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Een vertaalprobleem melden
Class: Beast Huntress
Mark: Beast Huntress (+15% frost)
Mask of Madness (base)
Ring of Frost (not sure an upgrade even exists)
Collar of Confidence (base - p.s. I'm assuming this is more damage than Elemental Resonator which tended to feel undertuned to me but I could be wrong)
Pest Ring (base)
Berserker Boots (base)
Broker's Cape (Quickhands)
Longfinger Gloves (160% upgrade, combo item with collar)
...so oddly mostly just basic items this time
I prioritized frost chance (proficient), ice damage (weapon proficiency), force (dedication), summon speed and spawn and ice conversion, defense/+regen, attack speed/multi/effect-chance/force/etc. mostly non-damage except the basic neutrals like 10% damage and some crit. I got a combined six or so level 40's, and doubled the best ones such as 40% frost chance, 30% frost damage, and maybe the 40% damage main weapon.
pre-boss stats:
Level 126
Frost Damage - 967k dps (NOT A TYPO), 201 million total
Frost Spear (main attack) - 25k, 10 mil
Frost Avalanche - 13k, 8 mil - frost chance, attack speed, waves, never damage - Quick Freeze frost patches and Debris Avalanches extra projectiles
Summon Golem - 9k, 3 mil - ice converted (+demonic speed and spawn but not damage), everything non-damage related and no full ability upgrades
Astronomers Orbs - 9k, 3 mil - ice converted (+demonic speed and spawn but not damage), speed and orbs only, inner orbit only
Hound - 8k, 5 mil - ice converted (+demonic speed and spawn but not damage)
Hailstorm - 2k, 564k - I hate this ability. I don't even know how to compare the level ups I just pick them semi-randomly. I almost never stop to drop the ability down. Spikes and vortex ability upgrades both.
Spirit Warrior - 1k, 746k - ice converted (+demonic speed and spawn but not damage), basically no upgrades
Pest Ring - 1k, 580k
I can't tell what the tipping point specifically is but it feels pretty underwhelming for a long time and then by the last 10 minutes there is some critical mass of frost related abilities and upgrades, maybe combined with affliction stacks, where eventually a switch just flips and frost goes completely bonkers and starts evaporating the entire screen. Started on the first ghost wall with maybe 12 minutes to go and especially by the last 5 minutes or so the dps is enormous and you can mow them down and then dash to the other side and clean it up in a final race against time (especially in packs, sometimes a stray one can linger and be annoying).
Both ghost walls down. Okay I'm done until Stage 5.
Electrify Damage (335k, 115mil)
Exterminator, same mark, going full Burn with Ruby Circlet, Fire Ring, Pest Ring, Elemental Resonator (if this item is ever good, exterminator main attack would be the best shot at it, Berserker Boots, Blazing Shell, Sparking Tips)
Burn Damage (229k, 109mil)
Both felt good and shred bosses super fast. Sorceress killed most of but not quite one ghost wall. Exterminator had the dps to kill both ghost walls and got a lot of it but he was somehow displacing and pushing them farther apart and outwards (and even off lane and 2/3 the way to off the screen) faster and farther than I've ever seen ungrouping them and making many out of reach.
Next, pure Magic build.. tricky.. there is no magic "effect", barely any items, and you pick either Cleric (has magic damage% traits and a good main attack but no benefit from effect chance stacks) or a non-summon Warlock (gains a lot of Force which is useful). Either probably takes the Norseman mark (20% damage). I tried a Warlock forgoing all summons and enhancing pure magic abilities only and the highest was Arcane Splinters at (150k, 36mil) which has a nice AOE when fully upgraded. Next was like 75k. In the last 30 seconds I finally made a single hole in one ghost wall but barely killed any.
Physical.. Tried Shield Master crit build with Archer mark (crit chance). Echoing Band 90k, Needles 89k, Blades 86k, Transfixion(upgrades towards Fragile spread) 63k. Just not good enough. Not enough damage or AOE. Just one last minute hole in one ghost wall similar to Magic build.
Also tried Swordsman with Norseman mark (+20% dmg). Got a couple lucky item upgrades 30% crit chance ring and 150% damage collar of confidence. Took all "physical" traits and usually "damage", area, usual supporting offensive stuff. Phantom Needles (230k, 67mil), Echoing Band (101k, 39mil), Transfixion (82k, 22mil), Ring Blades (73k, 24mil), Zweihander (38k, 18mil), Spirit Warrior (12k, 4mil). This actually felt awesome and shredded through mobs/bosses. But it couldn't produce a single hole in a ghost wall at all.
