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I've got a Line 6 Variax where I can have the guitar do the tuning changes in the output, but I can't block out enough acoustic sound at normal volumes to avoid the nastiness. So, unfortunately, I don't use the Variax for Rocksmith much.
What's you thoughts on gig worthy and build quality of the variax
Well, I haven't had any issues with mine (Variax Standard), using it with an HD500X pedal or just by itself. I've used the alternate tuning feature at a local jam night, works great for that, can do a "capo 2 dreadnought acoustic" model followed by a "drop D Les Paul" with just a knob twist or two. Can also be good for songs where you switch between acoustic and electric parts in the middle.
It's just not so good at low volume situations like RS with alternate tunings.
As Sofa King pointed out, they do "detune" the guitar signal for playing bass with a guitar, so there's no technical reason they couldn't do what the OP suggested, unless it degrades note detection too much.
They detune it to *sound* like a bass. Note detection still detects the note with the unprocessed signal. Of course it would be possible to implement a pitch-shift at the beginning of the signal-chain. But the would increase latency before note-detection happens. Something one wants to avoid at all costs.
Good point. Though that just means they could do the same thing with the alternate tunings, just not a full octave multiplier. But whatever, it's not like it's going to happen anyhow.
Compare this to what was suggested earlier, where the game would pitch shift the signal before detecting notes from it.
Ultimately, though, the game is meant to teach players fundamentals of the guitar. It would be a nice convenience to add a built-in "retuner" or "autotuner" so that we could keep our guitars in one tuning, and I would be for it (I don't want to try and tune my guitar to the high tuning for the one Kinks song on there), but, somehow I don't think it fits the spirit of the game.
Also, a "retuner"/"autotuner"/"detuner" or whatever has its share of audio problems and solutions (like the strings making their own clashing sound with the modulated output, but inaudible with good headphones).
+1 for the suggestion though, and I'd love to see it included.
Agreed. This would be a way to do it for practically free. Still needs to be implemented by someone though ;)