Halls of Torment

Halls of Torment

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Does any other necklace compete with the XP one?
I always take the XP necklace. What about you guys? Does anything do better in that slot?
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Showing 31-45 of 50 comments
tathen Jul 23, 2023 @ 3:18pm 
Originally posted by Nonexistinghero:
There is no necklace that increases your damage output by 50% or even anywhere close to that.

Collar of Confidence & Duelist's Spark.
Hiroko Jul 23, 2023 @ 3:25pm 
Originally posted by Ham:
Its best in slot by far, It should be a a blessing not an item.
I'm not saying its not bis. Its just not as much a landslide as people make it out to be. Its not best by far. Its best by far on stage 1 & 2 and before you have grinded out everything else. For stage 3 its marginal with others, and if stage 4 ends up being even more exp, or if the extra damage is the difference between killing enemies before the next wave spawns in the later half, marginal. Absolutely it should be reworked or removed. Its too universally good.
Ainess Aug 7, 2023 @ 9:12am 
Originally posted by Aigle1705:
why nerf/remove sth when its totally up to you?

Originally posted by Aigle1705:
I'm glad the game forces you to up it off at least for a little while when collecting ingredients for the potion maker.

You just answered yourself there. Any game needs balance to be good, not just competitive PvP ones. If one thing is universally superior to all others, then all others are pretty much redundant unless you just want to handicap yourself. A game like this clearly aims for making intelligent and synergetic builds using different items, and if 1 item of a certain type is better than all alternatives, then it reduces the complexity of the game and makes its game design worse overall.
Aigle1705 Aug 7, 2023 @ 11:27am 
you might consider reading the whole thing...
jade amulet is far from brain dead pick.
and it actually is the worse amulet in beta branch
Alio Aug 7, 2023 @ 2:32pm 
After you complete the level 100 quests there's not really any reason to take the Jade Amulet anymore in the current Public build unless your goal is to sleep through the game.

I prefer the Collar of Confidence for extra damage or the healing necklace. No point in even leveling past 60-70 for a run and the game is completely boring once you're past those levels. I also don't take Transfixion for the same reasons.

I prefer to challenge myself and balance the game as I want to play it. If others want to waste their time standing/walking around for 30 minutes with 0 challenge that's what the Jade Amulet is for.

Luckily nerfs are inbound, and the only people salty about it are the one's who need crutches to win.
Last edited by Alio; Aug 7, 2023 @ 2:33pm
Alio Aug 7, 2023 @ 2:41pm 
Originally posted by Ham:
Originally posted by Duze:
I wonder if all those who argue that the exp collar is the best have really already tested the others.
More damage early helps kill enemies faster, so more exp.
I have no trouble getting +100 without the necklace, which is already more than enough.
And my most broken runs were clearly with dmg necklace.

On the other hand, yes, when you don't have much exp quest, the exp one is the best option by far & it's not normal. Making it a blessing would probably be a good idea.


Originally posted by Hiroko:
There are 2 that do that. One is for enemies in pickup range, one is for enemies out of pickup range. And if you really want to be technical, that missing health one gets to around the same amount before health upgrades. So 3 do it.

sure but you are not leveling faster at all.

If spawns work the same as VS, which it seems to me they do, there is a max of enemies per wave, and a max you can have on the screen at one time. So there is a max to how many xp gems can drop.

If you cannot clear the screen fast enough you will limit the amount of spawns per wave but a damage necklace is not going to make any difference once you can keep up with the spawns. Once your blessings are leveled you can keep up with no necklace.

Even if it did help in early game, extra levels would help much more.

Its best in slot by far, It should be a a blessing not an item.

The enemy type spawns are on a timer, they do not cap out. Kills Per Second matters.
Zunkin Aug 7, 2023 @ 11:51pm 
Originally posted by Aigle1705:
yea which it isn't...
it is +50% Exp not +50% Lvlups. Exp requierement increases drasticly the higher you get.
that thing is only useful early/mid game.
later on not even worth 20 lvlups.

