Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Items that you don't own yet and you never put in the well will be gone after the run.
It would be rewarding the player for "beating" the lvl, and then you get to drop an item down the well that would go towards a different build / or if you think you're gonna loose the run, you can drop an item down before you die that is for your build.
This thread is almost a year old... wth?
For ♥♥♥♥ sake, it's a stupid mechanic stop defending it. And don't drag other Roguelite's into the mix either, NONE act like your bag disappears on success, only on death. Fk sake.
You are so right, if this game had:
- more variety gear items with some randomized stats, maybe ranked as "common", "rare", etc.
- you could keep at least one piece (or all) if you win the run.
- keeping the use of the well as it works now, just one piece per well and having it to buy it later, but maybe that there are 2 or 3 wells on each level, but hidden (not shown on hud untill you find those).
- if you loose and die you loose ALL your equiped items, even if you own them.
i think those would improve the experience and feeling of rewardness.
I have only completed like 40% thought.
Great game anyway.