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Do you have a real tuner? Use it to tune your guitar first before going in game.
Are your strings ancient/heavily used? The game picks things up much better with newer strings. But before that you should look at your setup. String height and proper intonation, if either are off could cause issues.
Edit: Don't forget to calibrate your guitar in game as well.
This happens quite often on my active bass and occasionally on guitar.
Really? My experience is the opposite. I find that the tuner is very picky about the E string. The meter tends to bounce wildly from end to end. I work around this by just continually plucking the string until it tunes. I've had this behaviour on every system and every bass I use Rocksmith with. I've found that the tuning and detection gets progressively worse with lower notes (Drop tuning and the B-string), but it's not catastrophic and can be worked around.
That doesn't seem likely, but it's plausible.
I'm curious, how do you two get windows to retain the setting? It always resets to whatever it wants once I start Rocksmith. I even tried turning off audio exclusivity and it still happens.
I just experimented with the settings (for the first time since I got the game) to try to figure that out, and had some bizarre results. When I started, Rocksmith kept resetting the Realtone volume in Windows settings to 35 or so. At some point (I can't recall if it was the first of several times I toggled the audio exclusivity or when I turned on the dB override) though, Rocksmith started resetting the volume to 17 instead. Now that I've reset all the settings to the way I had them, it still resets the Windows Realtone mic volume to 17. None of it seemed to have any effect in-game.
Personally, I've not had it fail to detect low notes on the bass, but on a couple of my basses, it only detects E or lower for a brief moment before it immediately stops detecting it, presumably as the note's volume resonates and becomes lower. It has caused difficulty in tuning when I use those basses. In those cases,I can see the tuning circle for that string fill up maybe 20%, then it just resets. The way I found around it was to just strum the string firmly, steadily, and at regular intervals until the circle fills up. Doing it too frantically wouldn't seem to do the trick, but just hitting the string again right as it's about to go below the volume threshold for the tuner to detect it does the trick. If you turn up all of the volume knobs on your bass and can get it to register for even a moment, this technique may do the trick for you. It won't effect you in songs, either. You will notice sustained notes drop out very quickly, but RS doesn't score you on whether you complete the sustained note, it just wants to know that you hit it at the right time. Hope that helps a little.
That's what I wanna know, I keep having to turn it back up to 100.
You kind of don't. Windows sets the gain to 17 by default, but then exclusive mode apps can set their own gain which for RS gets set when you calibrate. The game tells you to turn the instrument volume all the way up, which is why most people end up with it defaulting to 17 or some other low #. IF you were to lower your instrument volume Rocksmith would select a higher input latency, but this may have the impact of the game feeling the input is TOO loud if you turn the instrument volume up, which can impact detection.
100 is probably too much ,esp with an active electronics instrument. I personally like to set it to around 70, but even at that level the game often complains that the input is too loud, which again, can at best, cause distortion, or at worse, can impact detection.
After calibration 100 is fine for me. Though 68-70 after calibration is also fine.
Some people on here say I need to raise the sound in a Windows sound app. How do I do that? Where do I go on my computer?