Halls of Torment

Halls of Torment

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Clebardman Jul 19, 2023 @ 6:51pm
Bosses's difficulty
I found the first boss the hardest with the fireball spam, the second is mostly frustrating because of all the invulnerable bomb targets but not particularly strong, and the third boss is just... kinda easy, with zero fireball spam and a pretty shallow pool of attacks that are easily dodged. Anyone else feels the same?
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Showing 1-10 of 10 comments
Penguin Lara Jul 19, 2023 @ 7:09pm 
Hands down the first boss is the hardest
Hiroko Jul 19, 2023 @ 8:00pm 
Stage 2 and 3 bosses need to keep moving. Those little pauses make it baby mode. Stage 2 should not be movement blocked by its own summons. Stage 3 should get some unique movement kind of thing imo, like switching places with its ghosts.
Last edited by Hiroko; Jul 19, 2023 @ 8:01pm
Thanatos Jul 20, 2023 @ 12:18am 
The first boss is the only one where you cannot avoid damage without a certain level of movespeed. After low enough HP the boss moves faster than you and just runs into you over and over after dashes.
Clebardman Jul 20, 2023 @ 6:17pm 
I agree with their movement. Also agree that the first boss stat-checking your build, and believe it's a good thing. Past some point, you'll need either the ms, the dps, or some real tankyness, and that feels tense and fun. Devs could stat-check a character's block with inescapable/very hard to dodge low damage attacks for example.

My main complaint with the 2 final bosses right now is their ground AoE zig-zag line attack. The game introduces some very cool patterns that force you to adapt your trajectory everywhere in the first level, then they kinda disappear, and those two bosses just get the worst one. I'm 100% convinced those fights would be much better with just that attack scraped and replaced by a couple more interesting patterns,.
Last edited by Clebardman; Jul 20, 2023 @ 6:19pm
DirtyMick Jul 20, 2023 @ 6:19pm 
Yeah, the bosses are pretty ♥♥♥♥, but they're changing them, so that's good.
Clebardman Jul 20, 2023 @ 6:23pm 
Originally posted by DirtyMick:
Yeah, the bosses are pretty ♥♥♥♥, but they're changing them, so that's good.
Oh, it's not just the awkward unkillable targets thing they're fixing? Good to know, I'll just wait and see then.
Manashield Jul 20, 2023 @ 10:01pm 
Originally posted by Clebardman:
Originally posted by DirtyMick:
Yeah, the bosses are pretty ♥♥♥♥, but they're changing them, so that's good.
Oh, it's not just the awkward unkillable targets thing they're fixing? Good to know, I'll just wait and see then.
You can just run through them, with decent move speed they explode before hitting you
Last edited by Manashield; Jul 20, 2023 @ 10:01pm
TyresTyco Jul 20, 2023 @ 11:13pm 
The only change needed is removing these bomb blops from the auto atk list. And maybe introduce the same mechanic with the amulet that halves the first bosses hp. I mean I never really do that since it's not worth the hassle to find these spots..

But it's surely an awesome ingame way to make these easier for people that need it.

I like the first boss the most. SInce he actually was an roadblock at the beginning. While the others are just walking trees.

I really really hope the devs won't listen to the people that want boss nerfs.
Last edited by TyresTyco; Jul 20, 2023 @ 11:14pm
JellyPuff Jul 20, 2023 @ 11:31pm 
Yeah, the balancing is still a bit all over the place for bosses. The 1st one is both the hardest and most polished, having a more involved moveset and tied to a level-gimmick. The double/triple dash can be annoying with lower movement speed, though.

2nd and 3rd boss just seem to be endurance tests.
Originally posted by DirtyMick:
but they're changing them, so that's good.
Nevermind, then.
goodolarchie™ Jul 20, 2023 @ 11:33pm 
Haven't died to the first boss since I learned the blood quest. Speeds up the run and not much else to do. It's my favorite boss of the three since it feels very bullet-hell
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Date Posted: Jul 19, 2023 @ 6:51pm
Posts: 10