Halls of Torment

Halls of Torment

View Stats:
Null Winter Jan 12, 2024 @ 8:18am
2
1
Getting tired of these new achievements...
First and foremost, each full run of this game is 30 minutes; that's a huge time commitment, all while hoping the game does not crash at the 15 minute mark or past that (just came out of a crash, in fact).

Most of the "do X number of arbitrary thing" have such a bloated requirement that you basically need the full 30 minutes and a dedicated build with specific abilities and gear on the third level to get that number before time is up; completing a run and finding out that you missed it by an unknown amount (because there is no active tracker for it!) feels pretty awful, since it means you just wasted 30 minutes to get some pointless gold (assuming you previously 100%ed and came back for the update).

Some of the newer achievements are "do a single big thing" and are a lot more manageable because you only need to do it once at any point in a run. Granted, they still usually require a very specific build, but you know immediately if you have done it or not and are free to suicide or exit afterwards.

Devs, please scale back on the grind. At this point, I'm seeing an update notification, getting hyped, and then immediately deflating as soon as I read the patch notes to see it's just another ability grind set.
< >
Showing 1-15 of 54 comments
Ulyaoth Jan 12, 2024 @ 8:43am 
Hi,

about the crash stuff:
I personaly had only 1 crash and one hard freeze in over 700 hours of play time.
The hard freeze could be related to a 3d party tool, while increasing timescale by 10,
so probably my fault.

If you have stability problems, which some players have for various reasons, you can always provide and help devs by submitting your log files.
The reasons for technical issues can have insane variety and the more of those are known, the better the game can become.


I definetly agree with the lack of quest tracking.
A tracker could often help to predict if one can succed or not, as well with "Am I doing it right?!".

do X number of arbitrary thing
Besides some exceptions like "kill x amount of enemy type y", I personaly cant think of any quest that felt grindy at all, since they all unfolded themselfes by playing the game.
But even those "kill x of y" were done after some runs I would do anyway.


Devs, please scale back on the grind. At this point, I'm seeing an update notification, getting hyped, and then immediately deflating as soon as I read the patch notes to see it's just another ability grind set.
If you are relating to the newest addition, the Golem Roll I would agree with, since this took ~25 Minutes to pull off.
Every other one was manageable betwenn 15-20 mins, with full invest maybe even earlier.


I am personaly glad that there are those Ability Masteries, since often you have to use an ability different than you used too and you have to focus on this ability.
Those kept the game interesting.


I think for a fresh starter, all quests fit well together but it could be that some peaople are at a point, where doing those new quests feel like a chore. Maybe even be burned out.
I dont know, since i never felt that way.

Cheers!
Everything Ulyaoth said ^^^ plus you can do all 5 of the newest achievements in a single run so what's the big deal?

Like, if you don't want to play the game, then just don't?

If you care about achievements and want to earn them, then just do that?

It just sounds like you are asking for a handout?
Null Winter Jan 12, 2024 @ 9:07am 
Originally posted by Tazzunda:
Everything Ulyaoth said ^^^ plus you can do all 5 of the newest achievements in a single run so what's the big deal?

Like, if you don't want to play the game, then just don't?

If you care about achievements and want to earn them, then just do that?

It just sounds like you are asking for a handout?

Oh yes, if I follow a specific build guide and play a specific way. Fun.

I'm not playing right now, am I? I was pretty enthusiastic with this game until I hit 100% for the content that was out at the time and then we got this chain of padding updates.

I would ignore the achievements if additional content was not constantly locked behind them. Ho hum.

I'm asking for the devs to respect player time when designing things; this isn't an MMO where padding out every single thing a player does earns more money by forcing additional subscription payments to keep up with content. Asking for a handout would have been something like "Hey devs. Just automatically unlock everything for me going forward, thanks."
Originally posted by Null Winter:
I would ignore the achievements if additional content was not constantly locked behind them. Ho hum.

All they are doing is bringing the abilities that don't have the 3rd upgrade into line with the rest that already do... This has been part of the game from the very start.

