Halls of Torment

Halls of Torment

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chand3123k Jun 4, 2023 @ 12:19pm
Getting Golem to 3 Million damage
Is this currently possible? There was a thread saying that right now golem AI is pretty bad. I've done 3 runs just focusing on golem and it is barely getting above 600k damage. This is with warlock pouring all skills into summoning stats and only using the golem ability =(
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Showing 1-13 of 13 comments
shadowmpire Jun 4, 2023 @ 12:59pm 
yes, 3rd map stay near ghosts, dont take any roll duration on level ups. first time i tried i got to 2.4 but i took 2 roll upgrades. second time i didnt grab any and got to 3. with 4 mins left
Spatten Jun 4, 2023 @ 1:02pm 
i beat atleast the 1,5 million damage
but im still trying to get the 3 million
Spatten Jun 4, 2023 @ 1:07pm 
Originally posted by shadowmpire:
yes, 3rd map stay near ghosts, dont take any roll duration on level ups. first time i tried i got to 2.4 but i took 2 roll upgrades. second time i didnt grab any and got to 3. with 4 mins left

yeah was thinking of that too, the roll attack looks cool but its seems that the normal attack is way better.

maybe if they add a way to increase the size of the golem
Cabeza2000 Jun 4, 2023 @ 1:48pm 
Follow the advice in thread https://steamcommunity.com/app/2218750/discussions/0/3836550120034913011/, that is how I got it.
Last edited by Cabeza2000; Jun 4, 2023 @ 1:49pm
LoneHer0 Jun 4, 2023 @ 2:45pm 
Feels like Golem should be revamped to be more consistent. Evolution maybe leaning towards adding additional Golems (like a specific Rolling Golem) and changing those rolling duration upgrades to something else.
Enjoyluck Jun 6, 2023 @ 1:32pm 
The only ting left to do with i will not till they buff it.
Zahi Jun 6, 2023 @ 4:29pm 
Get transfixion and golem on 3rd stage, debuff bridge ghosts attacked by golem as much as you can and you can easily get to 3m damage
chand3123k Jun 6, 2023 @ 6:45pm 
I just tried the new golem on the beta branch today.

Its normal attack is good now. Its roll is, oddly, even worse now.
What I think they should do, is have the roll be like astronomer's orb/set path around the character, but instead of a circle, have the golem spiral out from the main character or spiral in towards the main character at EXTREME speeds in a figure 6. and with upgrades, have it spiral at hilariously ridiculous speed for it to almost be effective. Right now, the roll is so slow, and what is funny is when it approaches an enemy finally, it slows down, and tentatively evades the enemy. I'm just watching as my imps and other summons are doing all the work. as the golem is approaching its very first enemy, and decides to evade it. Unless the screen is filled to the brim with enemies, the golem's roll is just trash. They should make the roll really powerful, and more area, and just a lot more rare for it to roll.

Also half the time the golem just spent catching up before it commits to an attack. Granted I used the golem without the ferrite infusion. I also hugged the ghost wall, and still only got up to 1.5 million. But the golem walk speed needs to be as least as fast as the imp summons. Otherwise other abilities just clear monsters before the golem can get to it.
shadowmpire Jun 6, 2023 @ 7:41pm 
Originally posted by chand3123k:
I just tried the new golem on the beta branch today.

Its normal attack is good now. Its roll is, oddly, even worse now.
What I think they should do, is have the roll be like astronomer's orb/set path around the character, but instead of a circle, have the golem spiral out from the main character or spiral in towards the main character at EXTREME speeds in a figure 6. and with upgrades, have it spiral at hilariously ridiculous speed for it to almost be effective. Right now, the roll is so slow, and what is funny is when it approaches an enemy finally, it slows down, and tentatively evades the enemy. I'm just watching as my imps and other summons are doing all the work. as the golem is approaching its very first enemy, and decides to evade it. Unless the screen is filled to the brim with enemies, the golem's roll is just trash. They should make the roll really powerful, and more area, and just a lot more rare for it to roll.

Also half the time the golem just spent catching up before it commits to an attack. Granted I used the golem without the ferrite infusion. I also hugged the ghost wall, and still only got up to 1.5 million. But the golem walk speed needs to be as least as fast as the imp summons. Otherwise other abilities just clear monsters before the golem can get to it.
what they need to do is either remove the roll, or making it bouncing/homing to where it ricochets to the nearest enemy.
flamedance58 Jun 6, 2023 @ 7:46pm 
They are changing it. Look at the News about what's going on in the Beta branch of the game.
Jacobella Jun 6, 2023 @ 7:59pm 
One of the guides has good tips

I used it and made it with 4:14 to spare
chand3123k Jun 6, 2023 @ 10:07pm 
Originally posted by flamedance58:
They are changing it. Look at the News about what's going on in the Beta branch of the game.

yea, I saw the change already. and it still isn't very good.
AntiGrav1ty Jun 7, 2023 @ 2:11am 
I'm missing like 3 or 4 achievements in total so I have used just about any build and ability quite a bit and I gotta say Golem is still atrocious even after all the buffs to the ability and summons. Playing around Golem is such a pain for such little payoff. Way too much downtime on golem either running around doing nothing or rolling around without a proper way to target.
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Date Posted: Jun 4, 2023 @ 12:19pm
Posts: 13