Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For anyone wondering:
"Chest Drop Chance" is the reward for "Ivory Find" and is locked behind the 2 monolith quests.
"Ability Drop Chance" is the reward for "Obsidian Skill", and is locked behind the no abilities damage and deal 500M damage quests.
Yeah i did many times cause i farming other quests with sage till i got this. I saw blades insane dmg, but sage is so weak, so the other just there to kill sneak mobs through balades and u can go easy 4 abilites full, but end of the day blades is the king of dmg. Only backwards u need to lvl up at least 3 to work and 6 to get 2 more baldes to work perfectly and that is pain in the ass alone.
I used Running Shoes (Growth) and Hunting gloves (Growth). For abilities I used Transfixion, Lightning Strikes and Blades.
---GENERAL INFO---
Completed Quests: 446 (+133.8% EXP)
132 Torment Shards, all in +Damage
Completed Chapter 5 Quest "Ivory Find" to unlock the Blessing for 100% more Chests.
Completed Chapter 5 Quest "Obsidian Skill" to unlock the Blessing for 100% more Ability Scrolls.
These quests are crucial. Each Chest and Ability Scroll you collect at the end of the run gives you half a level. And these Quests are very easy to complete. Do 1 run with the Artifact "Obsidian Dice" which automatically chooses what Ability you get when grab a Scroll, and do 1 run with the Artifact "Ivory Dice" which automatically chooses what you get when you open a Chest.
Map: Haunted Caverns - Easiest map and has plenty of EXP still
Only 5 Artifacts: Hastening Sands, Archaeologist's Thread, Restless Wheel, Malignant Mirror, Curse of Commitment
Total Kills in the run: 76,655
Total Damage in the run: 878,653,567
---EQUIPMENT---
MARK - Mark of the Arrow - 10% Base Crit chance and Archer Traits
HEAD - Vision Crown (Fixed) - +50% Range and +30% Area
RING 1 - Iron Ring (Boost) - +30 Base Damage
RING 2 - Iron Ring (Growth) - +15 Base Damage and +0.15 Base Damage per level
AMULET - Blood Catcher (Enhancement) - Heal every 5s and +Damage buff
BOOTS - Running Shoes (Boost) - 40% Movement Speed
CHEST - Blood-Soaked Shirt (Undying) - Chance to Heal 1% Total Damage stat and +Damage buff
HANDS - Quickhand Gloves (Boost) - +60% Attack Speed
---ABILITIES---
First Ability - Ring Blades, so it gets all the “Main Weapon” bonuses
(717,221,308 Damage Dealt at end of run)
Second Ability - Phantom Needles
(161,431,969 Damage Dealt at the end of run)
That's it, just two Abilities, saving all the other Scrolls for collecting at the end. The absolutely insane Range on Ring Blades, and the Size of the Projectiles, makes sure you are killing everything right as it spawns, allowing more to spawn. Once in a while I see a boss come onto the screen, but mostly it's empty, with everything dying way off-screen.
-RING BLADES-
All Memory Potions were used to get as many upgrades as possible for Ring Blades. And I used as many rerolls as I needed at Level 24 to get Ring Blades Level 3 and Upgraded to Cyclone ASAP. Ring Blades is pretty pathetic before Cyclone and pretty amazing after.
Level 1: Strong
Level 2: Big
Level 3: Big, Cruel, Reaching - Upgrade Cyclone
Level 4: Fast
Level 5: Big, Strong
Level 6: Cruel, Reaching - Upgrade Crippling Blades
Level 7: Strong
Level 8: Big
Level 9: Big, Strong
Level 10: Ripping, Fast, Cruel, Reaching
-PHANTOM NEEDLES-
Level 1: Spin
Level 2: Puncture
Level 3: Pinpoint - Upgrade Phantom Split
Level 4: Puncture
Level 5: Spin
Level 6: Pinpoint - Upgrade Phantom Fetters
Level 7: Spin
Level 8: Puncture
Level 9: Spin
Level 10: Puncture
Between Crippling Blades and Phantom Fetters, everything is so slow, nothing will ever get to you, and almost nothing will even make it onto the screen.
