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Agony level can only continue to go up. The more enemies you kill, the more you fill the agony gauge.
"Over time, the meter slowly increases.
1 Agony Rank is gained every 4m 48s (24m for 5 Ranks).
Reviving decreases the Agony Meter by 20%."
Update: You derank 1 agony lvl per revive.
-20% is from max lvl 5 so its -1 rank.
You're welcome, i just tested it to verify, i can confirm, that you dont need any kills and that it takes 4m 48s to lvl up with 0 kills.
Whats interesting though is, if you die and revive, it does not take 20% from your current meter. So it could possibly take 20% from the max meter at lvl 5 or has been changed with a patch. Could have a certain fixed value or something.
What i found is reviving at agony 1 with meter 0 resets you to agony 0 with 0 meter. So basically -100% from your current meter at that state.
So if you revive you should always derank 1 agony lvl.
Originally, Agony slowly increased, and living mobs would begin to drain your meter after a few seconds. So you had to kill them quickly to keep it going up at max speed. The slower you killed, the more the meter stalled. If you struggled to kill enemies, especially leaving elites/champions/bosses alive for minutes at a time, the Agony meter would decrease to 0.
This was what the devs called "performance based Agony". However, there was no end to amount of people complaining about never being able to raise their Agony level to 3 for achievements.