Ghost of Tsushima DIRECTOR'S CUT

Ghost of Tsushima DIRECTOR'S CUT

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Arthur May 18, 2024 @ 3:14pm
Low res effects?
Even with maxed out settings, things like fire, rain or some flowing leaves look really low resolution for some reason. It feels like something intentional that was done for the PS4 version that they forgot to fix on PC, because when you enter photo mode, everything looks alright. As soon as you leave it though, its back to torches and raindrops looking like they're a PS1 texture.

Any fixes for this? It looks really jarring.

EDIT: I took some screenshots to demonstrate the bug: https://imgur.com/a/l57in0P
Last edited by Arthur; May 24, 2024 @ 12:24pm
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Showing 1-15 of 20 comments
Ziri May 18, 2024 @ 3:41pm 
Same, idk what the problem is but I came here looking for a solution because even with high settings the fire, rain, and petals looks terrible sometimes. Lmk if you find a fix!
Zef May 18, 2024 @ 3:57pm 
There is no "fix", it's a PS4 game.

Only HD texture mods can alleviate this
Arthur May 18, 2024 @ 4:05pm 
Originally posted by Ziri:
Same, idk what the problem is but I came here looking for a solution because even with high settings the fire, rain, and petals looks terrible sometimes. Lmk if you find a fix!
Will do!


Originally posted by Zef:
There is no "fix", it's a PS4 game.

Only HD texture mods can alleviate this
Please read my post again. They look fine once you go into photo mode, like legit high resolution textures. As soon as you exit it though, they're back to looking terrible. In other words, the high quality assets *are already in the game*, they're just not being displayed properly.
jaw knee May 19, 2024 @ 3:40am 
Same issue, but it seems to primarily affect the Bloom effect. The bloom looks super low-resolution and flickery. Same with Depth of Field, even with it set to Very High, the blurring of the background seems low-res and shimmery. I play with these two settings off on GoT, even though I'm typically a fan of those 'cinematic' effects.
rawinput May 19, 2024 @ 4:27am 
i found solution, you need turn on dynamic resolution like you need, but make sure what upscale method off
ToxicDutch May 19, 2024 @ 4:37am 
It has to do with Upscale/FG or whatever you are using. Whatever you do, don't use Dynamic Resolution Scaling.
Arthur May 19, 2024 @ 7:39am 
Originally posted by дикий медведь:
i found solution, you need turn on dynamic resolution like you need, but make sure what upscale method off
Dynamic resolution is already off. So is upscaling. I'm playing at the native res, guys.
Guts May 24, 2024 @ 10:08am 
Originally posted by Arthur:
Even with maxed out settings, things like fire, rain or some flowing leaves look really low resolution for some reason. It feels like something intentional that was done for the PS4 version that they forgot to fix on PC, because when you enter photo mode, everything looks alright. As soon as you leave it though, its back to torches and raindrops looking like they're a PS1 texture.

Any fixes for this? It looks really jarring.

I have an ultrawide so unsure how applicable this is to you but I suspect that the textures are not changing properly after a combination of settings changes. Resetting the display and graphics settings and allowing some time has resolved this for me. Even after further modification it has not occurred but resetting has resolved this for me.
UsuallyDope May 24, 2024 @ 10:10am 
I noticed with the AO options, you kinda need to pick and choose what you're okay with sacrificing. Some look super crisp with the foliage, but things like embers and stuff are flickery and muddy. Others, the embers and other particles are super clear, but the foliage gets a bit smeared.
Arthur May 24, 2024 @ 12:24pm 
Originally posted by Guts:
I have an ultrawide so unsure how applicable this is to you but I suspect that the textures are not changing properly after a combination of settings changes. Resetting the display and graphics settings and allowing some time has resolved this for me. Even after further modification it has not occurred but resetting has resolved this for me.
Not sure if this is the cause. When I boot up the game, they look fine, but as soon as I enter photo mode or go through a loading screen, they start to look terrible (unless I'm on photo mode).



