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you cant ever really go wrong with just focusing on abilities for characters with underwhelming main weapons, my personal go-to ones are both lightning ones plus ring thrower and trasnfix.
pick what ever mark you wish, you said you think she is squishy, so lets say for this example pick the swordsman mark
first skill you pick needles get to needles lvl 3 evolve it with one of the 2 both are great
second skill pick rings
get both needles and rings to lvl 6 evo both skills fully
3rd skill even so it is overkill, get either radiant auro or transfix
https://steamcommunity.com/sharedfiles/filedetails/?id=3032477699
or you can be lame and pick flamestrike and do it the ultra boring way
you may want to try this:
https://steamcommunity.com/app/2218750/discussions/0/3816292540668453975/
Since her main Synergy is "Melee" try to utilize this.
Start off with Ring Blades/Flame Strike, use Ring Blades/Flame Strike as 2nd and pick Golem or Spirit Warriors as 3d. Her Mace paired with Echoung Band will cary you hard.
Since Forgotten Viaduct is out of balance currently, try to avoid damage and a tankier build.
Good Luck,
Cheers!
A fun and even more broken thing about the spirit warriors is that they block enemy movement, and don't move. Double tap on the warlock's +spawns (summons) traits, and you end up with 6 spirit warriors that you can just sit inside of, basically invincible outside of the occasional boss with ranged attacks. Add golem/orbs for increased brokenness.
This got fixed with the latest update, because it was unintentional.
Hahah, that's good to hear. They made it pretty silly. That said, the build will still work just fine though. The real butchery oddly enough comes from your little army of what ends up being like 20 skeletons and imps. I really underestimated those rings (+glove) before trying it out.
Then in later game orbs also just get ridiculous with all the summoning buffs.
Imps for close combat, skeletons for further away.
Orbs covering the whole screen, warriors and golem for the lolz.