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My main complaint with the 2 final bosses right now is their ground AoE zig-zag line attack. The game introduces some very cool patterns that force you to adapt your trajectory everywhere in the first level, then they kinda disappear, and those two bosses just get the worst one. I'm 100% convinced those fights would be much better with just that attack scraped and replaced by a couple more interesting patterns,.
But it's surely an awesome ingame way to make these easier for people that need it.
I like the first boss the most. SInce he actually was an roadblock at the beginning. While the others are just walking trees.
I really really hope the devs won't listen to the people that want boss nerfs.
2nd and 3rd boss just seem to be endurance tests.
Nevermind, then.