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As long as it doesn't fundamentally break the game engine/mechanics (and from what I've played so far it wouldn't), there's little reason not to have implemented split screen.
I fully agree.
Also, I wouldn't call splitscreen in Lego LOTRO "nice", it's one of the worst Lego games to be played co-op. Looks sophisticated, but it's basically broken.
I've played about 1/3rd of Lego LOTR so far, entirely in coop. While it can be a little fiddly on occasion, most of the time the split screen is absolutely perfect. It's not all that practical on a "small" monitor though, I've been hooking my PC to my TV - which looks and plays great. I could see it working very well for The Cave (though not for 3 players)
When you get to the battle scene when you fight those elephant thingie majigz, when your co-op partner jumps up on one, because he's so high the dynamic split screen doesn't know what to do so it goes full screen then splits it up and starts spinning round rapidly. It was quite annoying.
I suppose the ideal thing for local co-op would be a well-balanced mix of both split-screen and shared camera. Or maybe there's just too many personal tastes and gaming habits involved to come up with something satisfying for everyone...
I agree with you! this game seems to be about a story a lession not just another mario. It is a puzzle to be shared with friends together, not to try and out do each other.
Wait, you are? So there are areas later on where split screen happens?