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probably the general direction of a Lightning Archer seems to be the way to go.
The Range and the amount of Off-Screen-Killing is unmatched.
Mark of Sorcery
Wind Crown
Gatherer's Charm
Ring of Thunder + Copper Ring
Shadow Cloak
Berserker Boots
Hunting Gloves
https://steamcommunity.com/sharedfiles/filedetails/?id=3039436233
Weapon Proficiency
- Archer - Quickdraw I-IV / IV x2
- Sorceress - Voltage I-IV / IV x2
Proficient Stance
- Archer - Barrage I-IV
- Sorceress - Stability I-IV / IV x2
Dedication
- Sorceress - Nimble I+II
- Archer - Agility III-IV (OR Sorceress - Nimble IV)
Banish
Parry, Vitality, Metabolism, Thick Hide
- Weapon Proficiency - Pierce (Arc) / Strength (Sor)
- Proficient Stance - Pinpoint (Arc) / Strikes (Sor)
Kugelblitz
- Peak (III, VI, X) > Voltage (I, V, VII, IX) > Capacity (II, IV, VIII)
Lightning Strike
- Repercussion (III, VI, X) > Conversion (II, V, VIII, IX) > Conductivity (I, VII) > Charges (IV)
Transfixion
- Deadliness (III, VI, X) > Cadence (II, V, IX) > Spread (I, VII) > Accuracy (IV, VIII)
Arcane Splinters
- Split (III, VI, X) > Piercing (II, IV, VIII) > Charging (I, V, VII) > Power (IX)
Agony V at 02.17
https://steamcommunity.com/sharedfiles/filedetails/?id=3039436409
Still trying to figure out other Builds, especially with other Chars.
Cheers!
on all of them btw, my lightning dmg is about half yours. But the main issue is a lot of time nothing is happening on my screen.
There is a large opening, where mobs dont get stuck.
Realtive in the center of this large area, I make tiny steps to the left and right (to keep Berserker Boots up).
But from there, no more huge movement, only to collect xp crystals.
After picking all Tier IV Character Traits, I pick my first scroll and fish for the first Ability.
If no other wanted Ability shows up on upgrading (Tier III, VI) I pick the Ability Tome for the second.
The less you move, the more spawns you get.
Tiny steps on one spot may reduce the spawn rate a bit, but its better than move around alot.
Picked up both extra abilities then stood to the right of the well, about half a screen from it, "above" a wall.
I focused more on getting ranged upgrades early, and took more range focused ability upgrades to try to off-screen as much as possible. Also took force upgrades once i had kugelblitz to make the balls last longer for more range.
abilties were transfiction, lighting strike, blades, kugelblitz and phantom arrows. In that order, i fully upgraded all except transfiction and phantom (left both at upgrade 2). Since phantom was picked past lvl 100, and stuff wasnt that close, i took all the ranged stuff on it over dmg.
I got an upgraded necklace halfway through that gave dmg on low life, and later the upgraded necklace that gives dmg for not having mobs nearby, so i was sitting at +100% dmg from neck slot most of game.
I sorta wonder if low life strategy isnt best actually. One could use 1 less ability to free up levelups to take the +health stuff, and probably get +75% dmg easy (150% from the upgraded one if you luck out). With how far away this build kills stuff that would probably be safe enough.
Since she only has the Vitality (Weak) +30 upgrade.
You then have to use Hood + Chainmail to boost HP, but Wind Crown is just to valuable.
Ability wise, I think best ones are:
Kugleblitz
- since you focus already in Electrify
Lightning Strike
- since you focus already in Electrify
Transficion
- to unlock Vanguard, what helps to kill more off.screen
- they do alot of damage with crit
- (although I hope they change it, that all Chars get all basic traits)
Arcane Splinters
- build on crit and amount they cover the screen and beyond, doing alot of damage
Ring Blades
- build around crit and area, they cover alot of space and go beyond the screen
Meteor Strike
- with multihit and crit, it could be a potential offscreen killer
I switch a bit between lighting strike and transfiction as my first pick. Both are great for early kills. Lightning strike is probably better right at the start. Ring blades do so little dmg.. even fully upgraded since stuff is just dead most of the time. They do however shoot really really far and often get you a few free magnets.
i ll look into meteor strike...
There is a bug related to Summon Kills, but everything else seems to work.
Had almost always upkeep, except some waves, were enemy density is low, even on high Agony.
Bow + Electrify Crits is such a reliable S Tier combo the abilities don't matter much, but Ulyaoth's Kugelblitz damage is higher than what I get with Area/Attack/Shockwave so I plan to copy his overcrit strat by stacking the 100% crit choices.
As an aside, on paper, the highest damage build in this game is an Archer/Norseman with 2K+ max HP but you need too much luck to get the right drops and it's actually hard to keep your health low enough sometimes. (every single damage item and STR contributes to physical DPS but doesn't apply to electrify). I've gotten each physical arrow up to 4K each but with better luck l think you can get them up to 8K each. For a physical archer, a 235 Max HP Archer/Warlock with 12 multiattack is not as powerful but more fun.
transfix (anything but effect chance) -> kugel (crit and aoe focus) -> lightning strike (aoe and extra area/strikes) - > frostwave.
https://steamuserimages-a.akamaihd.net/ugc/2125192557774343575/20A88490326DDF6BC8DA5FF1538F1E6E0E167623/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false
https://steamcommunity.com/sharedfiles/filedetails/?id=3041067821
Exterminator was 4.98 and i had terrible RNG in 4 runs.
Just one question regarding this - Voltage IV adds: crit hits apply electrify.
Does it make sense to do it x2?