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F indeed.
were before the beta patch the poor guy would die in under 20 seconds to me, he just destroyed my ass (not that i tryed to hard or was using powerfull abilities No i was using golem which feels weaker then before) but it was nice to see he is kinda a threat now
*just an edit* he still dies in a matter of seconds when you build towards more powerfull abilities
Literally not a dan-doo...
The timer didn't make it 'hard' - it made it "DPS or GTFO" - it was a lazy DPS check and that's just horrible design...
No real skill was required to kill that boss - just grind enough gold to get enough upgrades so that you can max-out your damage and kill it - that's not how you want a game to play is it?
The 2nd Lord has no timer - I've seen zero complaints about that - it's still a lazy DPS check as it's not really challenging to fight
Roguelikes generally prioritize skill over grind - this clearly leans the other way and that's OK to a point but I feel we're getting into "wasting player time" here - 30 mins is a long time to be grinding through trash just to reach a boss you MIGHT not yet have the power to kill??
I beat him with the Warrior within the first 10 hours. And then he treated me in kind. RNG and skill marry each other...sometimes. Other times the divorce settlement ends in death.
You will be missed.
did anyone tried the beta?
The new mechanic is okayish but i liked the 40sec timer.
I bet my ass people will complain about the new difficulty, without noticing the new mechanic to make the boss a trash mob with a bit more hp.
Have a great day,
Cheers!