Rocksmith® 2014 Edition - Remastered

Rocksmith® 2014 Edition - Remastered

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frankdubbe88 Oct 26, 2013 @ 7:30pm
I would like to have a Sessionmode tutorial
I would like to know what the difference between the modes
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Showing 1-13 of 13 comments
Spiderman4000 Oct 28, 2013 @ 8:06pm 
yep and some scale licks, this too confusing, they put stuff in alot of it, but no information on how to use it
Princess Fuzzy Oct 28, 2013 @ 11:01pm 
The Missions act as kind of a tutorial.
If you start playing around with Session Mode it'll probably give you a Session Mode Mission, and if you complete that one it'll give you another one.
Almost all of the Session Mode options are covered in those Missions.
DTtocs Oct 28, 2013 @ 11:12pm 
It's kinda hard to explain what's going on with Sessoin mode - but I'm still gonna try...

Session mode actually is showing the player riffs and scales - if the player can recognize it. Load session player and pick a scale and mode - say A pentatonic. Next, zoom the guitar neck out so your seeing all of it from fret 1 on up. Now start jammin', but pay attention to the position squares and string colors. You'll notice that the squares light up and fade out across the neck in various positions (1st/3rd/7th fret etc). The game is trying to prompt you to play the note squares that are lit up in a particular position as dominant chord/scale tones, and the outlined/faded squares as sub-dominant tones within the same position. Then if you look further you'll find that some of the dominant squares match together in bar chords (low e string 5th fret (note A), then A string and D string 7th frets for a A5 major bar chord. You'll also find that same ascending/descending note sequences light up across various neck positions - if you play then identically across those various neck positions you'll suddenly start hearing riffs emerge.

What the game doesn't do well at all is explain what you're looking at and working with in session mode. It's essentially teaching a "box" method, wherein all scales, modes, and riffs can be played within positional "boxes" across the guitar neck.

Spiderman4000 Oct 29, 2013 @ 10:04am 
the game does not light up the notes in session mode, and if they do it is is so brief you cannot not notice, and to go out side the game so you can understand what is inside the game, mean the game has failed at a fundelmental level. ie teaching you how to a play a guitar
Last edited by Spiderman4000; Oct 29, 2013 @ 10:05am
Spiderman4000 Oct 29, 2013 @ 11:23am 
yep the the notes do not light up in sessino mode. i find this game having no foucus, its just too much stuff in it, with any direction, the missions in session mode, don not correspondone to the mdoe, but goes on to tell you to do other stuff, ie learn a song. What is the point of that if i am in session mode. I find the game frustraiting, to say the least,. Yellow looks like orange to me so i get confused. IN MY VIEW WHILE THE GAME HAS LOTS MORE IN IT, IS A BIG STEP BACKWARDS AND FRUSTIATING TO SAY THE LEAST
me Oct 29, 2013 @ 12:16pm 
The games lights up the notes it wants you to play (certain notes in your chosen scale will be more appropriate in relation to what the band are playing). They don't flash briefly, they are literally highlighted until the band changes emphasis, at which point the lit notes change to indicate that you should shift.

If you are serious about learning guitar, then you should look at other sources in addition to RS. A little bit of classical music theory goes a long way.
nuggy1964 Oct 29, 2013 @ 1:00pm 
a mode is just a series of notes to which all the others are related, i.e it sets the tonality. Ionian mode key of C CDEFGABC, Dorian Mode key of C CDEflatFGABflat C Phygrian mode key of C CDflatEflatFGAflatBflatC. Lydian modekey of C, CDEF# GABC. Mixolydian mode key of C,CDEFGABflat C. Aeolian mode CDEflatFGAflatBflatC, Locrian mode CDflatEflatFGflatAflatBflatC. Now we all or should know that C ionian is tone,tone,semitone,tone,tone,tone,semitone. Now Dorian mode is Tone,semitone,tone, tone,tonesemitone,
now i always rememberit as in the modal order i have listed above, to get the scale,the semitones shift oneplace to the left,so phygrian would be semitone,tone,tone,tone,semitone,tone,tone. etc etc .
So where does this lead, to a whole new world of fingering exercises and of course new sound relationships. i kept it simple plenty of books on the subject
KempoMan Oct 29, 2013 @ 11:11pm 
This is what I was looking for. I've been playing guitar for a while, and already know the pentatonic box shapes, but I can't for the life of me figure out what the heck they want me to do with the fading boxes and the "empty" boxes. I can see that when the progression moves to a different chord they change, but I don't see the connection.

Originally posted by DTtocs:
It's kinda hard to explain what's going on with Sessoin mode - but I'm still gonna try...

