Mortal Glory 2

Mortal Glory 2

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some (momi) Mar 4, 2024 @ 10:36am
Immediate thoughts as a new player:
1) Can I disable the pre-battle text the enemies say? It constantly gets in the way of their level while I'm trying to check it.
2) Charge, the skill, being worse than the Minotaur racial feels really weird; I keep reversing the skills mentally, but that's just beginner+Minotaur stuff. That'd be fine, if charge were to be made a directional skill instead of target - that way it could also be used to bypass hazards like smoke.
3) Everything "doesn't consume a turn" - which is fine, but also when it's on everything just feels excessive. I get why it is that way, but also; I wonder if items taking an AP to activate, but also potentially giving 0-1AP while equipped would change that much. It'd open up more mobility options, which seem to be pretty lacking unless you get specific skills (either limited by direction/distance/speed).
4) That I can't seem to target the ground with aoe's feels unfortunate - it removes area denial opportunities.
Last edited by some (momi); Mar 4, 2024 @ 10:49am
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Showing 1-3 of 3 comments
Redbeak Games  [developer] Mar 4, 2024 @ 1:22pm 
Originally posted by some (momi):
1) Can I disable the pre-battle text the enemies say? It constantly gets in the way of their level while I'm trying to check it.
2) Charge, the skill, being worse than the Minotaur racial feels really weird; I keep reversing the skills mentally, but that's just beginner+Minotaur stuff. That'd be fine, if charge were to be made a directional skill instead of target - that way it could also be used to bypass hazards like smoke.
3) Everything "doesn't consume a turn" - which is fine, but also when it's on everything just feels excessive. I get why it is that way, but also; I wonder if items taking an AP to activate, but also potentially giving 0-1AP while equipped would change that much. It'd open up more mobility options, which seem to be pretty lacking unless you get specific skills (either limited by direction/distance/speed).
4) That I can't seem to target the ground with aoe's feels unfortunate - it removes area denial opportunities.
Thanks for the feedback!
1) Currently no. I'll think about adding a toggle option for them
2) Fair point!
3) Using AP for the activations is an interesting idea. If the 0-turn activations seem to skew the balance too much, I'll consider this approach.
4) Some skills (including AoE skills) can target the ground also. But yeah, some are only for specific targets.
some (momi) Mar 4, 2024 @ 1:38pm 
Originally posted by Redbeak Games:
Originally posted by some (momi):
1) Can I disable the pre-battle text the enemies say? It constantly gets in the way of their level while I'm trying to check it.
2) Charge, the skill, being worse than the Minotaur racial feels really weird; I keep reversing the skills mentally, but that's just beginner+Minotaur stuff. That'd be fine, if charge were to be made a directional skill instead of target - that way it could also be used to bypass hazards like smoke.
3) Everything "doesn't consume a turn" - which is fine, but also when it's on everything just feels excessive. I get why it is that way, but also; I wonder if items taking an AP to activate, but also potentially giving 0-1AP while equipped would change that much. It'd open up more mobility options, which seem to be pretty lacking unless you get specific skills (either limited by direction/distance/speed).
4) That I can't seem to target the ground with aoe's feels unfortunate - it removes area denial opportunities.
Thanks for the feedback!
1) Currently no. I'll think about adding a toggle option for them
2) Fair point!
3) Using AP for the activations is an interesting idea. If the 0-turn activations seem to skew the balance too much, I'll consider this approach.
4) Some skills (including AoE skills) can target the ground also. But yeah, some are only for specific targets.

Thanks for the response!

Please understand that the game is fantastic, and the initial post was largely driving by two things; the ultra-specific opening of Minotaur+Charge -> Smoke Leap as the very first skillbook found, and me just needing to learn the game more than anything. Game is fun. Honestly though, the thoughts above really were more just off-the-cuff first impressions, not trying to change the game.

How does smoke work exactly? I understand it blocks line of sight, but it seems that melee attack skills can skill target enemies in the smoke, but anything else can't? I need to play around with it more.

I've since started a second run with the wizard, and know that I learned the games mechanics from the first run, it's a whole different game; starting final phase of the tournament, we'll see where it goes - but you can certainly get a lot of fun combinations and situations.
Last edited by some (momi); Mar 4, 2024 @ 5:58pm
Redbeak Games  [developer] Mar 6, 2024 @ 9:27am 
Originally posted by some (momi):
Thanks for the response!

Please understand that the game is fantastic, and the initial post was largely driving by two things; the ultra-specific opening of Minotaur+Charge -> Smoke Leap as the very first skillbook found, and me just needing to learn the game more than anything. Game is fun. Honestly though, the thoughts above really were more just off-the-cuff first impressions, not trying to change the game.

How does smoke work exactly? I understand it blocks line of sight, but it seems that melee attack skills can skill target enemies in the smoke, but anything else can't? I need to play around with it more.

I've since started a second run with the wizard, and know that I learned the games mechanics from the first run, it's a whole different game; starting final phase of the tournament, we'll see where it goes - but you can certainly get a lot of fun combinations and situations.
That's fair! Happy to hear you are enjoying the game. Melee attacks can target through smoke, but all ranged skills cannot target through smoke, with the exception of those skills that specifically mention they do not require line of sight.
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