Rocksmith® 2014 Edition - Remastered

Rocksmith® 2014 Edition - Remastered

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Is there a way to bypass the game intro?
Is there any way to bypass Rocksmith 2014 intro? I literally have only 4 to 5 minutes every couple hours that I use to play a little, because of work. I would love to just start the game and play without seeing the game developer logo, some pedal photos, listening to the the dramatic chord and etc for the millionth time.

Maybe there a command line parameter, or something I could add to rocksmith.ini?

Thanks.
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Showing 1-15 of 49 comments
wraith7201 Jul 2, 2015 @ 8:52am 
No
Effenberg0x0 Jul 2, 2015 @ 10:11am 
MTZIGG: Your answer added absolutely nothing over what Rogue203 had already said, except for your personal opinion (which I do not care about at all - never asked for it). But thanks!
905 Jul 2, 2015 @ 10:13am 
I don't think getting rid of the video elements would improve the load time. For a complicated program like RS, it has to get ready to play. If you had it on a solid state drive, it might load faster. Maybe someone is doing that and will chime in.
Effenberg0x0 Jul 2, 2015 @ 10:17am 
905: My PC has a Corsair Sata 3 SSD, 16GB RAM, etc. It's a fast machine.
I noticed more complex games (high end shooters, for example) load faster.
I really have only a few minutes to play unfortunately... and sadly every second counts for me. It's ridiculous but that's how it is.

I originally thought about bypassing the splash screen/intro stuff when I saw this:
http://forums.steampowered.com/forums/showthread.php?t=2190115
Last edited by Effenberg0x0; Jul 2, 2015 @ 10:17am
caldaar Jul 2, 2015 @ 10:44am 
There is not a way to disable it.

This always ends in discussion of "there is no reason"... Or why it is needed, or why it is not...Or what it is doing, or what it is not....

But that's how it is.

So, the only option is to look at your time management, and try to get 6 minutes available. Or, just leave the game running.
LordingtheVoid Jul 2, 2015 @ 11:08am 
i like to use the time to stretch my fingers, or run some scales... sometimes the game waits for me.
wraith7201 Jul 2, 2015 @ 12:00pm 
Originally posted by 905:
I don't think getting rid of the video elements would improve the load time. For a complicated program like RS, it has to get ready to play. If you had it on a solid state drive, it might load faster. Maybe someone is doing that and will chime in.

I'm running it off of an SSD. It's slightly faster, but it doesn't really seem to be Disk IO bound, so it might shave off a second or two, but not much more.
Rizla Ranger Jul 3, 2015 @ 3:29pm 
I installed a SSD so that RS would load faster, its just a few seconds faster.
Ryou Jul 4, 2015 @ 6:25am 
It's not just an intro, it actually masks the loading, which is why it's unskippable. It's a shame it doesn't load any faster, but there's not much we can do about that.
Pleazard Jul 4, 2015 @ 10:03am 
I refuse to defend opinion that Rocksmith needs that much time to actually load, based only on fact that the intros are unskippable. Dishonored loads 13 seconds on my mashine, including loading saved game. Intros disabled of course.
wraith7201 Jul 4, 2015 @ 12:31pm 
Originally posted by Pleazard:
I refuse to defend opinion that Rocksmith needs that much time to actually load, based only on fact that the intros are unskippable. Dishonored loads 13 seconds on my mashine, including loading saved game. Intros disabled of course.


They specifically stated, when the game was released, that they tried to optimize the performance of the game once started, but that it came at the price of a slightly longer load time. I can't find a link to it at the moment, but I remember that much.
Pleazard Jul 4, 2015 @ 1:46pm 
Originally posted by Rogue203:
Originally posted by Pleazard:
I refuse to defend opinion that Rocksmith needs that much time to actually load, based only on fact that the intros are unskippable. Dishonored loads 13 seconds on my mashine, including loading saved game. Intros disabled of course.


They specifically stated, when the game was released, that they tried to optimize the performance of the game once started, but that it came at the price of a slightly longer load time. I can't find a link to it at the moment, but I remember that much.


Just did a little test. You start Rocksmith, it instantly reads a whopping 45MB of data, CPU usage is 2%, and then nothing happens at all while you watch loading screens for 34 seconds. Only then you press enter to log into Uplay and select your profile.

When Rocksmith is fully loaded, it uses ~450MB of RAM, 320 of which it took in first 5 seconds, while the rest only after you chose your profile.

Don't get me wrong, I don't say it's the end of the world, but I have a low bull-s**t tolerance. As I'm convinced now, the truth is that you are forced to watch an advertisement of the technologies they depend on, because of their license agreements or some other stupid reason.

Which is nothing new in a game industry, but at least they could show some decency and make them skippable. I don't understand why people choose to defend this bull-:poop: =)


905 Jul 4, 2015 @ 2:17pm 
Does your analysis include the GPU? I am under the impression that GPUs do a better job at math than CPUs. I assume they are using Fourier analysis to analyze the waveform to pull out the frequencies to determine what notes you are hitting. I had assumed at least some of that work is being done by the GPU since the graphics aren't very demanding. Does anyone actually know how RS is processing the sound? I know people spent a lot of time in RS 1 replacing spash screens and didn't see significant speed up of load times. Your assumptions on what is relevant may be right or they may be completely wrong.
wraith7201 Jul 4, 2015 @ 2:56pm 
Originally posted by Pleazard:
Don't get me wrong, I don't say it's the end of the world, but I have a low bull-s**t tolerance. As I'm convinced now, the truth is that you are forced to watch an advertisement of the technologies they depend on, because of their license agreements or some other stupid reason.

Which is nothing new in a game industry, but at least they could show some decency and make them skippable. I don't understand why people choose to defend this bull-:poop: =)

I'm not defending it, but if that's what's required by their license agreements, then it's required. I'd rather complain about features that should be improved or added for the actual player experience.
grimlog Jul 4, 2015 @ 3:57pm 
Originally posted by 905:
Does your analysis include the GPU? I am under the impression that GPUs do a better job at math than CPUs.

Nope. They are good for massive parallel workloads, when you do the same calculation on massive amounts of data.

I assume they are using Fourier analysis to analyze the waveform to pull out the frequencies to determine what notes you are hitting.

That's correct. This is how it's done. No reason for RS to do it in another way :)

I had assumed at least some of that work is being done by the GPU since the graphics aren't very demanding.

No. this would be nonsense. We talk about small buffers here. They need to be small for latency reasons. Transfering small buffers to the GPU, to process small amounts of data there makes no sense at all. This is not what GPUs are designed for. There's not much to calculate in parallel here. Modern CPUs are really fast enough to do note detection and modeling. The GPU is not suited for this workload.
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Date Posted: Jul 2, 2015 @ 8:46am
Posts: 49