Session mode actually is showing the player riffs and scales - if the player can recognize it. Load session player and pick a scale and mode - say A pentatonic. Next, zoom the guitar neck out so your seeing all of it from fret 1 on up. Now start jammin', but pay attention to the position squares and string colors. You'll notice that the squares light up and fade out across the neck in various positions (1st/3rd/7th fret etc). The game is trying to prompt you to play the note squares that are lit up in a particular position as dominant chord/scale tones, and the outlined/faded squares as sub-dominant tones within the same position. Then if you look further you'll find that some of the dominant squares match together in bar chords (low e string 5th fret (note A), then A string and D string 7th frets for a A5 major bar chord. You'll also find that same ascending/descending note sequences light up across various neck positions - if you play then identically across those various neck positions you'll suddenly start hearing riffs emerge.

What the game doesn't do well at all is explain what you're looking at and working with in session mode. It's essentially teaching a "box" method, wherein all scales, modes, and riffs can be played within positional "boxes" across the guitar neck.
KempoMan Oct 29, 2013 @ 11:13pm 
Hey, htere is a colorblind mode you might want to check out tha tis supposed to help if hte colors look similar.
Originally posted by mulberry4000:
yep the the notes do not light up in sessino mode. i find this game having no foucus, its just too much stuff in it, with any direction, the missions in session mode, don not correspondone to the mdoe, but goes on to tell you to do other stuff, ie learn a song. What is the point of that if i am in session mode. I find the game frustraiting, to say the least,. Yellow looks like orange to me so i get confused. IN MY VIEW WHILE THE GAME HAS LOTS MORE IN IT, IS A BIG STEP BACKWARDS AND FRUSTIATING TO SAY THE LEAST
Gamah Oct 29, 2013 @ 11:25pm 
Session mode is improv... there is no wrong note to play, just ones that sound a little bit better.

RS emphasizes this by highlighting the selected scale in the selected key... and having the AI band play in the same fashion.
Last edited by Gamah; Oct 29, 2013 @ 11:26pm
ZloyKott Oct 30, 2013 @ 12:04am 
I have started playing session mode missons & it actually starts going deeper into it, explaining specifics about scales, consonant & dissonant notes, modes, chord shapes etc & giving You specific missions to practice. I feel like Im slowly starting to turn from a tune playing robot into a little bit of a musician:) I think it is a major improvement from the RS1 since even though I got fairly good at playing guitar after RS1 & even can pick up quite a lot of songs on the fly, I still struggle with improvising, so session mode is a great help.

Last edited by ZloyKott; Oct 30, 2013 @ 12:05am
KempoMan Oct 30, 2013 @ 10:58am 
Nice, I've done a bunch of missions, but I'm only up to where it wants me to focus on phrasing. I was focusing on just trying playing through every song at least once, and finished that last night, so I'll be devoting more time to this. I had been (up until now) playing with backing tracks on youtube, but I really like session mode for this kind of practice, it's really fun.
iceburn Oct 30, 2013 @ 12:02pm 
Originally posted by nuggy1964:
a mode is just a series of notes to which all the others are related, i.e it sets the tonality. Ionian mode key of C CDEFGABC, Dorian Mode key of C CDEflatFGABflat C Phygrian mode key of C CDflatEflatFGAflatBflatC. Lydian modekey of C, CDEF# GABC. Mixolydian mode key of C,CDEFGABflat C. Aeolian mode CDEflatFGAflatBflatC, Locrian mode CDflatEflatFGflatAflatBflatC. Now we all or should know that C ionian is tone,tone,semitone,tone,tone,tone,semitone. Now Dorian mode is Tone,semitone,tone, tone,tonesemitone,
now i always rememberit as in the modal order i have listed above, to get the scale,the semitones shift oneplace to the left,so phygrian would be semitone,tone,tone,tone,semitone,tone,tone. etc etc .
So where does this lead, to a whole new world of fingering exercises and of course new sound relationships. i kept it simple plenty of books on the subject

the Key of C does not have any sharps or flats. each mode just starts on the next note. as your example, Ionian CDEFGABC, the Dorian would be DEFGABCD, Phrygian would be EFGABCDE. etc.

you can also write it out according to intervals. Ionian R-M2-M3-P4-P5-M6-M7-8, Dorian R-M2-m3-P4-P5-M6-m7-8 etc.

in your example, you have the modes with a Tonic of C. meaning that C Dorian is in the Bflat Major Scale, not the C Major scale.
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Date Posted: Oct 26, 2013 @ 7:30pm
Posts: 13