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Its a bit odd to keep track of, because those extra bonuses from main weapon stats thanks to Adaption will simply be listed as being from "Spectral Fist traits" on the tooltip. Adaption also did not appear to apply its additional percentage of 'base' main weapon bonuses like Quickdraw and Barrage IV, or at least I couldn't find anything in the tooltips about it - its possible it still did though. Didn't do the math to see.
They do, you just have to re-equip them on entry to the map. However, they don't pass on effects to any summon abilities (e.g. Spectral Fists).
They do for most abilities, but Spectral Fists is an example where they don't.
Interesting, so certain modifiers don't affect the Summons. I did recently notice other abilities are affected by the negative modifiers of the traits. I will tinker to see if Spectral Fists is unique due to its Consecutive Punches upgrade unlocking attack speed / multistrike while remaining unaffected by the negative modifiers. Spirit Warrior would probably be the one to try out in that regard as a comparison.
So, its potential that (x5) Adaption would result in 200% Main Weapon modifiers affecting Ability, essentially doubling the modifiers chosen. The Sage seems to have quite a variety of ways to figure out min/maxing modifier based play styles.