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That would totally destroy the challenge. The skill involved knuckles down to the way you utilize the rotating back board with the movement of the triangle to slow down and speed up your movements. If mouse precison were activated, there would be no set sensitivity, making it less of a challenge, and that's what this game is all about. A brutal action game that makes you improve with each turn.
I was ♥♥♥♥ at it in the first hour. Many hours on and I'm hitting 104 seconds on the second hardest difficulty. Just put time into the game. It is perfectly fine the way it is.
All that said, I beat the whole PC ver in 47 minutes.
Put another way, in Super Hexagon, analogue controls are messy, and digital controls are precise. That's why the game is the way it is.
and same thing for analog sticks: you don't enough have time to apply just the right pressure at a given time to get just the right movement. it's about timing, not precision controls.
or, to put it in another way, the precision should be in the timer on your head, not in the controls.
but since the game would suck balls with mouse movement anyways, if i were terry i'd put it already so people backing this demand can be finally unhappy.
I disagree on both of those points. It's not hard for me to imagine controlling the triangle, not the spinning, with mouse motions. With the spining going on, the arrow keys have the same kind of problem; sometimes I hit left, but that may not be necessarily what is left of the triangle on-screen.
And analog sticks would totally retain the timing element, only adding the option of precise degrees of movement. You definitely do have time to apply the right pressure if you have the time to know for how long to hold the key down. They work the exact same way, except analogue controls = more control. Less uncontrollable screw-ups than holding down the keys, I'd say.
No, but I do have an Android phone. I'd get the game instantly on that if it becomes available. Wink wink nudge nudge, Terry.
Just to clarify again, I may be whining about the lack of mouse controls, but I do really enjoy and appreciate the game regardless.
did you really played the game? because if you did, you would now by now that the control of the game is really the spinning, not the triangle. asking to control the triangle independently of the spinning is like asking for another game, since it would completely change this game.
The spinning happens on its own, regardless of any input. I don't understand what you mean. You move the triangle clockwise and counter-clockwise to dodge, while the hexagon spins.
That's pretty much the same with Super Hexagon. The game is meant to work like that. But in this case, precision controls would make the game way easier. For example in the Hexagon stage when the play field becomes in the shape of a square / pentagon, there are some obstacles that require you to think fast on which way to go if you want to have enough time to reach the opening. With mouse controls, you could just go faster to get there, which makes this obstacle obsolete.
Many of the obstacles in the game work like that: being fast enough to reach an opening. If the game ever gets a mouse control option, nearly half of the obstacles would be useless. The game would require to be entirely redesigned, because it was NOT MEANT FOR MOUSE CONTROLS. And judging by the reviews, it's perfect that way.
Oh and, just because the movement speed is fixed doesn't mean you have no control on it and can't be precise. If it was true, nobody would be able to play Touhou, eXceed or Gundemonium Collection. The secret is to be precise in the timing, not in the pressure applied on a stick or the movement speed of a mouse.