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I still play him often and make stupid things with him, since the last update with potions, you can make him a brutal killing machine without any abilitys.
Compared to other chars, he might fall off, but he is not bad for the first char to get the hang of the game, nor is he terrible in endgame.
However, the cleric's a slow hitter, has less hp, let's not talk about crit chance and crit damage and - as far as i remember - has a magic main attack.
That's where the swordsman is overall better.
I like both classes, but if i had to choose a favorite ... swordsman by a tiny margin. Although Mr. 666-cleric has a nice design (which i love, but his attack sound annoys me)!
They play swordsman first before obtaining more power and forever think the swordsman is inferior.
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Yeah the worst thing about the cleric upgrades is he becomes worse with range, whereas the swordsman becomes better with range. Cleric also can't crit, so you're reliant on the damage mods to show up, and hope they aren't tied to range. 20% damage 50% range is awful because when you start to get surrounded, it nukes your damage.
Only just got shieldmaiden and have no idea what is going on. The rest are great.
Combined with the right abilitys you can make really stupid things.
I think it comes down to personal taste.
My all time favorite is the Warlock, followed by the Extermiantor.
But this is simply because I like the theme and style.
Still I would say every char has its place, strenght and weakness.
Judging by how far I've gotten
S Tier: Swordsman
A Tier: Exterminator
B Tier: Archer
C Tier: Warlock, Cleric
Undecided due to low playtime: Shieldmaiden, Sorcerer
Warlock and cleric both require specific builds and upgrades to make good. I've had some broken runs compared with the other runs, but they are really determined by upgrades. All swordsman, exterminator and archer can do well without relying heavily on upgrades or items, even the base items do well for them.
Best way as always is to try it out and share experience with other people and theory craft fun stuff.
Also whats with the class tier 4s that have 1 be something like "physical damage +30%" or "mainweapon damage +30%" isn't the sword attack physical or am I missing something?
I played for 5 mins with the sorc but had to leave, but it felt like it could be better than ranger if the lightning forks? That would be a good upgrade, but I don't know if that's how the class works.
With the archer, I don't know if cone is a good upgrade. He fires 2 arrows to start, so does the cone just widen the spread or does it increase the hitbox of the spread. If it just widens the spread its bad, but if it widens the hitbox it would be great. That's the main issue with the archer, unless you've got the orbs or radiant aura, it struggles when it gets surrounded. 20+ minutes becomes really hard because of this.
Since char sheets are buggy sometimes:
If you pick the +30% physical, some abilitys get a boost with the Tag Physical.
This applys to Ring Blades, Phantom Needles, Astronomer's Orbs and Clay Golem.
I think the main weapon get excluded, but dont know for sure.
It wouldnt make sense to choose between 30% dmg main weapon and 30% abilitys + main wepaon.
At the point where I pick one of those, I dont pay attention anymore to damage numbers.
+166 base damage
+0.4 attack
I always pick the base damage as it means the cleric reduction in damage to lots of enemies minimises greatly, but I don't really understand what 0.4 attack does.