Ghost of Tsushima DIRECTOR'S CUT

Ghost of Tsushima DIRECTOR'S CUT

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5ean5ean May 20, 2024 @ 7:24am
My Tips for first playthroughs
1. Do as many Fox Dens as possible early. They eventually give you the 2 best minor charms in the game. Charms are everything.

2. As soon as Iki Island opens up in Act 2...DO IT. Iki island has very broken charms, especially they Cat and Deer sancuary charms, and Versitile Skill (best Major charm in the game) for getting to the finally level of progression.

3. Play on Lethal. Its the most realistic and IMO most fun way to play. Pretty much everything 1 shots....including you. It forces you to become become better at the game and eventually your run through everyone like butter.

4. Theres a setting in the options menu that makes bamboo cutting ALOT easier.

5. I only use Stand Offs for patrols. Stealth and archery are better for taking down bases. Stand offs are cool, but they will get you killed.

6. Upgrade the travelers armor first. The fog of war in this game is very unforgiving and it will save your hours of playtime.

7. The stats are Minor < Moderate < Major < Massive

8. Do not even attempt New game plus unless all your gear is fully upgraded. There new currency in thr next playthough.
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Showing 1-15 of 27 comments
eoozy May 20, 2024 @ 7:36am 
Disagree on standoffs, you can kill like 6 enemies in one stand off depending on perks and armor, so basically 6 free kills. I prefer doing things "loud" when theres no hostages or anything like that, but only stealth when they have hostages. Being unstealthy also helps with learning parrying and enemy patterns more imo. First playthrough btw.

I havent been to Iki Island yet, heard that you might get references to main missions there if you do the main questline first, so probably gonna do that later on.
Last edited by eoozy; May 20, 2024 @ 7:37am
5ean5ean May 20, 2024 @ 7:42am 
Originally posted by eoozy:
Disagree on standoffs, you can kill like 6 enemies in one stand off depending on perks and armor, so basically 6 free kills. I prefer doing things "loud" when theres no hostages or anything like that, but only stealth when they have hostages. Being unstealthy also helps with learning parrying and enemy patterns more imo. First playthrough btw.

I havent been to Iki Island yet, heard that you might get references to main missions there if you do the main questline first, so probably gonna do that later on.

Chain assassination is basically the same, it keeps you in stealth, and you can use it multiple times.. Later in the game youre going to up against bases with way more than 5 people and you dont alert all of them. Stand offs are a noob trap.
Last edited by 5ean5ean; May 20, 2024 @ 7:42am
T9 May 20, 2024 @ 7:42am 
Standoffs are too Hollywood, i skip it
sno0ks May 20, 2024 @ 7:43am 
Lethal is terrible. Noob trap. Do not play lethal. Combat is scarce enough as it is. On lethal you will be spending even less time playing with it.
Mitth'raw'nuruodo May 20, 2024 @ 7:46am 
Standoffs get boring quickly. There should have been more variations of standoffs - with different animations and situational opportunities.
Last edited by Mitth'raw'nuruodo; May 20, 2024 @ 7:47am
5ean5ean May 20, 2024 @ 7:47am 
Originally posted by sno0ks:
Lethal is terrible. Noob trap. Do not play lethal. Combat is scarce enough as it is. On lethal you will be spending even less time playing with it.

If you want to whack the same person a million times you do you.
eoozy May 20, 2024 @ 7:48am 
Originally posted by 5ean5ean:
Originally posted by eoozy:
Disagree on standoffs, you can kill like 6 enemies in one stand off depending on perks and armor, so basically 6 free kills. I prefer doing things "loud" when theres no hostages or anything like that, but only stealth when they have hostages. Being unstealthy also helps with learning parrying and enemy patterns more imo. First playthrough btw.

I havent been to Iki Island yet, heard that you might get references to main missions there if you do the main questline first, so probably gonna do that later on.

Chain assassination is basically the same, it keeps you in stealth, and you can use it multiple times.. Later in the game youre going to up against bases with way more than 5 people and you dont alert all of them. Stand offs are a noob trap.
Well I prefer facing them head on most of the time, I dont even use standoffs sometimes (feels op to oneshot everything) and just rush in, much more fun that way imo. Stealth is cool occasionally but it feels too easy.
eoozy May 20, 2024 @ 7:49am 
Originally posted by sno0ks:
Lethal is terrible. Noob trap. Do not play lethal. Combat is scarce enough as it is. On lethal you will be spending even less time playing with it.
Disagree lol, lethal is perfect you can get killed from 1-2 hits but so can your enemies, feels realistic to me.
Mitth'raw'nuruodo May 20, 2024 @ 7:53am 
Originally posted by 5ean5ean:
Originally posted by sno0ks:
Lethal is terrible. Noob trap. Do not play lethal. Combat is scarce enough as it is. On lethal you will be spending even less time playing with it.