---PROGRESSION---
Beeline to the closest Spell Scroll and stand still there. That is the most important tip I can give. Always be standing still whenever you can, so as many enemies as possible are spawning around the edges of the map and none of them are despawning as you move away from them.
Most of the EXP will fall out of range, just run around in a little circle once in a while to get some of the collected EXP. Don’t sleep on Pickup Range; grab a level in that every once in a while so you collect more EXP while standing still, and collect more EXP with each little circle you do.
I focus on Defense first, since we are so squishy in the beginning, and aren’t wearing any defensive equipment (Base Defense->Base Block Strength->Movement Speed) I find I play more cautiously when I am damaged, which means collecting less EXP, and dying loses Agony Levels. After a bit of focus on defense, I don’t really worry about taking hits anymore.
Once survivability is assured, I focus the usual: Damage, Crit Chance, Crit Bonus, Range, Area, Multistrike, etc, whatever pops up and I have the lowest level in.
Never pick up any extra Scrolls or Chests. In fact, move away from them when they drop, so you don't grab them accidentally. And don't let a boss die right on top of you, or you will automatically grab the Scroll or Chest. You need to collect them all at the very end, when you are as high level as possible, to get the most EXP out of them. Each one will give you 50% of a level up. After you kill the Lords, get the Magnet to make sure you collected all EXP on the level before you start collecting Scrolls and Chests.
-PROFICIENCIES-
I used all my Oblivion Potions to remove unwanted Proficiencies
Weapon Proficiency 1 - Strengthen (Sage) - +0.25 Base Crit on All Abilities
Weapon Proficiency 2 - Strengthen (Sage) - +10 Base Damage on All Abilities
Weapon Proficiency 3 - Strengthen (Sage) - +0.25 Base Crit on All Abilities
Weapon Proficiency 4 - Strengthen (Sage) - +10 Base Damage on All Abilities
Weapon Proficiency 5 - nothing
Proficient Stance 1 - Barrage (Archer) - +15% Multistrike on Main Weapon (Ring Blades)
Proficient Stance 2 - Barrage (Archer) - +15% Multistrike on Main Weapon
Proficient Stance 3 - Barrage (Archer) - +15% Multistrike on Main Weapon
Proficient Stance 4 - Barrage (Archer) - +15% Multistrike on Main Weapon
Proficient Stance 5 - Damage (Sage) - +60 Damage, -30% Crit Bonus
I used my Reverberating Potions on Dedication 2,3,4, for the increase to EXP. This is also required, IMHO. You need to maximize EXP.
(Numbers shown on Dedication 2,3,4 below are doubled to show the effect of Reverberating Potions)
Dedication 1 - Open Mind (Sage) - 1m base Pickup Range and 3% Experience Gain
Dedication 2 - Open Mind (Sage) - 1m base Pickup Range and 10% Experience Gain
Dedication 3 - Open Mind (Sage) - 14% Experience Gain
Dedication 4 - Open Mind (Sage) - 20% Experience Gain
Dedication 5 - Archer - +1m/s Base Movement Speed and +20% Movement Speed
I was level 137 when the Lords were dead and I had grabbed the Magnet, and I had 28 Scrolls and Chests (14 levels worth of Experience)
I used this strategy with about ~50 torment shards, got the achievement on my first try. Thank you!
WOW, This is the only strategy I was able to have success with after about 200 attempts at this achievement lmao
i mean if it works it works.
U need to done more farm for ur setup. U got the chest and ability drop and u got 132 shard. So u need to farm for that more.
Further u have 132 shards. When i done mine i have like 30 40 shards, iirc i don't use them or i don't bother them and i have only ability chance drop.
Don't forget artifacts are random and that can be a pain in the ass to get the 2 to do those quests. I got "Ivory Dice" in the last 3 or 4 drop, so i did with mine way earlier.