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it depends on the Build... ^^
I am lazy and will not type the Paths again, that are IMO the best situational choice in following Builds.
Early game section is done, Advanced section will be increased, but will take some time though. Coverage of almost all Abilites.
https://steamcommunity.com/sharedfiles/filedetails/?id=3038035307
Builds for the BEST HoT Char.
Should cover the missing ones.
https://steamcommunity.com/sharedfiles/filedetails/?id=3172296902
Every Build comes with a description.
If you want deeper inside why I chosed Patch X in Build Y,
or have any other questions, feel free to ask,
Cheers!
I'd pick the Bodies trait (+1) when not using a Summoner build/character as you can replicate the same effect by increasing their numbers with Spawn/Multistrike stats, without the damage penalties the trait has.
For Speed, there's a cap on how frequently the orbs can hit the same target and focusing strictly on Speed will have some diminishing returns in some scenarios, in the end. For that reason, I'd balance it out with damage/crit stats.
For the rest of abilities, I believe Ulyaoth summarized it pretty well. It depends on what you are building at the moment and synergies. The same ability path, while it can work, not necessary will be the best path for each class/build configuration.
Even your example of Astro Orbs: Taking 'Roughness' at III, VI and 'Speed' at X are all valid alternatives to 'Bodies'... .. . depending on your circumstances.
Answering this question is a lot like asking someone... "What is the best meal to order at a all the different fast food chains?". Like... how do you answer that? Which store would you go to? They don't all cook it the same. Do you even like what I like? For that matter, what do you like? Do you have allergies? Have I even been to those places to give decent advise? Are they even cooking what I recommend on the night you go (McDonalds icecream machine kek)? etc.
It's an impossible question. Situational context is needed. Give that, and you'll get a high-quality answer almost everytime.