- bloodcatcher: regen 1 health every 100*maxhealth.
with a 350 base line thats 1hp every 35.000 dmg, and you deal well +15mio a run.
and guess what you can reduce your maxhealth too, to make it tick even faster

- collar of confidance: +50% dmg if lotz in pickup range
so you either skill max pickup range or you play close combat.
either way it slaps.
great for no movement runs

duellists spark: +50% dmg if nothing in pickup range
great with fast long ranged stuff: radiant aura, archer, cleric, warlock, transfixion, ...

scars of toil: +0.07% dmg per missing healthpoint
just notice no cap! even missing 100health already is +70% dmg
you can have like +1.000 maxhealth

gatherers charm: +10% movement
go to item when farming gold or well unlocks, just charge trough the level, flash styl. :D

Do you have any idea how powerful 20 level ups are? Just for simplicity sake lets take the weak generic options like +damage, +speed, +crit, and +crit damage. Twenty level ups lets you get each of those to level 5 which is +50% damage, +40% speed, + 25% crit chance, +100% crit damage. That totals to roughly a 1000% damage buff, not to mention all the extra procs etc. from the speed increase.

I realize 20 levels is a bit of an extreme hypothetical example, but it is possible to get that many levels out of the amulet and more importantly, in my example I was using the weak basic trait upgrades not the advanced multi-trait ones which evens things out. There simply is no other item in the game that can compare to something that can give a 1000% damage buff.

The one thing that nerfs the jade amulet a bit is that once you get up to the really high levels where its netted 15 or 20 extra levels, the traits that are left to pick are the left over dregs since you have maxed all the good stuff already. So the the amulets power curve becomes less steep at that very end, but you are already so brokenly OP at that point it no longer matters and unlike every other amulet you can keep the bonuses you already earned from this one if change it out near the end for another amulet you found during the run. Now you have all those extra levels AND whatever the new amulet does for you.
Last edited by Zunkin; Aug 8, 2023 @ 12:02am
Zunkin Aug 8, 2023 @ 12:05am 
Originally posted by zunkin:
Originally posted by Aigle1705:
yea which it isn't...
it is +50% Exp not +50% Lvlups. Exp requierement increases drasticly the higher you get.
that thing is only useful early/mid game.
later on not even worth 20 lvlups.

- bloodcatcher: regen 1 health every 100*maxhealth.
with a 350 base line thats 1hp every 35.000 dmg, and you deal well +15mio a run.
and guess what you can reduce your maxhealth too, to make it tick even faster

- collar of confidance: +50% dmg if lotz in pickup range
so you either skill max pickup range or you play close combat.
either way it slaps.
great for no movement runs

duellists spark: +50% dmg if nothing in pickup range
great with fast long ranged stuff: radiant aura, archer, cleric, warlock, transfixion, ...

scars of toil: +0.07% dmg per missing healthpoint
just notice no cap! even missing 100health already is +70% dmg
you can have like +1.000 maxhealth

gatherers charm: +10% movement
go to item when farming gold or well unlocks, just charge trough the level, flash styl. :D

Do you have any idea how powerful 20 level ups are? Just for simplicity sake lets take the weak generic options like +damage, +speed, +crit, and +crit damage. Twenty level ups lets you get each of those to level 5 which is +50% damage, +40% speed, + 25% crit chance, +100% crit damage. That totals to roughly a 1000% damage buff, not to mention all the extra procs etc. from the speed increase.

I realize 20 levels is a bit of an extreme hypothetical example, but it is possible to get that many levels out of the amulet and more importantly, in my example I was using the weak basic trait upgrades not the advanced multi-trait ones which evens things out. There simply is no other item in the game that can compare to something that can give a 1000% damage buff.

