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It's not super fast regen, but it doesn't need to be, it is fast enough though to keep you capped off if you occasionally get hit, but manage to dodge most attacks.
that being tho if they scale the 4th level as much as they did we might need a slight buff but not by much. you go in with .75 regen a tick with max shrine buff just getting a couple levels into regen puts you at 1 regen which is as stated pretty good. you dont take damage every second of the match. it is generally 2-3mins in between hits and the boss fights you can just run away if you need to regen. literally had to my 1st time on the 3rd stage lol and it worked just fine. i also played a pure defense character on shield maiden every time defence or regen popped i took it and it took longer to win but it was still enjoyable was even able to stand still and let them swarm me would be cool if we got a thorns ability to make that build a little better ended up with around 2200 hp on that run and regen was 2hp a tick but i was taking 1 hit every 10-20 and it was only doing about 15-25 damage per time i got hit so regen is more than enough at the current stage
Just this really, once you get used to the game you will only sometimes take dmg making health reg not useless, since it can easily heal back a couple hits over the course of a run. What I can't understand is how Op says health is good cause it legit does nothing, The only class that might take it once or twice before banishing it would be warlock, or if you run, summon traits.
My view on this:
In order to become relevant trait choices, enemies need to have more HP and/or defense, a lot more movement speed to deal more damage to the player - and besides that, at least ranged mobs need to shoot faster and from greater distances as well. Buff mobs!
Again, i'm hoping for the upcoming stages to be a lot more difficult, so that everything about defense and health becomes important.
At the end of the day though, its early access and the dev wants key features first rather than niche health regen builds. I can almost guarantee a full health regen/lifesteal overheal build will happen at some point, the dev just needs time to build the game. If you want a different version of this game with more builds play vampire survivors until this has the build variety youre looking for.
This game is better than vampire survivors imo but it needs time for more characters/items/traits/abilities
Since you want hard numbers, shield maiden with 80 defense and 70 block using only passive shield slam, blood stained shirt, not moving and swarmed by wraiths on dungeon 3 will take about 7 damage every 2-3 seconds, roughly 3 dps, easily offset by blessings + trait regen of 2.6 hps and blood stained shirt returning roughly 1 hps.
The cleric and swordmaster also get great use from regen. The high move speed guys like archer and sorceress also make better use from regen due to not taking constant damage.
Keep in mind that after blessings, pretty much every class can get between 1-2 regen per second, which is effectively a potential 1800-3600 life per 30 minute run. Classes that stack max HP can just run straight through nasty monsters and use their HP buffer up then regen it.
Also, by dungeons 3, you are regularly approaching level 100+ and you will have extra traits to spend, making choosing defensive stats not a big issue like it is in early game.
Personally, its saved my butt countless times.
Like if its about the pool having X generic traits in it surely we could brainstorm something more interesting than 4 defensive traits with the other 2 effectively reducing damage.
...health regen only scales well when you got a lot of dmg mitigation
Exactly what I found so far. First boss is always in your face and dashes towards you so it's much harder to dodge. 2nd boss is kiting and 3rd is the easiest with 3 easy attack patterns to avoid.
To OP:
The only reason I see regen to be useful right now is for achievements that needs you to heal passively.
Offense is the best defense so picking defensively in this game to me has always been a skill issue. Well, that's a little bit harsh but you def need it at the very start since you don't have enough offense yet.
I haven't played a VS-like game yet where something scales with health regen.
There's a character here that scales with block strength. But even then, it's just 1 attack out of the others that your character is dealing dmg with
https://steamcommunity.com/sharedfiles/filedetails/?id=3003190614
(2nd attack skill on the left is the one that scales with block strength).
Even though I have it since the timer started, it's 2nd lowest damage in there