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Please help, and thanks in advance1
Hey, after some experimenting, I've found that either of these works sometimes when calibrating.
1. COMPLETLEY muting the strings before the calibration screen ever shows up.
2. Unplugging any USB microphones or headphones.
I don't know why it doesnt work normally. It seems like trial and error but anytime I change the above its more likely to work in my experience.
#1 works almost every single time. #2 is less likely to work but it still may. Let me know how it goes.
Thanks, I'll try this out when I can!
Let me know how it goes!
And yes it should help for the baseline input to be muted strings. Otherwise there may very likely be some noise (pickups, any of the wiring from guitar to computer incl. improper grounding).
I.E: As it's a bit cold atm I use a heater and it makes the strings of my guitar vibrate a little (really have to put my fingers, lightly, on them to notice).
In essence what it means is that in the calibration screen it picks up residual noise from time to time, which means that I have to hold them down as mentionned above, but not all the way through. When the soft asks me to mute, the first time, I mute them for just a quarter of a second, otherwise it'll pick a completely muted string as being the lowest and it'll make persistent white noise after calibration (because of the passive vibration caused by the heater...>.>)
Don't know if it helps but it could explain "some" problems, you guys have.
sound > volume mixer > system sounds >0-100
I think I had it turned down because of loud notifications. But apparently the microphone is tied to that output.
For me the game was working but I could never calibration to say my strings were completely muted, tuning was hard (it didn't recognize me hitting the strings), and playing was just constant missed notes.
Try setting
Win32UltraLowLatencyMode=0
in RockSmith.ini
I want to add my solution:
Change it to Fullscreen=0 in RockSmith.ini, then go to Fullscreen=1 when calibrated