Super Hexagon

Super Hexagon

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DustyBlue Nov 27, 2012 @ 11:03am
Mouse controls
Please, for the love of god.
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Showing 31-45 of 168 comments
simmo Nov 28, 2012 @ 4:12pm 
What? Mouse precision?
That would totally destroy the challenge. The skill involved knuckles down to the way you utilize the rotating back board with the movement of the triangle to slow down and speed up your movements. If mouse precison were activated, there would be no set sensitivity, making it less of a challenge, and that's what this game is all about. A brutal action game that makes you improve with each turn.

I was ♥♥♥♥ at it in the first hour. Many hours on and I'm hitting 104 seconds on the second hardest difficulty. Just put time into the game. It is perfectly fine the way it is.
DustyBlue Nov 28, 2012 @ 4:17pm 
I getcha, except I don't think better controls destroys the challenge, per se. It can control with precision and still be challenging, and it will be challenging for the right reasons. Imprecise controls is a cheap way of adding challenge, I gotta say.
Scorpion008 Nov 28, 2012 @ 4:24pm 
@matt, The spinning background had absolutely no effect on your speed. Honest. Terry said so a while back on the IOS ver. As for analog controls, I have to say I liked iOS controls better than my keyboard. So, analog controls might make up for keyboards sucking compared to touchscreens, but they would change everything too drastically to have it be the same game. @Dustyblue, have you tried the IOS version? You might like the controls better.
All that said, I beat the whole PC ver in 47 minutes.
Last edited by Scorpion008; Nov 28, 2012 @ 4:25pm
DustyBlue Nov 28, 2012 @ 4:31pm 
I haven't played the iOS version. I'm sure it must have a different feel than the PC version. I have played the original Flash version, so I was hoping for more interesting features to be incorporated into the PC version. Really just underwhelmed at the lack of mouse controls. Seems like a wasted opportunity to me.
Scorpion008 Nov 28, 2012 @ 4:35pm 
Got an iOS device?
Last edited by Scorpion008; Nov 28, 2012 @ 4:35pm
terry  [developer] Nov 28, 2012 @ 5:20pm 
I tried mouse controls, and analogue controls on iOS. Lots of other things too. I settled on these controls because they're the best *for the higher levels*, which is the ultimate deciding point for me in this game.

Put another way, in Super Hexagon, analogue controls are messy, and digital controls are precise. That's why the game is the way it is.
Charlo Alberto Nov 28, 2012 @ 5:56pm 
actually, i dont get what advantage that the mouse movement would have here. obviously the player shouldn't control the triangle like a pointer, it's just stupid, so the only thing the mouse would do is spin the entire screen - even less precision than the 2 button setting, with the unpleasant bonus of the mandatory large horizontal space for mouse physical movement.

and same thing for analog sticks: you don't enough have time to apply just the right pressure at a given time to get just the right movement. it's about timing, not precision controls.

or, to put it in another way, the precision should be in the timer on your head, not in the controls.

but since the game would suck balls with mouse movement anyways, if i were terry i'd put it already so people backing this demand can be finally unhappy.
Last edited by Charlo Alberto; Nov 28, 2012 @ 6:07pm
Charlo Alberto Nov 28, 2012 @ 5:57pm 
i've played the ♥♥♥♥ out of it on iOS, and saw almost no loss to this PC version, control wise. except that i would like very much that when we press one buton with another one pressed, the last press was responded instead of stopping the movement completely. this is turning those zig-zags of stage two almost impossible, since most of the time I don't manage to take the finger out of the first button completely before pressing the second. my triangle just stops waiting to collide on the next zig-zag wall.
Last edited by Charlo Alberto; Nov 28, 2012 @ 6:05pm
DustyBlue Nov 28, 2012 @ 6:06pm 
Originally posted by TheChato:
actually, i dont get what advantage that the mouse movement would have here. obviously the player shouldn't control the triangle like a pointer, it's just stupid, so the only thing the mouse would do is spin the entire screen - even less precision than the 2 button setting, with the unpleasant bonus of the mandatory large horizontal space for mouse physical movement.

and same thing for analog sticks: you don't enough have time to apply just the right pressure at a given time to get just the right movement. it's about timing, not precision controls.

but since the game would suck balls with mouse movement anyways, if i were terry i'd put it already so people backing this demand can be finally unhappy.

