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Piercing
- amount of enemies hit behind each other with a projectile
- Chain Lightning chains
Duration
- Summon Lifetime
- some lifetime of Projectiles (e.g. Kugelblitz, Arcane Splinters)
Knockback for Melee/other Attacks is the only new addition.
- Swordsman MW, Cleric MW, Radiant Aura, Norseman MW etc.
So for a breakdown, what Force does on wich:
Archer - Piercing MW
Beast Huntress - Piercing MW + Knockback MW <- not sure about that
Cleric - Knockback MW
Exterminator - Flame Lifetime MW
Norseman - Knockback MW
Shieldmaiden - Knockback MW / Shieldbash
Sorceress - Chain Lightning Piercing
Swordsman - Nockback MW
Warlock - Piercing / Ghost Lifetime, although I never saw them expire when they travel
Arcane Rift - Rift Lifetime
Arcane Splinters - Splinter Lifetime
Astronomer's Orbs - none
Clay Golem - Roll Duration / Knockback
Dragon's Breath - Knockback with Heat Blast
Flame Strike - Knockback
Frost Avalanche - Knockback
Kugelblitz - Orb Lifetime / Chain Lightning Pericing
Lightning Strike - none
Meteor Strike - none
Phantom Needles - Piercing
Radiant Aura - Knockback
Ring Blades - Knockback
Spirit Warrior - Knockback
Transfixion - Piercing, but unneccessary
Demonic Bond, Necromancer's Clutch, Pest Ring - Summon Lifetime [/quote]
For f sake.
Are the devs too fing lazy to write this on the tootips?
Memorizing Ulyaoth's list up there is not realistic, so you basically gotta treat it like a "does all the other stuff" stat.
Knockback, piercing, summon duration, some projectile duration.
Dunno, it's just a pain. Kinda wish it was named something else, and that the stat screen told you what stats it's raising per attack.
They have their own base force (hidden stat)
Shouldn't be hidden imo. Next patch maybe
EVEN THOUGH IT ALREADY GOES FULL SCREEN AND HAS FORCE 99999
But I agree with you, I kinda wish every skill has a "force effect" info, also a lot of skills are missing details on their stats, like how meteor does not even list its crit chance