Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
PS: Have you ever pondered a straight spelunking survival sim?
Call that suspicion confirmed. If you look at the list of achievements, it says that only 4.4% of players have explored the full cave.
But, you can win the game without seeing the whole cave. Some of the other achievements are surprising, though.
9.0% of players have never entered the Wellhouse (!).
15.6% of players have never entered the cave (!).
70.1% of players have never discovered 5 treasures.
90.8% of players have never won the game.
This is kind of surprising, since this game has been around so long, and walkthroughs are so plentiful, that even puzzles that you could never guess on your own, like how to get The Last Lousy Point should be easy to learn the answer to. There are also video walkthroughs for this version on YouTube.
Does that mean the game is too difficult? Maybe, but this was the first adventure game I ever played, and I solved it. Not easily, but I did. It can't be impossible.
But there's another possibility. Up through 2015, HER Interactive released two Nancy Drew games a year. They've only released two games in the last 9 years, and those were outsourced to another company. When the most recent one was released last month, I noticed a very odd thing. A half dozen or so YouTubers were livestreaming the game on the day it was released, and HUNDREDS of people were watching each one. Why would you be watching a livestream of a game you intended to later play and solve on your own? You wouldn't, it would spoil the game for you.
The thought occurred that with the 9 year layoff, maybe a lot of people like the idea of a new game in that series being released, but don't really care about actually playing it any more. Watching someone else play is just as good. Maybe something similar is happening here. Maybe the reputation of Colossal Cave is such that some people want the prestige of having it, but don't want to actually play it.
I don't think I'm completely correct about this, I do think the difficulty of the game is a contributing factor. But at the same time, how else can we explain almost a tenth of all players never getting inside the Wellhouse, other than that they never tried?
But here's a possibility. When the achievements say that 91% of players have entered the Wellhouse, is that counting everyone who bought the game? Or only people who have booted it up?
Maybe some people bought the game when it came out (or during a sale) intending to play it later, but haven't gotten around to it yet. But they're still counted as players who have failed to gain any of the achievements. Is that possible?
Regarding the achievements, I believe the stats are computed based on all owners of a game, whether they've launched it or not. You can see this on some games that have a "You launched the game" achievement. Often people will buy a game on sale and never get around to playing it, and that skews these numbers a bit.
Completion rates vary a lot more between games but they are almost always surprisingly low. I'd say the range is anywhere from 5% to 50%, with an average probably around 20-25%. 9.2% isn't actually super low, but it is definitely on the low end.