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Use Potion of memories on Proficiency Stance I and III (get both Wide Area and Close Range), Dedication IV (get both Absolute and Relative), Weapon Proficiency III (get both Damage and Triple Hit), IV (get All and Main
Use Reverberant Tincture on Multi-hit I and II, and Weapon Proficiency III (Triple Hit)
For Weapon Proficiency I and II, get Attack Speed (+15% Attack Speed each).
Max out Strength, Quick Hands, Fire Affinity, and Lightning Affinity, and Metabolism.
When those are complete, you'll have 3.2k Damage per strike spread out, and you'll strike 4-5 times (from the default of 2).
Keep moving around. Keep enemies on the edge of your range. Even if you get hit, you'll regen it quick due to Dedication IV and Metabolism.
Even if you can't crit, you wont need it. Your base attack, when you position yourself properly against enemies, deals amounts of damage that other classes would only dream of dealing.
You are now the Clericzilla.
In my build Strike is 4.2, so on almost every 5th attack it do 5 strike, otherwise always 4.
Your build have 4.76 strike as I counted, I wonder if is overall stronger than mine. Hm yours seems interresting I might try this multihit trait boost, thanks. It mean from 4 strike it hit 1x4 and 3x5. I wonder if it worth to sacrifice the +166 Damage and +20% Damage +50% range.
I ask you why you dont use memory potion on Weapon prof I-II for +40% damage? Rathar than on Dedication and weapon prof IV.
Mine: ((666 + 332) x 4,4) x 4,2 = 18443,04
Yours: ((666 + 166) x 4,2) x 4,76 = 16633,344
Based on follow formula:
((Base Damage + Weapon Prof III Damage) x (+X% Damage)) x Multi-Hit = Final DPS
However if I keep the reverb +166 Damage, but choose 1xMultihit with Reverb potion then I get even more DPS: 18778,4
I think I try this version next. Thanks for your build. :)
Furthermore, once the build is complete, every attack would be 5 strikes with every 3rd attack being 4 strikes. This, combined with attack speed over damage, would apply Fragile quicker (base 22% + 11% from Weapon Proficiency IV All + 22% from Weapon Proficiency IV Main, so a whopping 55% for each strike).
Also, the use of the Reverb potion on Multi-Hit would benefit a wider variety of abilities, making the Clericzilla more comfortable with any ability.
I think I'll explore using the reverb on others like you. Thank you for your build as well :)
Atm im runing on the build I mentioned above, with only 1 multihit reverb doubled. I maxed it and have 4,48 strike that mean every second strike is 5x and this seems very cool as I keeped my high damage too. Thanks again. Good to learn fun builds. :)
There is no Transfixion involved :P
I dont feel that ability fit for Cleric. I only use Radiant Aura on him. :)
Hopefuly they not screwed all fun builds/class.
Anyway I think the official release is far after BETA.
Things have changed alot. There is a multitude of new fun builds, but you have to get used to it. Currently you have to learn the game from scratch, but it feels very fresh.
In the end you will find ways, but Cleric definetly recieved a huge downgrade compared to others.
Also it would be cool if the game can have time capsule feature. I found this in The Long Dark game where you able to play with old state of game, every huge update in beta branch menu.
Hautned Caverns - The Lich - Defeat the Lich. - Character: Cleric
Its the last boss in first map, spawning around the last 10 minutes.