Halls of Torment

Halls of Torment

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Atreides Aug 2, 2023 @ 1:55pm
Please don't change the xp multiplier with the jade amulet and achievements
Changing the xp multiplier will just make the game a lot more stale, with the xp multipliers as they are right now I'd even argue they are too low, we want to try more builds with more weapons and in order to do that you need to reach higher levels. If you just nerf the xp rewards the game won't be as fun to play IMO and I'm pretty sure a lot of the community members will feel this way, you don't have to fix something that's working, just add new higher difficulty halls :)
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Showing 1-15 of 23 comments
Dlanor Aug 2, 2023 @ 2:11pm 
Please do change it. I want a balanced game, not a complete mess. If Jade Amulet isn't nerfed then almost every other amulet was a complete waste of dev time because people don't use them.
The xp degradation got lowered. So you'll get an xp bonus much longer into your run than the initial change.
But it was kind of best in slot for a while so I'm glad things got balanced out.
Last edited by (ง ͡ʘ ͜ʖ ͡ʘ)งBonesMcSpook; Aug 2, 2023 @ 2:12pm
Jaeus Aug 2, 2023 @ 2:21pm 
Originally posted by Totopo:
Please do change it. I want a balanced game, not a complete mess. If Jade Amulet isn't nerfed then almost every other amulet was a complete waste of dev time because people don't use them.
I agree with this. Change Jade Amulet into something else entirely, and bring exp back up a bit. It's practically impossible to get the lv100 Achievements now.
Raiden - In Flames 🎵 (Banned) Aug 2, 2023 @ 2:28pm 
just use cheatengine and find the exp multiplier address and tweak it.
Dlanor Aug 2, 2023 @ 2:29pm 
OP, if you really want to try more builds like you claim, then stop complaining about nerfs to the overpowered things. If you truly wanted to try more builds you wouldn't complain that more builds are going to be at equally fair power levels.

Originally posted by Jaeus:
I agree with this. Change Jade Amulet into something else entirely, and bring exp back up a bit. It's practically impossible to get the lv100 Achievements now.
They should keep it in, just nerfed to the point where the reason to use it is to make lvl100 achievements easier and not because it's stronger than anything else.

They don't need to go out of the way to bring EXP up, it naturally goes up every time new achievements get added. There's a minimum of 3 new achievement boards coming before the next update leaves beta, 1 for the new stage and 2 for the new characters, and we'll probably see new achievements in existing boards for things like doing Agony runs.
Jaeus Aug 2, 2023 @ 2:34pm 
Jade Amulet has NO point existing.
If it's good, it obsoletes everything else.
If it's not, it's a trash item that may as well be deleted.
Thus it should be something else.

Greed stats like bonus Exp tend to simply not be balanceable stats. The "best" way to play is often to maximize one's greed while somehow meeting the threshold for survival... if you can do so then taking that bonus is mandatory, and if you can not do so then it's worthless. And there's no in between. Such effects are always binary and polarizing.
Dlanor Aug 2, 2023 @ 2:49pm 
Originally posted by Jaeus:
Jade Amulet has NO point existing.
If it's good, it obsoletes everything else.
If it's not, it's a trash item that may as well be deleted.
Thus it should be something else.

Greed stats like bonus Exp tend to simply not be balanceable stats. The "best" way to play is often to maximize one's greed while somehow meeting the threshold for survival... if you can do so then taking that bonus is mandatory, and if you can not do so then it's worthless. And there's no in between. Such effects are always binary and polarizing.
That's not a logical take at all. If it's not good, it still can serve the purpose of helping runs hit the lvl100 achievement, for players that aren't good enough to get there without it.

It's kind of absurd to see someone say it's impossible to balance. 50% was too high? Do you think 5% would somehow still be too high? Because 5% might be trash as an item, but a 5% XP boost will still help people get lvl100 achievements slightly easier. They could probably leave it at something like 20% and have that be fine, especially because many other gear items were buffed in the beta.
Casul Gamer Aug 2, 2023 @ 2:58pm 
Jade Amulet is still one of the best amulets even after the nerf...
moJoe Aug 3, 2023 @ 6:37am 
Hard agree. Jade Amulet is an instant take for all classes.
It isn't that I can't use any other neck item, it's that it feels bad to do it.

