Halls of Torment

Halls of Torment

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Reliant Jul 7, 2023 @ 8:15am
CO-OP mode?
Would be great to play this game in a party! could increase the difficulty with multiple people too.
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Showing 1-15 of 23 comments
DrunkHobo Jul 7, 2023 @ 11:13am 
The faq states there will be no multiplayer.
BigMoser Jul 7, 2023 @ 11:44am 
Originally posted by DrunkHobo:
The faq states there will be no multiplayer.
Yet.

I'd imagine if HoT blows up enough, the thought of multiplayer could come back around and become a reality. Vampire Survivors is about to release their co-op so it might bring some inspiration of some sort to change their minds in the future.
Mara  [developer] Jul 7, 2023 @ 12:16pm 
3
2
If we get 150 000+ reviews (and the sales for it as well), I promise we will reconsider Multiplayer. That would be 50 times the budget than we have right now. But making good working and fun multiplayer is hard and takes time. Nothing we really expect to have the budget for ^^
Reliant Jul 7, 2023 @ 9:08pm 
Multiplayer could bring that sort of revenue as well, but well aware that it takes money and time! thanks for responding :)
masterneme Jul 8, 2023 @ 10:43am 
2
Originally posted by Mara | Aayph:
If we get 150 000+ reviews (and the sales for it as well), I promise we will reconsider Multiplayer. That would be 50 times the budget than we have right now. But making good working and fun multiplayer is hard and takes time. Nothing we really expect to have the budget for ^^
Hey, you don't need a fully fledged online multiplayer system, just the regular local/couch coop like Crimsonland or like Vampire Survivors will launch on August.

It won't cost you much and thanks to Steam we could play online through Remote Play Together.

So you won't have to write any netcode and s**t, just a way to play with other 3 people on the same screen.

Please do it!
Mustang Jul 8, 2023 @ 10:50am 
Originally posted by Mara | Aayph:
If we get 150 000+ reviews (and the sales for it as well), I promise we will reconsider Multiplayer. That would be 50 times the budget than we have right now. But making good working and fun multiplayer is hard and takes time. Nothing we really expect to have the budget for ^^
Introduce DLC characters and maps to provide players with additional content and expand the game's universe. By offering compelling and desirable DLC options, you can generate increased revenue and create opportunities for future cooperative DLC expansions.
Last edited by Mustang; Jul 8, 2023 @ 10:52am
TYGORO Jul 10, 2023 @ 12:49pm 
can you just open it up for modding then?
lockwoodx Jul 10, 2023 @ 1:30pm 
Originally posted by Mara | Aayph:
If we get 150 000+ reviews (and the sales for it as well), I promise we will reconsider Multiplayer. That would be 50 times the budget than we have right now. But making good working and fun multiplayer is hard and takes time. Nothing we really expect to have the budget for ^^

You want 3 quarters of a million dollars to "reconsider" it?
󠀡 Jul 10, 2023 @ 1:35pm 
Networking is no easy task and getting it performing correctly with the number of mobs on screen is definitely not going to be simple.
Wardog Bob Jul 10, 2023 @ 4:18pm 
Originally posted by Mara | Aayph:
If we get 150 000+ reviews (and the sales for it as well), I promise we will reconsider Multiplayer. That would be 50 times the budget than we have right now. But making good working and fun multiplayer is hard and takes time. Nothing we really expect to have the budget for ^^

I'm going to kindly prod you here. What about allowing another player to take control of the Golem? Even that would be pretty nice. Also, not online but local and it can possibly be fudged into online using Steam's Remote Play.
Last edited by Wardog Bob; Jul 10, 2023 @ 4:18pm
TYGORO Jul 13, 2023 @ 3:32pm 
You want 3 quarters of a million dollars to "reconsider" it?

u get it. but they are brain dead. numbers are numbers. so no MP ever. gg
Last edited by TYGORO; Jul 13, 2023 @ 3:32pm
Darkness Jun 14, 2024 @ 5:52am 
Necrobump!

Originally posted by Mara:
If we get 150 000+ reviews (and the sales for it as well)
Fun fact: realistically to get 150k reviews, it'd require something between 3m and 15m owners (20-100 copies per review), so I suppose that number was a little exaggerated, right?

Also, almost one year later, owner estimations on SteamDB[steamdb.info]:
~632.4 k by VG Insights
~876.7 k by Gamalytic
~887.3 k by PlayTracker

Are we there yet?

Originally posted by Mara:
But making good working and fun multiplayer is hard and takes time.
As said on the thread, multiplayer doesn't mean online necessarily, could be local/couch, which sure, requires lots of work, but no netcode or server stuff, so it's probably much cheaper and faster in general.

Vampire Survivors itself added local co-op post release, and here are a few survivors-like and bullet heaven games with co-op support, either local or online.


+1 for whatever co-op you can fit in, even if just asymmetric local co-op as suggested.
Originally posted by Qthulu:
What about allowing another player to take control of the Golem? Even that would be pretty nice. Also, not online but local and it can possibly be fudged into online using Steam's Remote Play.
Last edited by Darkness; Jun 14, 2024 @ 6:02am
Forista Aug 12, 2024 @ 9:07am 
Originally posted by Darkness:
Necrobump!

Thanks for it. The game it seems coming very popular and still early access. If we get Coop that will be AMAZING! Just imagine the Sorceress with the Viking or the Flamethrower. That will be fun af.
Shatterlight Dec 26, 2024 @ 2:34pm 
please add mp
Maligerent Dec 31, 2024 @ 3:08pm 
You don't need co-op in every game.
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