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about the crash stuff:
I personaly had only 1 crash and one hard freeze in over 700 hours of play time.
The hard freeze could be related to a 3d party tool, while increasing timescale by 10,
so probably my fault.
If you have stability problems, which some players have for various reasons, you can always provide and help devs by submitting your log files.
The reasons for technical issues can have insane variety and the more of those are known, the better the game can become.
I definetly agree with the lack of quest tracking.
A tracker could often help to predict if one can succed or not, as well with "Am I doing it right?!".
Besides some exceptions like "kill x amount of enemy type y", I personaly cant think of any quest that felt grindy at all, since they all unfolded themselfes by playing the game.
But even those "kill x of y" were done after some runs I would do anyway.
If you are relating to the newest addition, the Golem Roll I would agree with, since this took ~25 Minutes to pull off.
Every other one was manageable betwenn 15-20 mins, with full invest maybe even earlier.
I am personaly glad that there are those Ability Masteries, since often you have to use an ability different than you used too and you have to focus on this ability.
Those kept the game interesting.
I think for a fresh starter, all quests fit well together but it could be that some peaople are at a point, where doing those new quests feel like a chore. Maybe even be burned out.
I dont know, since i never felt that way.
Cheers!
Like, if you don't want to play the game, then just don't?
If you care about achievements and want to earn them, then just do that?
It just sounds like you are asking for a handout?
Oh yes, if I follow a specific build guide and play a specific way. Fun.
I'm not playing right now, am I? I was pretty enthusiastic with this game until I hit 100% for the content that was out at the time and then we got this chain of padding updates.
I would ignore the achievements if additional content was not constantly locked behind them. Ho hum.
I'm asking for the devs to respect player time when designing things; this isn't an MMO where padding out every single thing a player does earns more money by forcing additional subscription payments to keep up with content. Asking for a handout would have been something like "Hey devs. Just automatically unlock everything for me going forward, thanks."
All they are doing is bringing the abilities that don't have the 3rd upgrade into line with the rest that already do... This has been part of the game from the very start.
Except for the golem and ring blades, you can earn any of the achievements in <10 mins, then grab the upgrade in the same run and play with it for the 20mins after. Just do that?
And they can do so without requiring either perfect builds and/or timesink runs dedicated solely to earning them.
If you still have other quests unlocking other stuff/rewarding gold, you probably will struggle as you just make them harder with how the game works with time and bonus-xp from quests.
I got all of them without too much trouble. The only one I had to put any thought into was the flame breath one. That being said, if I didn't have the other ones already, a fire focused build would have unlocked quite a few at the same time.
Regardless back to the subject at hand... I mean the entire point is a challenge or limitation changing the way you'd play.
You remind me of a streamer I've watched player a number of these games, and he is easily described as a one-trick pony when it comes to these games. He pigeonholes himself into basically 1 build and then gets mad at the game if he struggles. And then when it's time for another run, rather than try anything significantly different, he's back on the one trick again.
The game is only "good" if he beats it doing one trick.
And the game is unfair if he doesn't.
You: *Getting sick of new content being added...*
+ "First and foremost, each full run of this game is 30 minutes; that's a huge time commitment"
Thanks for the laugh
Not sure how I remind you of them when I likely play drastically different than them. That falls even flatter because, by the required parameters, most of the recent unlock challenges require you to use an ability in a specific way.
Everyone seems hooked on mocking this critique as if I'm prodding at the skill gate when that's barely a consideration; the time commitment, lack of variety, and repetitiveness is what I'm fed up with, all just to get an ability modifier that might not even create interesting build synergies.