel like this right now since I am legitimately not going to finish this one naturally before 499/500.
Iron Ring works on Shadow Cloak, not Gorgon Mask evidently.
Shadow Cloak 83.5 million, Gorgon Mask 16.5 million, that's the entire full Attuned 3 in a single 20min stage.
*Edit: Were I to do it again, I'd just drop Gorgon Mask for Vision Crown? (Fixed) with the like 50% Range+Area bonus and let Shadow Cloak carry ALL the heavy lifting.
Ran with
- Cleric
- Mark of the Shield Maiden, for generic Dmg% and survival stats
- Gorgon Mask (Heavyweight) because I only have this version
- Duelist's Spark (Area) for obvious reasons
- Shadow Cloak (Protection) because I only have this version
- Iron Ring (Growth), have both versions, Boost would've been better
- Guiding Star (common) because I had neither version, honestly could just be 2nd version of Iron Ring
- Berserker Boots (Aggregation) big Attack Speed big good
- Longerfinger Gloves (Boost) because it can't be said that I don't like my easy pickup radius
Oblivion Potioned Crit stats and Elemental effects
Forgot to even use doubling potions
Picked up Transfixion, Ring Blades, Arcane Splinters, Radiant Aura, random Flame Strike, Phantom Needles just emphasizing Attack Speed, Multistrike, Effect Hit kinds of stats for them
Ran Torment 5, Mountain Idol for the stone heads being the main reason, never even saw the ghost dudes spawn... should've just went Ember Grounds tbh for good mob density but passable durability.
you can use Echoing Band (or two) for this one, you only want to make sure to track the Milestone via right-click and check early on, if the number goes up.
If not, just unequip the Rings, switch the slots and thats it.
For a Build recommendation:
Sage - Mark of the Beast
Vision Crown (Fixed)
Duelist's Spark (Area) - if its lvled, if not Blood Catcher (Enhancement)
Echoing Band (Magical) + (Reach)
Blood-Soaked Shirt (Undying)
Spike Boots (Escapist) - any other will do, gives a bit def in the first 2-3 minutes
Longfinger Gloves (Growth) - just to be lazy, gloves like Quickhand or Hunting will do as well
https://steamcommunity.com/sharedfiles/filedetails/?id=3356133121
If you want to use Shards, pump em evenly in Attack Speed and Multistrike.
For Artifacts, the more you use, the faster you will get this.
I used:
Hastening Sands, Trickster's Chime, Archeologist's Thread, Restless Wheel,
Malignant Mirror, Curse of Commintment, Scales of Pain, Demonic Cube, Ivory Dice,
Hiltless Dagger
https://steamcommunity.com/sharedfiles/filedetails/?id=3356133140
X+X = memory Potions
x2 = Double Potion
Weapon Proficiency - Strengthen I-IV
Proficient Stance - Concentration I-IV + Relentless I-IV + Ruthless I-IV
Dedication - Open Mind I-IV / Open Mind I+II x2 (for more lazyness)
Ethereal Shift A (Equilibrium)
Ethereal Shift B (Physical) x2
Demonic Exchange (Force) I-III (only with Astronomer's Orbs)
Banish: Elemental Surge (only with Astronomer's Orbs)
1st Ability - Ring Blades / Upgrades: Cyclone > Crippling Blades
Ripping - Ripping - Cruel - Ripping - Ripping -
Cruel - Ripping - Ripping - Strong - Cruel
2nd Ability - Phantom Needles / Upgrades: Phantom Split > Phantom Fetters
Spin - Puncture - Pinpoint - Puncture - Spin -
Pinpoint - Spin - Puncture - Spin - Pinpoint
3d Ability - Morning Star / Upgrades: Butterfly Swing > Spiked Chain
Multistar - Handle - Chain - Handle - Multistar -
Chain - Multistar - Handle - Multistar - Chain
OPTIONAL 4th Ability - Astronomer's Orbs / Upgrades: Inner Orbit > Orbital Shift
Speed - Speed - Bodies - Speed - Speed -
Bodies - Speed - Speed - Roughness - Bodies
If you do it with the exact same setup, you will reach 100mil at ~10 Minutes.
If you dont have all Uncommon Items, just replace em with the Common Varaint.
One Common Echoing band can still reach 100mil in one run. just use any 2nd Ring you like.
Cheers!