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She takes her time to become busted, great for crit and electrify builds.
With her Chain Lightning she can clear out many mobs later and has very high crit dmg.
Her cone gets wider and the her arrows get thicker, so hitbox increase.
getting surrounded is bad for every char, if you dont have the power to clear your circle.
Try using Transfixion or Ring Blades with her, much pewpew.
Everything related to x.x attacks means, that you get one additional attack after a number of hits. You can use Hunting Gloves and Multihit to push this value by 50%, so instead of 0.4 it becomes 0.6.
Cleric has a base of 2.00, +0.4 means he will do 3 attacks after the 2nd attack cycle.
2.2.3.2.3.2.2.3
With the 50% increase 2.4 + 50% (1.2) = 3.6
So the new cycle would be:
3.4.3.4.3.4
The Archers starts with 2.00 base, with Gloves and Multihit (50%) she already gets 3 projectiles.
It makes the arrows thicker but eh, I'd skip. With Ranger I go hard into line attacks with Transfixion. Its really good in map 3 because enemies all line up on their own. On other maps you can't hit as many targets in a line as reliably but its great on map 3.
Then grab Dragon's Breath with the pushback upgrade which makes you never get surrounded and helps you form them up into lines. Phantom Needles also perform better when enemies are grouped into a line, at least more likely to target well.
Yeah that'd make sense but it would be nice if it was less confusing. I guess main weapons are technically untagged? Or maybe its just tagged "main weapon". But still.
sorcerer is kinda tricky at begining of stage . but very powerfull later . i ques summoner build with golem pretty good
The tag system, especially with main wepaons is totally unclear, since we cant look at them somewhere, only assume.
In abilities its cleare described, varying between 2 and 3 tags.
i assume main wepaons work diffrent
Example:
Tag "Main Weapon" Tag "Damage Type" (Physical, Magical, Elemental Lightning/Fire, Summon) Tag "Melee/Range" Tag "Projectile/Area" Tag"Debuff Fragile/Affliction/Burn/Electrify"
The 30%+ Physical is probably for abilitys, so "Main Weapon" excluded.
Both are great to pick with Potion of Memory.
Cleric can be almost top-tier character with burning damage. Ring of Fire and Ruby Circlet are essential items. And if you upgrade it focusing on range and width, you can deal tremendous burning damage. It is so strong that enemies in Act 1 and 2 can hardly damage you.
I felt like the ruby circlet good, but only if you haven't unlocked the attack speed circlet. When things get going, you'll be 1 hitting most things, so damage isn't really an issue. What will get you killed is not having enough attack speed to kill everything in 1 hit. I feel like this makes the attack speed helmet SS tier and everything else is A tier.
I haven't gotten the bloodskirt or the boots which make you regen when you aren't moving, but I can imagine those would make most builds unkillable, especially the ones with 0.2 health regen upgrades.
So true.
Wind Crown is good, but I think Ruby Circlet also has its own purpose. You can finish your character faster by focusing on attack speed and range, even if you upgrade damage and crit later. And stacked burning damage is very powerful, and often deals more damage than other abilities that have been properly upgraded. Try a burning damage cleric later. It's really powerful and fun.
I actually don't know how to use the Wind Crown well because I got it only after completing all the challenges. I just know a few builds that I saw in youtube videos. If you've got any Wind Crown builds to share, just let me know. ;)
Wind crown is 50% for every dead enemy for 5 seconds.
This is why wind crown is just better in every way. It's a flat 50% increase, which means you're attacking more enemies, more often. If you already 1 hit every enemy, a 60% or 6000% increase in damage won't help you if you can't clear your circle faster than they appear. Sure a 6000% increase will help on bosses, but you'll just get whittled away via attrition if you can't clear.
Plus, if you have on hit effects like electrify, burn on hit, forking lightning, or other effects, the 50% attack speed means you'll be applying them more often which will lead to even greater clear speed. Many builds like cleric for example or archer need enough attack speed to be landing their attacks.
So wind crown always over everything else. There may be a helmet I've not unlocked that could be better for a certain build, but the wind crown will benefit any build massively. It will be S tier easy.
But Windcrown is useless during Boss Fights.
Thunder Crown is great, if you have some sort of magic dmg (Transfixion9 and something to apply Electrify.
War Horns is great for bosses, if you can upkeep the 3 Stacks permant for 30% dmg bonus.
Wind Crown is basically good all the time only strike is its weaker at the start of the run which potentially can lower your kill speed/ snowball effect. Not really a factor RN but might be in later maps once they get harder or if tougher/ fewer mobs become a thing as you do need those 10 kills while the fire circlet can use burning more than once per enemy.
I would probably switch to a different helmet if I had one on the final boss, but during the 30 mins, the wind crown still will give you 50%, why is it useless?
I was refering to the Lords.
The bosses and elites feel more like trash mobs with slightly more hp, except for the wyrm on map 2.