If you want to whack the same person a million times you do you.

Originally posted by eoozy:
Disagree lol, lethal is perfect you can get killed from 1-2 hits but so can your enemies, feels realistic to me.

Realistic but not entertaining, Many of the combat skills and moves in the game are designed around multiple hits against a single enemy.

If you are good at parry and dodge, lethal basically feels like a "story mode".
Last edited by Mitth'raw'nuruodo; May 20, 2024 @ 7:54am
5ean5ean May 20, 2024 @ 7:53am 
Originally posted by eoozy:
Originally posted by 5ean5ean:

Chain assassination is basically the same, it keeps you in stealth, and you can use it multiple times.. Later in the game youre going to up against bases with way more than 5 people and you dont alert all of them. Stand offs are a noob trap.
Well I prefer facing them head on most of the time, I dont even use standoffs sometimes (feels op to oneshot everything) and just rush in, much more fun that way imo. Stealth is cool occasionally but it feels too easy.

IMO Iki island made stealth and archery broken. With the cat charm you can kill up to 4 people in a single assassination chain and Deer charm 3 people with archery. Melee got did dirty in this game. Honestly I barely use melee anymore unless Im forced to.
eoozy May 20, 2024 @ 7:59am 
Originally posted by Mitth'raw'nuruodo:
Originally posted by 5ean5ean:

If you want to whack the same person a million times you do you.

Originally posted by eoozy:
Disagree lol, lethal is perfect you can get killed from 1-2 hits but so can your enemies, feels realistic to me.

Realistic but not entertaining, Many of the combat skills and moves in the game are designed around multiple hits against a single enemy.

If you are good at parry and dodge, lethal basically feels like a "story mode".
"If you are good at thing it becomes easy" Well thats how it should be, if you can parry everything perfectly you should be rewarded for it, needing more hits to register isnt interesting gameplay to me atleast. Same reason I like Sekiro, if you perfectly parry an enemy you can instantly kill them. Duels still take more effort which I like.
Last edited by eoozy; May 20, 2024 @ 8:00am
5ean5ean May 20, 2024 @ 8:00am 
Originally posted by Mitth'raw'nuruodo:
Originally posted by 5ean5ean:

If you want to whack the same person a million times you do you.

Originally posted by eoozy:
Disagree lol, lethal is perfect you can get killed from 1-2 hits but so can your enemies, feels realistic to me.

Realistic but not entertaining, Many of the combat skills and moves in the game are designed around multiple hits against a single enemy.

If you are good at parry and dodge, lethal basically feels like a "story mode".

Thats why I said Lethal mode makes you better at the game.
eoozy May 20, 2024 @ 8:02am 
Originally posted by 5ean5ean:
Originally posted by eoozy:
Well I prefer facing them head on most of the time, I dont even use standoffs sometimes (feels op to oneshot everything) and just rush in, much more fun that way imo. Stealth is cool occasionally but it feels too easy.

IMO Iki island made stealth and archery broken. With the cat charm you can kill up to 4 people in a single assassination chain and Deer charm 3 people with archery. Melee got did dirty in this game. Honestly I barely use melee anymore unless Im forced to.
We got very different playstyles I guess, my main thing is melee and archery combined, stealth if I wanna switch it up for a bit or if I'm doing a hostage mission.
sno0ks May 20, 2024 @ 8:16am 
Originally posted by 5ean5ean:
Originally posted by sno0ks:
Lethal is terrible. Noob trap. Do not play lethal. Combat is scarce enough as it is. On lethal you will be spending even less time playing with it.

If you want to whack the same person a million times you do you.
it takes 2-3 hits. maybe 1 or 2 more for heavies. it actually lets you use combos instead of just literally hitting enemies once and having every encounter end in 10 seconds.
eoozy May 20, 2024 @ 8:24am 
Originally posted by sno0ks:
Originally posted by 5ean5ean:

If you want to whack the same person a million times you do you.
it takes 2-3 hits. maybe 1 or 2 more for heavies. it actually lets you use combos instead of just literally hitting enemies once and having every encounter end in 10 seconds.
Takes 2-3 hits for atleast armored foes on lethal aswell. Bandits still die from like one hit and that makes sense to me since they're not protected at all.
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Date Posted: May 20, 2024 @ 7:24am
Posts: 27