Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
In comparison, Ruthlessness is a multiplicative value, that kicks in AFTER all base values are addet together.
example:
50% base crit bonus + 100% crit bonus =
50 + (50 x 1) = 100% crit bonus
50% base crit bonus + 0.10 base crit Bonus (Piercing Wind) =
60 + (60 x 1) = 120%
So awlays additive first, then multiplicative.
Ah thanks both of you, so it's just a calculation thing. Already figured it would be something like that. So it sounds like maxing Piercing Wind before Cunning Technique works better.
Check the Value calculation at the bottom, if you like.