Originally posted by UsuallyDope:
I noticed with the AO options, you kinda need to pick and choose what you're okay with sacrificing. Some look super crisp with the foliage, but things like embers and stuff are flickery and muddy. Others, the embers and other particles are super clear, but the foliage gets a bit smeared.
Not the cause either, I even disabled AO completely and it didn't change much. I think what you're having is a different problem.

Here, I took two screenshots to demonstrate: https://imgur.com/a/l57in0P
Bertitom May 27, 2024 @ 10:23am 
No hay solución aún?
Arthur May 27, 2024 @ 1:35pm 
Originally posted by Bertitom:
No hay solución aún?
Nada, no encuentro solución.
Knives May 30, 2024 @ 4:01pm 
I found a simple fix for this. Oddly enough, it's because of the Dynamic Resolution Scaling option.

First of all, go into Display and make sure that you have "Upscale Method" turned off. That should also turn off "Upscale Quality", but make sure that's turned off as well.

Now, for the actual fix, set Dynamic Resolution Scaling to a value that works for you, likely 30 or 60. You'll know it "works for you" when the image appears clear after applying the settings.

I've had to set mine to 30, the lowest option, since no other options seem to make any difference at all. Even with it turned off. I'd start with the highest option, then applying the settings, and then you shouldn't even have to exit the menu to see the difference. Just keep lowering the option and applying settings after each time, until the graphics look clear.

I'm not sure if it's just bugged or what. Turning it off should provide the clearest image, because it's providing you with a full resolution, but that doesn't seem to be the case. Regardless, setting things up the way I've described have given me very clear images with no low-quality effects at all. Fire looks very detailed compared to the blurry mess it was before. I own the game on PS4 and I can assure you this clearer image is the way the game is meant to look.

I should also point out that doing this does not seem to lower the resolution at all either. The resolution looks like it's the same despite my having to set Dynamic Resolution Scaling to 30 in settings.
Last edited by Knives; May 30, 2024 @ 4:03pm
Arthur May 30, 2024 @ 4:21pm 
Originally posted by Knives:
I found a simple fix for this. Oddly enough, it's because of the Dynamic Resolution Scaling option.

First of all, go into Display and make sure that you have "Upscale Method" turned off. That should also turn off "Upscale Quality", but make sure that's turned off as well.

Now, for the actual fix, set Dynamic Resolution Scaling to a value that works for you, likely 30 or 60. You'll know it "works for you" when the image appears clear after applying the settings.

I've had to set mine to 30, the lowest option, since no other options seem to make any difference at all. Even with it turned off. I'd start with the highest option, then applying the settings, and then you shouldn't even have to exit the menu to see the difference. Just keep lowering the option and applying settings after each time, until the graphics look clear.

I'm not sure if it's just bugged or what. Turning it off should provide the clearest image, because it's providing you with a full resolution, but that doesn't seem to be the case. Regardless, setting things up the way I've described have given me very clear images with no low-quality effects at all. Fire looks very detailed compared to the blurry mess it was before. I own the game on PS4 and I can assure you this clearer image is the way the game is meant to look.

I should also point out that doing this does not seem to lower the resolution at all either. The resolution looks like it's the same despite my having to set Dynamic Resolution Scaling to 30 in settings.
Might try this out, bc I'm not actually using dynamic resolution at all, I'm playing at 1080p native. But I'll fiddle with it.
ToxicDutch May 30, 2024 @ 4:25pm 
Originally posted by Arthur:
Originally posted by Knives:
bla
Might try this out, bc I'm not actually using dynamic resolution at all, I'm playing at 1080p native. But I'll fiddle with it.

In no dimension on earth is DRS going to have better textures than native, I would just leave it at native. But just make sure to play around with the post-processing options and definitely turn DoF off while testing.
Last edited by ToxicDutch; May 30, 2024 @ 4:26pm
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Date Posted: May 18, 2024 @ 3:14pm
Posts: 20