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1) Currently no. I'll think about adding a toggle option for them
2) Fair point!
3) Using AP for the activations is an interesting idea. If the 0-turn activations seem to skew the balance too much, I'll consider this approach.
4) Some skills (including AoE skills) can target the ground also. But yeah, some are only for specific targets.
Thanks for the response!
Please understand that the game is fantastic, and the initial post was largely driving by two things; the ultra-specific opening of Minotaur+Charge -> Smoke Leap as the very first skillbook found, and me just needing to learn the game more than anything. Game is fun. Honestly though, the thoughts above really were more just off-the-cuff first impressions, not trying to change the game.
How does smoke work exactly? I understand it blocks line of sight, but it seems that melee attack skills can skill target enemies in the smoke, but anything else can't? I need to play around with it more.
I've since started a second run with the wizard, and know that I learned the games mechanics from the first run, it's a whole different game; starting final phase of the tournament, we'll see where it goes - but you can certainly get a lot of fun combinations and situations.