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if you look at characters as stand alone, I would also say there is a very heavy imbalance between them.
But combined with the right abilites, they all come together closer.
There are still some differences, that makes some chars superior, e.g. Archer with her range only.
Considering the "hardest" Achivement is the Agony III Class Mastery, you can do this with all chars and their main weapon. So if you take this mark as balance point, it is possible with everyone with difficulty differences.
I personaly dont mind the imbalance, since every char is fun to pley at their own, but Norseman is one of my favorites, even he is considered the weakest.
Since there is no competition and no Quests completly hard and out of range, it is totaly fine the way it is.
Cheers!
P.S. For "Cold Rage", if you dont got it.
https://steamcommunity.com/app/2218750/discussions/0/3816292540680013736/
https://steamcommunity.com/app/2218750/discussions/0/3875968032467453264/
https://steamcommunity.com/app/2218750/discussions/0/3807284068744610209/
That said, if you thought Archer was bad you were definitely doing something wrong lol, archer is one of the best units at all points of the game.
Norseman is on the weaker end, but he's not super trash (he's like swordsman in that he kinda needs good blessing progress to play smoothly). The 20k hits challenge is definitely one of the most notorious ones though; Mark of the Archer (doubling its tier 4 trait of 0.15 base attacks/sec) makes it much easier and you need to avoid spells; ideally at all but if you do need to take one to survive something low impact that won't take a bunch of kills (I'm partial to flame wave since it can buy space while doing not too much damage)
When you highlight a class you'll notice that they each have their own strengths and it's important to capitalise on those strengths as much as possible.
For example; the Exterminator gains a 5% increase to area every ten levels which applies to abilities as well as his maim weapon. So it's best that you pick abilities that benefits most from area such as Dragon's Breath, Kugelblitz, Arcane Rift and Meteor Strike.
When I started playing the game I too struggled with some of the in game quests/ achievements. But when I got a proper feel for the mechanics, those quests now seem like child's play. If you stick with it, It won't be long before you find the game too easy and that you'l' try and find ways to challenge yourself.
My personal Ranking would be something like:
Top: Sorceress | Archer
Upper: Exterminator | Cleric
Mid: Warlock | Beast Huntress
Lower: Norseman | Swordsman
Bottom: Shield Maiden
I would say the characters that feel strong right now should not be nerfed, instead buff/rework the weak ones in order to be as fun and in the same league as the current ones.
And Cleric has the worst crit stats in the whole game, no worthwhile effect, the second worst range (and increasing range/area only makes you main attack worse) and the worst movement speed. If that character didnt have high single target burst it'd be completely pointless.
I was gonna reply that shield maiden is great but then I tried sorc again. Shield maiden is almost like playing sorc without a default weapon. It's so flippin bad it's kinda crazy. That said, stacking block seems broken and with shield maiden I can typically just stand in piles of mobs while my actual damage skills do all the work. Sadly the sorc can do the same thing pretty much while absolutely blasting with chain lightning.
I've play a lot more since I posted this thread and read through the replies.
What I'm mostly seeing is basically yes, the classes are definitely imbalanced, but come relatively close once scaled into their full builds.
I can pretty much agree with that. After playing a bunch more, I've noticed they might have buffed the Archer since the last time I tried it, cuz it feels much better now. The biggest discrepancy at the moment is definitely between Ranged and Melee. Someone mentioned Shield Maiden is almost like Sorcerer without a main weapon, and I can definitely see where they're coming from lol.
Personally, I think what the devs meant to do is have the Melee classes have better defense/survivability in exchange for reduced offense. In my opinion though, it doesn't really pan out that way, cuz this is definitely a situation where "the best defense is a good offense" really applies. It also probably poses a huge design challenge cuz defense traits being too good in this game runs the risk of it being too overpowered. You can still mess up and die with "overpowered" offense, but an overpowered defense basically means you're invincible.
Other than that, it's good to know other people seem to have similar experiences to me, finding the Sorcerer and Archer pretty busted lol
This is exactly what can happen.
With Shield Maiden you can become invincible (Lord excluded) and just run through everything,
Norseman and Swordsman is the same, with a Scars of Toil build, where you have to bump into enemies to drain your hp down to keep up the damage bonus.
I am not a huge fan of Tier Lists in general.
Just by those few posts here one can tell it is more of taste question.
Looking at Main Weapon Builds alone, this would be easy with Archer on first place and Norseman on last.
But as soons as Abilites come into the mix, the differences are jumping around like crazy.
I am not even saying that Cleric is bad, but simply that
Getting Agony 5 with Cleric works the same way it does with all other classes right now: You pick the busted Sorc/Archer mark and have abilities blow up the screen. But I don't think that has much to do "with the class" cause that's basically how everybody gets Agony 5 right now. It's not an interesting playstyle cause it makes all classes feel pretty much the exact same. It's like playing a Hailstorm build. You just auto-attack while the Hailstorm collect mobs in its vortex. It feels the same no matter who runs it.
Not my taste...
I have to agree, this is the sole reason why I'm dedicating my time in getting Agony 5 with all classes on their own, without any marks, on all halls, in order to get a feel on how well they perform like I mentioned before, and/or to avoid making the same generic builds that "just work" without worrying about synergies and/or abusing unbalanced abilities/items etc.
In short crafting builds that make sense for the most part. At least for me.
As for the part of how classes reach agony 5, I think it only applies in halls 3 and 4 as reaching agony 5 in the first two are quite doable without exploiting. Although, you probably are referring to the Frozen Depths hall in particular. In that case, please disregard.