Project Borealis: Prologue

Project Borealis: Prologue

View Stats:
D.A.R.K. Nov 11, 2024 @ 11:33am
My Honest Review
< >
Showing 1-7 of 7 comments
KING VON ONCE SAID Nov 11, 2024 @ 11:42am 
Just put framerate in the bag unc
Maske Nov 11, 2024 @ 12:07pm 
this dude is just trolling. You're in most of your points as i also been following this project since it first started.
Maske Nov 11, 2024 @ 12:08pm 
sorry for bed england
D.A.R.K. Nov 11, 2024 @ 12:20pm 
Originally posted by Maske:
Originally posted by D.A.R.K.:
I think you didn't even read the review. I told the solution for the lack of FPS. I can run the game at 120 FPS. At least read the review before commenting... Or at least understand the review instead of stuck with one thing and forget everything else?
this dude is just trolling. You're in most of your points as i also been following this project since it first started.
Yeah, I noticed, he came to my profile to say the same, I already blocked him.
Thanks.
٫Ꝛ꭫ Nov 11, 2024 @ 12:20pm 
I wasn't disappointed. It's cool what was done so far to achieve the same mechanics as Source in the UE very interesting. I had performance issues, but nothing that would hinder gameplay. I believe that these issues are exactly what the devs are trying to solve by releasing this tech demo to gather feedback.

The duration? I was expecting something like this, just like Half-Life 2: Lost Coast, no problem for a tech demo.

The engine? Since the game is made by fans in their free time, I believe that it makes perfect sense to use UE instead of Source, since there are more experts in UE than in Valve's engine who can contribute to the development of the game.

I think that your desperation to finish the game quickly, record and post a review ended up affecting several aspects, including skill issues during gameplay.
D.A.R.K. Nov 11, 2024 @ 12:28pm 
Originally posted by ٫Ꝛ꭫:
I wasn't disappointed. It's cool what was done so far to achieve the same mechanics as Source in the UE very interesting. I had performance issues, but nothing that would hinder gameplay. I believe that these issues are exactly what the devs are trying to solve by releasing this tech demo to gather feedback.

The duration? I was expecting something like this, just like Half-Life 2: Lost Coast, no problem for a tech demo.

The engine? Since the game is made by fans in their free time, I believe that it makes perfect sense to use UE instead of Source, since there are more experts in UE than in Valve's engine who can contribute to the development of the game.

I think that your desperation to finish the game quickly, record and post a review ended up affecting several aspects, including skill issues during gameplay.

You thought wrong. I didn't play the game to do video, I did the video because I played the game. The reason why I did the video was because I got frustrated with a so shorted version of the Raveholm, I expected at least the entire Raveholm, not only 2 minutes of it.

I explained in my review that I played it BEFORE learning how to fix the FPS issue, if you play the game at 20 FPS you'll understand, unfortunately, as I also told in my review, you can't access the console, so you can't use the command to change your fps_max.

I believe my problem was 70% bad game and 30% high expectations. I hope they do a better job when release the full game, but I already fixed my expectations with the full game, almost none.
Lonian Nov 21, 2024 @ 6:47pm 
I played the demo and I don't like it at all. The game doesn't feel like Half-Life. They should have just stuck with the source engine and made new levels. If this was a Valve release and a full game people would be so disappointed.
< >
Showing 1-7 of 7 comments
Per page: 1530 50