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Also yeah I noticed the ring of fire and thunder not working, his "summons" aren't "attacks" per say they seem to be a entity that doesn't inherit any of the abilities of the warlock. This leads to no critical damage as well. Astronomers orbs in their ability description say that speed affects their orbit speed, but note that I think that's only while moving funny thing is with guiding star you can cause them to rotate backwards for a half second even.
Duration though I wish I knew anything about that one, I just assume it makes status effects last longer, I think it makes fire wall go further? It somewhat affects the minion ring summons, but they are kinda crap anyhow.
I also have a theory that the damage value of enemies can be pretty decent, so that there is always a chance to both block and not block an attack. Perhaps the monster damage is somehow oriented towards the approximate block value that can be accumulated by this minute. Probably the most reliable way to test how the block works is not to raise defense at all, so that you can clearly see how their damage changes from one type of enemies to other or over time.
Is block a percentage or a flat value? ie: is 100 block 100% chance of blocking, or it is blocking 100 damage?
EDIT - DID SOME QUICK TESTING,
With Exterminator, base block 5
Block. 100% - 50% - 20%
7 BLK 2 - 7 - 17
9 BLK 3 - 9 - 22
11 BLK 3 - 11 - 27
13 BLK 4 - 13 - 32
15 BLK 4 - 15 - 37
17 BLCK 5 - 17 - 42
edit 2: more data, fixed naming to Block instead of Def.
With just 5 sets you can see there appears to be flat scaling:
0.2 - 1 - 5 per point of block or 20% - 100% - 500%
100% chance for block/4 (rounded up).
20% chance for block*2.4 (rounded up).
No idea if block is before or after defence though.