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Lord of Pain
Death timer has been removed.
The Lord of Pain will now get stronger over time.
Lord of Pain HP have been reduced a bit.
Adding a mechanic to ease the Lord of Pain fight.
smart
The game WAS fun when the enemies and bosses challenged your positioning in interesting ways. The final boss even looked pretty fun too for the 40 seconds I got to fight him. But a raw DPS check - and one so high that you effectively need to build EXCLUSIVELY for damage - reduces all that positioning down to nothing since it doesn't matter how much health you manage to save for the final boss, as well as negating the value of any upgrades that aren't expressly damage related.
And apparently the dev agrees.
It'd still be kinda bs because it still completely invalidates the defensive upgrades and the health you saved up to this point, but it at least lets you demonstrate that you understand the boss's patterns enough to survive.
I got goaded into playing more of the game, refunded all my stat points and put them all into damage, and then spent every upgrade for my next two attempts picking up EVERY POSSIBLE UPGRADE that improved my dps. Damage, attack speed, crit chance/damage. I prioritized crits since the damage bonus would be more normalized against a tanky boss and improve my dps significantly faster. I only ever took defensive upgrades when I was FORCED to. Made it to the final boss and optimized my damage as much as possible (always stayed within striking distance of needles, circled him counter-clockwise to maximize the # of hits I got with Astronomer Orbs). I got him to just under half-health.
But I also got rolls on equipment that didn't really improve my dps. Noob mistake - you're supposed to get good RNG, not bad!
So I went back, managed to pick up crit ring and necromancer hood. Repeated the optimization. 1/3 health.
So I guess next time when I'm aiming to win, my strategy will be to cross my fingers and pray that I also find the armor that raises your damage with missing health and maybe that will be enough to kill. I'm also missing the last upgrade tier in damage - rookie mistake, not having enough gold to afford maxed damage as early as humanly possible.
I agree the timer and the boss of that level is a bit BS but it is being adjusted.
If you still don't enjoy the game then I hope you find something you do.
Just remember that posting like you did will almost always be taken as someone throwing a tantrum and you'll get all the trolls and similar responses so just a note for the future.
I do think I like Vampire Survivors and its Red Death "boss." Until you get way deeper into the game, you aren't even sure that it CAN be killed. And when it does kill you, that counts as a win. Once you do know how to beat it, the method is kind of repetitive, but the first kill was immensely satisfying.
(Frankly, though, I prefer something more mechanically involved. Like what they got in Nordic Ashes or Holocure.)
Here, the game presents the final boss as very much killable, but stuffs you with that timer. It feels more like the game's saying "sorry, you shoulda built more damage. You don't get to win."
I do like that it's being adjusted, too. On the other hand, I wouldn't mind if the boss is a hard wall for beginners, but it would definitely need to be telegraphed better. I'll explore the game more and see if I can't rekindle what I have enjoyed about it in the meantime, maybe.
I feel this game is more akin to 20 Minutes Till Dawn. That game had less enemies but they were tougher and the bosses were significant and came at timers and were trickier.
The fact the game still gives you 40 seconds instead of killing you outright is what makes it seem like it's supposed to be doable in the first place tbh.
On top of that, I'm pretty sure I'm gonna body him with the Cleric tomorrow. He's like...custom-built for wrecking his ♥♥♥♥, it seems. I was using the Swordsman before this, because I wanted to do a complete run with each class, but now I just want the satisfaction after all this.
2000 gold.
but on this first one? giving the middle finger to the player? cmon..
glad its gonna change its a cheap way to just kill you , make the boss harder or have 3-4 revives or add extra boss middle of fight but that was not the way to do it
I've literally taken strike and maxed it almost every time I've gone in, I have no idea what you're talking about.
I did only take the modded one last run, but I saw similar results.
It was definitely a good pick, with its high damage and insane crit, along with not having to worry about positioning, but I haven't seen anything to indicate that it's the only thing you'd need to outdps Lord of Pain.