The one thing that nerfs the jade amulet a bit is that once you get up to the really high levels where its netted 15 or 20 extra levels, the traits that are left to pick are the left over dregs since you have maxed all the good stuff already. So the the amulets power curve becomes less steep at that very end, but you are already so brokenly OP at that point it no longer matters, and unlike every other amulet you can keep the bonuses you already earned from this one if you swap it out near the end for another amulet you found during the run. Now you have all those extra levels AND whatever the new amulet does for you.
Hiroko Aug 8, 2023 @ 12:35am 
Originally posted by zunkin:
Do you have any idea how powerful 20 level ups are?
Its about 10 at the end, and it scales up to that. Its not 10 more traits at the start. It will be 1 more for a while, then 2, then 3... compared to having more damage outright which also helps you get exp faster. They both snowball exp. Jade is certainly not 1000% anything. Try to be more realistic. You're not helping the discussion by outright lying even if you're just exaggerating to get a point across. The ability to swap out amulets at the end (if rng allows it) is a pretty good point.
Ainess Aug 8, 2023 @ 6:02am 
I would like to point out that missing 100 hp with the Scars of Toil does not give you 70% extra damage, it gives 7%. It definitely can be a solid item I think, but it is not nearly *that* great.
towly Aug 8, 2023 @ 6:15am 
so for the sake of the argument i will leave any beta things out of my comment:

does anything compare to Jade ammy: do you want more XP then no nothing
do you not care about XP cuz you allready have the lvl 100 unlocks then yes

the ammy that increase dmg the more HP your missing is great for people that stack max HP and then run around with low amounts of HP can give you a very nice dps boost
as it doesnt care if your moving or not it gives you options for chest armor other then hunters

you like to be saver, then the ammy that boosts your dps while nothing is in your pickup range is amazing (alot better then the one that boosts dps for enemys in your pickup range) combines nicly with the armor that buffs dmg while your not moving
Nosteru Aug 8, 2023 @ 9:14am 
As other mentioned this necklace should be removed or changed it buff completely to something else.
Move the +50% XP buff to Blessing Shrine with 10% increase per level there.
Last edited by Nosteru; Aug 8, 2023 @ 9:14am
ssg10 Sep 26, 2023 @ 2:41pm 
Originally posted by Ainess:
I would like to point out that missing 100 hp with the Scars of Toil does not give you 70% extra damage, it gives 7%. It definitely can be a solid item I think, but it is not nearly *that* great.

https://steamuserimages-a.akamaihd.net/ugc/2122940608846462757/C1946448643B3AD607094EB529A8786476617239/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

Max health at 4K, with swordsman(norseman mark) gave me +400% damage using this necklace.
Ainess Sep 26, 2023 @ 6:18pm 
Originally posted by ssg10:
Originally posted by Ainess:
I would like to point out that missing 100 hp with the Scars of Toil does not give you 70% extra damage, it gives 7%. It definitely can be a solid item I think, but it is not nearly *that* great.

https://steamuserimages-a.akamaihd.net/ugc/2122940608846462757/C1946448643B3AD607094EB529A8786476617239/?imw=5000&imh=5000&ima=fit&impolicy=Letterbox&imcolor=%23000000&letterbox=false

Max health at 4K, with swordsman(norseman mark) gave me +400% damage using this necklace.

Well that´s just a bug then. Missing 4329 hp should give you 303% damage, not 433. Either it is a description error, a display bug, or an item bug. Also, my original statement is still closer to either the value that is supposed to be correct or the value that you show in-game than the value that had been stated by the other person. If they were right, you would have had over 3000% bonus.
Ulyaoth Sep 26, 2023 @ 9:22pm 
Originally posted by Ainess:

Well that´s just a bug then. Missing 4329 hp should give you 303% damage, not 433. Either it is a description error, a display bug, or an item bug. Also, my original statement is still closer to either the value that is supposed to be correct or the value that you show in-game than the value that had been stated by the other person. If they were right, you would have had over 3000% bonus.

Scars of Toil +0.1% damage for each missing health point
4329 x 0.1 = 432,9 ~ 433%
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Date Posted: Jul 21, 2023 @ 9:39am
Posts: 50