My vote is to get rid of items that give XP bonuses completely.
If you want, you could take the 40% bonus from the necklace, and factor it into the bonus you end up getting from quest completions instead.
Aigle1705 Aug 3, 2023 @ 6:59am 
jade amulet isnt a no brainer at all, not even in vanilla.
but people need to hit a brickwall to even consider sth else.
so...
you might wanna give the beta a shot,
jade amulett got ajusted quite a bit, but you wont even consider picking it with the agony mode, you rly need the dmg multiplier amulets to stand a chance at all. :)

i bet even if beta had the vanilla version of jade amulet you wouldnt even think bout equiping it. its just that bad.
Cryptic Aug 3, 2023 @ 7:02am 
Originally posted by Atreides:
Changing the xp multiplier will just make the game a lot more stale, with the xp multipliers as they are right now I'd even argue they are too low, we want to try more builds with more weapons and in order to do that you need to reach higher levels. If you just nerf the xp rewards the game won't be as fun to play IMO and I'm pretty sure a lot of the community members will feel this way, you don't have to fix something that's working, just add new higher difficulty halls :)
agreed.
Athos the Mad Aug 3, 2023 @ 8:33am 
Oh no, I want everything nerfed. I know, I know this is a single player game. But look, I am unable to control myself and keep myself from using the most optimal identical things every time. I always run the exact same build every time because my willpower is too weak to resist min-maxing. My imagination is too low that I can't imagine any other way of enjoying a game. My desire for everyone to have the exact same experience is so great that I don't want anyone else to enjoy the game in any other way than I do. The real solution is to nerf all damage to 1 and all XP to 1 and all defense to 1, auto attack only of course, no items. That way I won't be able to find optimal builds because they are all exactly the same. /s
Vikan Aug 3, 2023 @ 10:10am 
High IQ response to ammy diversity: buffing other ammys to make them useable
Low IQ response: nerfing the only good ammy
Dlanor Aug 3, 2023 @ 12:30pm 
Originally posted by Vikan:
High IQ response to ammy diversity: buffing other ammys to make them useable
Low IQ response: nerfing the only good ammy
High IQ response: Balance the game by changing the 1 item that is unbalanced
Low IQ response: Balance the game by doing 100 times the work and changing every single item except the unbalanced one

It's obvious that people like you don't have even the smallest understanding of game development. They don't have a magic wand to change the balance of every item in the game without doing work. They can't just turbo-buff every ammy or then ammy slot is way too strong compared to other slots, so they'd need to buff every non-ammy to make the balance of gear make sense, and then they'd need to buff every enemy and every non-gear source of buffs so that the whole game is balanced again. Anyone with any experience in game design will tell you it's much less work and the same end result to just fix the outlier and not make the outlier the new normal.
Last edited by Dlanor; Aug 3, 2023 @ 12:32pm
DirtyMick Aug 3, 2023 @ 3:45pm 
I disagree, to be honest. You get plenty of xp to try any build you want. You get more than enough as it is right now. If you reach level 80, you start running out of upgrades that have any importance to a build. The achievements are for 100, which is very do-able. That's 20 levels of upgrades that have no importance to your build. I think ending a run around level 80, specifically going for more xp with the xp amulet should be more the norm. And then maybe like level 65 without amulet to try specific builds. Though I will say, they should just get rid of the amulet all-together, and adjust xp values accordingly, so that you get a higher level by performing well, as sort of a reward for a good strong build. Then you can just focus on trying different builds made more unique by having that slot open for variety.
Last edited by DirtyMick; Aug 3, 2023 @ 3:52pm
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Date Posted: Aug 2, 2023 @ 1:55pm
Posts: 23