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So it can be either really good or really bad, it just depends on the attack.
The feedback was, and I believe this was before Potions at all (no rerolls, no banishes), that for most characters and weapons it SUCKED constantly having useless upgrades clogging your options. So Force got created as a catch-all for Piercing, Duration, and Knockback. Force is almost always, if not always, 1 of those 3 attributes when a weapon can benefit from Force.
This makes it much more palpable as an upgrade stat, BUT it made tooltips a bit of a mess.
However, the dev has also taken feedback on tooltips and tooltips ARE very good now, though they may require you to navigate to a specific weapon to see if and what Force does for it.
Trust me when I say this is still better than having to individually banish Piercing and Duration every game if those stats yet existed...
--- increases Summon Golem Roll Duration
--- increases Knockback
Piercing
--- increases Number of Targets a Projectile can hit in a Row, before breaking.
Damage Mod per Hit
--- reduces Damage Reduction Value for every Target Hit per Projectile
Damage Reduction per Second
--- reduces the Damage Loss per Second of Lifetime for Projectiles
Max. Duration
--- increases Lifetime for Projectiles, Summons
Like the above post states: Force affects how many targets her chain lightning can spread to. It's one of her most important stats.