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Edit: Actually they state on their site that they are... go figure...
If it is capable of connecting to the guitar amplifier via a standard jack and nothing else in between, I believe you could connect it to the Rocksmith Realtone Cable then.
Since Rocksmith doesn't work with any other USB interface but its official "Realtone" cable, I don't think connecting directly via USB would be possible.
Even then, you could run into tuning issues in the game itself.
Rocksmith is not a MIDI game. It uses digital audio signals to detect notes hit.
The Real Tone cable is an A/D ( analog to digital) audio converter cable. It is not a MIDI cable.
The Real Tone cable is the way to go. It is the only cable that is officially supported.
Now if you have a MIDI keyboard, then you could forget the MIDI part and hook the Real Tone cable up to any analog audio out on the keyboard (probably need a few adapters to get to the 1/4" mono phono plug), and it might "work" with the game. Of course, the game is mad e for guitars so it will only show the guitar/bass fretboard and notes.
You can buy guitars with a hex pick up already built in from Roland or ones with Piezo's by Godin and a few other makers.
You can also get the hex pick up put in to your current guitar or mounted externally with the Roland GK3 kit. The tracking is really good on the pick ups even on the external kits.
https://vimeo.com/117324852
https://www.youtube.com/watch?v=CjKvuHri61k
professional midi is also a very, VERY different beast from the consumer level stuff we get on PC playback. The best I ever saw was the hardware accelerated midi done by the Sound Blaster live and X-Fi. You could get some really good results with those and a good aftermarket soundfount (such as Utopia live! 2.0, which is no longer available), but midi playback in general has been mostly deprecated in favor of wav samples and other audio formats.
The only place where midi playback has utility nowadays is if you wanted to play older games that used it. While not as good, directmusic woould still given decent results for that though.
You're talking about MIDI-playback on soundcards. That's a collection of standardized sounds. This is not everything MIDI is about. It's a standard to let devices play together. My Multieffect has MIDI-In and MIDI-Through, my synths have MIDI-Out. I can connect my effect to my synth (integrated sequenzer) and let the synth handle the switching of presets for example. I can do this with the PC-sequencer I use as well (Rosegarden FWIW). MIDI is able to synchronize various devices. It is far from dead. This has nothing to do with "professional MIDI", whatever this might be. There's only one MIDI-standard and that one is very useful.
It is. And it is still standard. It works. I use it daily.
But my point is this game, Rocksmith, is not MIDI.
Yes I am. Your point?
I know what MIDI is, but thanks.
Also, you're wrong. MIDI is a heck of alot more than just "a collection of standardized sounds" (of which there are several, but more on that later)
Yes, i'm quite aware of this fact, which should be blindingly obvious if you actually read what i wrote.
Also, where did i say that it was?
Just differentiating between midi as used in content creation vs the simple midi most consumers know from old video games.
No actually there isn't. There are NUMEROUS different MIDI standards.
https://en.wikipedia.org/wiki/Category:MIDI_standards
https://en.wikipedia.org/wiki/Comparison_of_MIDI_standards