Also tried Archer with Norseman mark (+20% dmg). Collar with Multistrike Gloves. Maxed out on crit chance, physical traits, all the good stuff, tons of level 40's, etc. Felt completely absurd, maybe even better than the Swordsman, but overall damage was similar. Phantom Needles (190k, 77mil), Bow (98k, 46mil), Echoing Band (98k, 37mil), Ring Blades (94k, 33mil), Transfixion (74k, 28mil). This was almost able to kill one ghost wall, the best I managed for that with any physical build.
None coming close to the (967k, 201mil) Frost Beast Huntress build (which oddly didn't kill bosses as fast but has bigger and quicker AOE eventually for bigger max dps). Even though other things feel good and fun like physical crit builds, archer, crit sorc, etc., and any of them can beat bosses and stages no problem, surprisingly it seems to me that going full effects and chance (frost, burn, electrify) is the most outright destructive overall if you want to go super overboard and do things like kill ghost walls. Especially Frost.
Okay, actually done now.
https://steamcommunity.com/sharedfiles/filedetails/?id=3075135029
Tried this and it felt pretty strong and I got similar numbers to you, but I only killed about 2/3 of one ghost wall and it wasn't BH Frost level degenerate. I went full electrify effect, Sorceress mark, patient to get the right traits like electrify chance, lightning damage, multistrike, attack speed, some area/force/chance/misc/etc., doubled the right 40's, etc. Mask of Madness, Lightning Ring, Rat Ring, Berserker Boots, Brokers Cape, Collar of Confidence and Longfinger Gloves.
Electrify (231k, 97mil), Orbs as full electrify spreader speed/orbs (91k, 23mil), Kugelblitz (55k, 23mil), Golem electrify spreader (39k, 10mil), Flamecaster (37k, 17mil), Lightning Strike (13k, 6mil), Burn (11k, 6mil).
P.S. Sorceress attack is probably an even better electrify spreader because force increases the chain-spread amount by a ton and it also has a big extra built-in electrify chance on top. I had bigger numbers that route.
Build difference I suppose? I used crit chance ring instead of rat, elemental resonator, multistrike gloves. Reverberant on both base multistrike and electrify on crit, grab all electrify chance, crit chance, atttack speed, and multistrike traits. At that level of damage it melted even the last boss in seconds and was able to clear both walls without issue.
https://steamcommunity.com/sharedfiles/filedetails/?id=3077265322
Also tried Frost Exterminator (why not?) and yeah Frost damage gets silly but what an uncomfortable run, lol. Mechanically, Frost takes a while to get going, and once it does it's easy to end up playing at single-digit FPS (I don't think the increased AoE did any favors on that front). The numbers are great but I don't know if I can put myself through that again orz
https://steamcommunity.com/sharedfiles/filedetails/?id=3077227833
So i tried myself at the Ghost Wall.
Worked like a charm and is way easier than before...
https://steamcommunity.com/sharedfiles/filedetails/?id=3080909281
Will this become the new Class/Mark combination to beat the optional final boss thread!?
Mask of Madness (upgraded)
Collar of Confidence (upgraded)
Ice Ring
Pest Ring (did swap to upgraded Crit Bonus ring early)
Longfinger Gloves (upgraded) - not sure about this vs attack speed or multi when using collar
Brokers Cape
Berserker Boots
Frost Damage - 1,037,124 DPS, 214,960,004 total. Both walls killed.
Made A run with Lightning Exterminator, Lightning/Burn, etc.
Nothing comes even close to Frost...
https://steamcommunity.com/sharedfiles/filedetails/?id=3081804495
[EDIT] Managed to get it.
https://steamcommunity.com/sharedfiles/filedetails/?id=3083733768 First wall down with ~10 mins remaining.
https://steamcommunity.com/sharedfiles/filedetails/?id=3083733754 Second down with just over 5 left.
https://steamcommunity.com/sharedfiles/filedetails/?id=3083733733 Final stats. Huge total damage, relatively low max DPS because the walls were both down before the final waves that have the highest density (normal mobs alone don't have enough health to absorb the DPS).