Except for the golem and ring blades, you can earn any of the achievements in <10 mins, then grab the upgrade in the same run and play with it for the 20mins after. Just do that?
Null Winter Jan 12, 2024 @ 11:34am 
Originally posted by Tazzunda:
All they are doing is bringing the abilities that don't have the 3rd upgrade into line with the rest that already do... This has been part of the game from the very start.

And they can do so without requiring either perfect builds and/or timesink runs dedicated solely to earning them.
letir Jan 12, 2024 @ 11:59am 
Most of rarer achievements is sort of "show that you know what you doing". These new achievements is not exception.
Moogleboy Jan 12, 2024 @ 12:10pm 
Sounds like a skill issue.
Spiffy Jan 12, 2024 @ 12:51pm 
They just unlock more ability traits, I think, you don't have to do them, it's alright to take a break/move on, they're just build experimentation rewards for late to endgame.
If you still have other quests unlocking other stuff/rewarding gold, you probably will struggle as you just make them harder with how the game works with time and bonus-xp from quests.
Pondering Jan 12, 2024 @ 2:01pm 
Originally posted by Null Winter:
Originally posted by Tazzunda:
All they are doing is bringing the abilities that don't have the 3rd upgrade into line with the rest that already do... This has been part of the game from the very start.

And they can do so without requiring either perfect builds and/or timesink runs dedicated solely to earning them.

I got all of them without too much trouble. The only one I had to put any thought into was the flame breath one. That being said, if I didn't have the other ones already, a fire focused build would have unlocked quite a few at the same time.
Jaeus Jan 12, 2024 @ 2:40pm 
Originally posted by Null Winter:
Oh yes, if I follow a specific build guide and play a specific way. Fun.
This is why Ulyatoh's posts do more harm than good most of the time.

Regardless back to the subject at hand... I mean the entire point is a challenge or limitation changing the way you'd play.
You remind me of a streamer I've watched player a number of these games, and he is easily described as a one-trick pony when it comes to these games. He pigeonholes himself into basically 1 build and then gets mad at the game if he struggles. And then when it's time for another run, rather than try anything significantly different, he's back on the one trick again.
The game is only "good" if he beats it doing one trick.
And the game is unfair if he doesn't.
DTM Jan 12, 2024 @ 3:14pm 
Devs: *Add new quests and content into the game*

You: *Getting sick of new content being added...*
+ "First and foremost, each full run of this game is 30 minutes; that's a huge time commitment"

Thanks for the laugh
Null Winter Jan 12, 2024 @ 3:32pm 
Originally posted by Jaeus:
Originally posted by Null Winter:
Oh yes, if I follow a specific build guide and play a specific way. Fun.
This is why Ulyatoh's posts do more harm than good most of the time.

Regardless back to the subject at hand... I mean the entire point is a challenge or limitation changing the way you'd play.
You remind me of a streamer I've watched player a number of these games, and he is easily described as a one-trick pony when it comes to these games. He pigeonholes himself into basically 1 build and then gets mad at the game if he struggles. And then when it's time for another run, rather than try anything significantly different, he's back on the one trick again.
The game is only "good" if he beats it doing one trick.
And the game is unfair if he doesn't.

Not sure how I remind you of them when I likely play drastically different than them. That falls even flatter because, by the required parameters, most of the recent unlock challenges require you to use an ability in a specific way.

Everyone seems hooked on mocking this critique as if I'm prodding at the skill gate when that's barely a consideration; the time commitment, lack of variety, and repetitiveness is what I'm fed up with, all just to get an ability modifier that might not even create interesting build synergies.
Last edited by Null Winter; Jan 12, 2024 @ 3:34pm
HenIchaer Jan 12, 2024 @ 9:08pm 
Originally posted by Tazzunda:
plus you can do all 5 of the newest achievements in a single run so what's the big deal?
Of course, you cannot!)
Same feelin here
Annihilation Angel Jan 13, 2024 @ 4:33am 
skill issue
< >
Showing 1-15 of 54 comments
Per page: 1530 50

Date Posted: Jan 12, 2024 @ 8:18am
Posts: 54