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I did it b4 they even buff the AI of Golem.
Basically stage 1, me try not to attack at all, only wait for Golem to clear mobs.
No other weapons either.
It's not easy for sure but doable, it's easier now for sure.
Most of the time, the enemy dies of other skills and attacks before the golem even reaches the enemy.
Would be realy better if the summons would just walk at constant speed and do not need to accelerate first. furthermore they should target enemies in their range instead of targets close to you i guess.
The first time he would attack pretty well but then he'd roll and i wouldn't see him for 30s
The second time he would stand still doing nothing for 5s, attack once, then stand still for 5s again. I had no stats that would nerf him (such as +main weapon -other summons traits from warlock).
3rd time he only followed me, hardly ever attacking, then useless roll
normal another stage never come and reach the 1,5 million dmg if people say it have only luck or lie and make same on third stage on ghost some trys if get them xd:) but this was challange to get this xd
- His roll is very bad and much less powerful than his punch and make him afk.
- He has a sliding walk animation that make him take age to aquire targets because he slide away from them which is bad because his roll cooldown is tiking down and will make afk again before he can land punch.
The best advice I can give you is to stay as close as possible to your Golem if you want results, and to pick up his magma mod early. The fire damage is nice, but the real mvp is the increased melee range. If you set him up just a little, he can one-shot even tanky mobs. Still not entirely sure if it's worth it practically, but you can absolutely use it to hit that damage achievement.