Halls of Torment

Halls of Torment

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null Jul 12, 2023 @ 1:10pm
Range vs Area
What's the difference and why is it not 1 stat?
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Showing 1-13 of 13 comments
Zefar Jul 12, 2023 @ 1:14pm 
Range is for how long away the attack will travel. Can use the warrior as an example. His attack will hit further the higher the range is.
The Exterminator class has his skilled affected by both because his projectile will travel longer and the area will increase it's size.

Area will affect the size of hits and it should affect the warrior as well but it's probably meant for the auras and explosive hits.
But Area will not increase the distance the skill travel.
Ulyaoth Jul 12, 2023 @ 1:17pm 
Hi,

I will use the Swordsman to explain:
Range will increase his lenght or reach of his attack,
Area the width of his attack.

On Thunder Strike you cant increse the range, because the attack is "global",
but you can increase the area effect of the impacts.

Cheers!
null Jul 12, 2023 @ 1:22pm 
What about Radiant Aura?

Going by swordman's example, range should increase the coverage outward, but it makes no sense for area to do nothing eithe.
Ulyaoth Jul 12, 2023 @ 1:26pm 
Originally posted by null:
What about Radiant Aura?

Going by swordman's example, range should increase the coverage outward, but it makes no sense for area to do nothing eithe.

Like @Zefar said Radiant Aura is affected by Area and not by Range.

On the Swordsman Range increase the coverage outward and Area to the sides.
null Jul 12, 2023 @ 1:31pm 
Oh. I'm stupid.
Didn't notice he mentioned auras.

Still think it should either be 1 stat, unless they can give it a a non-ambiguous name.
Ulyaoth Jul 12, 2023 @ 1:33pm 
Originally posted by null:
Oh. I'm stupid.
Didn't notice he mentioned auras.

Still think it should either be 1 stat, unless they can give it a a non-ambiguous name.

if you read the tooltip of both, the description made it pretty clear for me.
trogus1 Jul 12, 2023 @ 1:57pm 
area makes your attacks wider and range makes them reach further, its not that hard to figure out.
null Jul 12, 2023 @ 3:27pm 
Originally posted by trogus1:
area makes your attacks wider and range makes them reach further, its not that hard to figure out.

Is it? Zefar already laid out the facts on mechanics, but the wording is still ambiguous, even as you try to explain it. Let's take your explanation and replace the word "attack" with "aura".
"Area makes your auras wide, range makes them reach further."

See how It's saying the same thing twice? It's because "reach" is synonymous with "radius" for both cones and circular effects reaching outward from your character. Increasing radius increases the area.

I think the problem is with cone attacks. If you use "Area" to scale cone length (instead of range), everything in game works the same (and move cone width to weapon-specific upgrade). Now cone "reach" scales off range and and aura reach (which is just a 360° cone) scales from Area.
Halfshell Jul 12, 2023 @ 3:52pm 
Its basically length vs width, but cone also affects size and area making it better because it affects more abilities. Range may affect projectile uptime tho? Any Warlock mains confirm?
trogus1 Jul 12, 2023 @ 7:23pm 
Originally posted by null:
Originally posted by trogus1:
area makes your attacks wider and range makes them reach further, its not that hard to figure out.

Is it? Zefar already laid out the facts on mechanics, but the wording is still ambiguous, even as you try to explain it. Let's take your explanation and replace the word "attack" with "aura".
"Area makes your auras wide, range makes them reach further."

See how It's saying the same thing twice? It's because "reach" is synonymous with "radius" for both cones and circular effects reaching outward from your character. Increasing radius increases the area.

I think the problem is with cone attacks. If you use "Area" to scale cone length (instead of range), everything in game works the same (and move cone width to weapon-specific upgrade). Now cone "reach" scales off range and and aura reach (which is just a 360° cone) scales from Area.
my guy its literally as simple as i stated. plus radiant aura is the only "aura" attack and it scales with area and range. you're trying to make this more complicated than it is.
Last edited by trogus1; Jul 12, 2023 @ 7:32pm
Ulyaoth Jul 13, 2023 @ 12:47am 
Originally posted by Halfshell:
Its basically length vs width, but cone also affects size and area making it better because it affects more abilities. Range may affect projectile uptime tho? Any Warlock mains confirm?

The summon get "thicker" with Area, but they seem to be affacted with duration in terms of travel time. Its hard to tell, even when you reduce the time, they float all over the place for very long.
80hd Sep 16, 2023 @ 4:31pm 
Does no one use Radiant Aura, or do we just not understand how a ring works?

Auras are circles. You can even consider Astronomer's Orbs if that makes it easier... how does range affect Astronomer's Orbs? How does area?

We don't need another explanation on how it works with swordsman's main attack. That is painfully obvious.
Ulyaoth Sep 16, 2023 @ 10:59pm 
Radiant Aura is affected by Area and the radius gets increased.
In case of Astronomer's Orbs, Range influences the distanze to the character.
Area increases the Orb diameter.
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Date Posted: Jul 12, 2023 @ 1:10pm
Posts: 13