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I noticed more complex games (high end shooters, for example) load faster.
I really have only a few minutes to play unfortunately... and sadly every second counts for me. It's ridiculous but that's how it is.
I originally thought about bypassing the splash screen/intro stuff when I saw this:
http://forums.steampowered.com/forums/showthread.php?t=2190115
This always ends in discussion of "there is no reason"... Or why it is needed, or why it is not...Or what it is doing, or what it is not....
But that's how it is.
So, the only option is to look at your time management, and try to get 6 minutes available. Or, just leave the game running.
I'm running it off of an SSD. It's slightly faster, but it doesn't really seem to be Disk IO bound, so it might shave off a second or two, but not much more.
They specifically stated, when the game was released, that they tried to optimize the performance of the game once started, but that it came at the price of a slightly longer load time. I can't find a link to it at the moment, but I remember that much.
Just did a little test. You start Rocksmith, it instantly reads a whopping 45MB of data, CPU usage is 2%, and then nothing happens at all while you watch loading screens for 34 seconds. Only then you press enter to log into Uplay and select your profile.
When Rocksmith is fully loaded, it uses ~450MB of RAM, 320 of which it took in first 5 seconds, while the rest only after you chose your profile.
Don't get me wrong, I don't say it's the end of the world, but I have a low bull-s**t tolerance. As I'm convinced now, the truth is that you are forced to watch an advertisement of the technologies they depend on, because of their license agreements or some other stupid reason.
Which is nothing new in a game industry, but at least they could show some decency and make them skippable. I don't understand why people choose to defend this bull-
I'm not defending it, but if that's what's required by their license agreements, then it's required. I'd rather complain about features that should be improved or added for the actual player experience.
Nope. They are good for massive parallel workloads, when you do the same calculation on massive amounts of data.
That's correct. This is how it's done. No reason for RS to do it in another way :)
No. this would be nonsense. We talk about small buffers here. They need to be small for latency reasons. Transfering small buffers to the GPU, to process small amounts of data there makes no sense at all. This is not what GPUs are designed for. There's not much to calculate in parallel here. Modern CPUs are really fast enough to do note detection and modeling. The GPU is not suited for this workload.