I disagree on both of those points. It's not hard for me to imagine controlling the triangle, not the spinning, with mouse motions. With the spining going on, the arrow keys have the same kind of problem; sometimes I hit left, but that may not be necessarily what is left of the triangle on-screen.

And analog sticks would totally retain the timing element, only adding the option of precise degrees of movement. You definitely do have time to apply the right pressure if you have the time to know for how long to hold the key down. They work the exact same way, except analogue controls = more control. Less uncontrollable screw-ups than holding down the keys, I'd say.
DustyBlue Nov 28, 2012 @ 6:09pm 
Originally posted by johnmerkowsky:
Got an iOS device?

No, but I do have an Android phone. I'd get the game instantly on that if it becomes available. Wink wink nudge nudge, Terry.

Just to clarify again, I may be whining about the lack of mouse controls, but I do really enjoy and appreciate the game regardless.
terry  [developer] Nov 28, 2012 @ 6:10pm 
I hope if you stick with the game for a while longer, you'll change your mind about that! The game feels exactly how I want it to feel.
Charlo Alberto Nov 28, 2012 @ 6:11pm 
Originally posted by DustyBlue:
Originally posted by TheChato:
actually, i dont get what advantage that the mouse movement would have here. obviously the player shouldn't control the triangle like a pointer, it's just stupid, so the only thing the mouse would do is spin the entire screen - even less precision than the 2 button setting, with the unpleasant bonus of the mandatory large horizontal space for mouse physical movement.

and same thing for analog sticks: you don't enough have time to apply just the right pressure at a given time to get just the right movement. it's about timing, not precision controls.

but since the game would suck balls with mouse movement anyways, if i were terry i'd put it already so people backing this demand can be finally unhappy.

I disagree on both of those points. It's not hard for me to imagine controlling the triangle, not the spinning, with mouse motions. With the spining going on, the arrow keys have the same kind of problem; sometimes I hit left, but that may not be necessarily what is left of the triangle on-screen.

And analog sticks would totally retain the timing element, only adding the option of precise degrees of movement. You definitely do have time to apply the right pressure if you have the time to know for how long to hold the key down. They work the exact same way, except analogue controls = more control. Less uncontrollable screw-ups than holding down the keys, I'd say.

did you really played the game? because if you did, you would now by now that the control of the game is really the spinning, not the triangle. asking to control the triangle independently of the spinning is like asking for another game, since it would completely change this game.
Charlo Alberto Nov 28, 2012 @ 6:15pm 
also, terry please do an android version of this, i sold my ipod touch and i am getting an nexus 7 next month, and like the iOS and the PC version, the android one also would be instabuy for me :)
DustyBlue Nov 28, 2012 @ 6:16pm 
@TheChato

The spinning happens on its own, regardless of any input. I don't understand what you mean. You move the triangle clockwise and counter-clockwise to dodge, while the hexagon spins.
Ginkyway Nov 28, 2012 @ 8:11pm 
You were talking about FPS in a previous post, and how they can take advantage of precise movements. That's because first person games are meant to work like that. Did you ever see any FP game without analog control ?

That's pretty much the same with Super Hexagon. The game is meant to work like that. But in this case, precision controls would make the game way easier. For example in the Hexagon stage when the play field becomes in the shape of a square / pentagon, there are some obstacles that require you to think fast on which way to go if you want to have enough time to reach the opening. With mouse controls, you could just go faster to get there, which makes this obstacle obsolete.

Many of the obstacles in the game work like that: being fast enough to reach an opening. If the game ever gets a mouse control option, nearly half of the obstacles would be useless. The game would require to be entirely redesigned, because it was NOT MEANT FOR MOUSE CONTROLS. And judging by the reviews, it's perfect that way.

Oh and, just because the movement speed is fixed doesn't mean you have no control on it and can't be precise. If it was true, nobody would be able to play Touhou, eXceed or Gundemonium Collection. The secret is to be precise in the timing, not in the pressure applied on a stick or the movement speed of a mouse.
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Date Posted: Nov 27, 2012 @ 11:03am
Posts: 168