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But it was kind of best in slot for a while so I'm glad things got balanced out.
They should keep it in, just nerfed to the point where the reason to use it is to make lvl100 achievements easier and not because it's stronger than anything else.
They don't need to go out of the way to bring EXP up, it naturally goes up every time new achievements get added. There's a minimum of 3 new achievement boards coming before the next update leaves beta, 1 for the new stage and 2 for the new characters, and we'll probably see new achievements in existing boards for things like doing Agony runs.
If it's good, it obsoletes everything else.
If it's not, it's a trash item that may as well be deleted.
Thus it should be something else.
Greed stats like bonus Exp tend to simply not be balanceable stats. The "best" way to play is often to maximize one's greed while somehow meeting the threshold for survival... if you can do so then taking that bonus is mandatory, and if you can not do so then it's worthless. And there's no in between. Such effects are always binary and polarizing.
It's kind of absurd to see someone say it's impossible to balance. 50% was too high? Do you think 5% would somehow still be too high? Because 5% might be trash as an item, but a 5% XP boost will still help people get lvl100 achievements slightly easier. They could probably leave it at something like 20% and have that be fine, especially because many other gear items were buffed in the beta.
It isn't that I can't use any other neck item, it's that it feels bad to do it.
My vote is to get rid of items that give XP bonuses completely.
If you want, you could take the 40% bonus from the necklace, and factor it into the bonus you end up getting from quest completions instead.
but people need to hit a brickwall to even consider sth else.
so...
you might wanna give the beta a shot,
jade amulett got ajusted quite a bit, but you wont even consider picking it with the agony mode, you rly need the dmg multiplier amulets to stand a chance at all. :)
i bet even if beta had the vanilla version of jade amulet you wouldnt even think bout equiping it. its just that bad.
Low IQ response: nerfing the only good ammy
Low IQ response: Balance the game by doing 100 times the work and changing every single item except the unbalanced one
It's obvious that people like you don't have even the smallest understanding of game development. They don't have a magic wand to change the balance of every item in the game without doing work. They can't just turbo-buff every ammy or then ammy slot is way too strong compared to other slots, so they'd need to buff every non-ammy to make the balance of gear make sense, and then they'd need to buff every enemy and every non-gear source of buffs so that the whole game is balanced again. Anyone with any experience in game design will tell you it's much less work and the same end result to just fix the outlier and not make the outlier the new normal.