Ghost of Tsushima DIRECTOR'S CUT

Ghost of Tsushima DIRECTOR'S CUT

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Bova-Fett May 18, 2024 @ 12:06pm
Melee alternate
Hi all - trying to get melee alternate controls set up. When I first booted up the game, the option to select from the 4 game modes offered on ps4 was there.

Then at some point it switched to just opening the steam input window. Considering steam input would’ve worked fine alongside the in game settings, is there anything I can do to get the game to stop making me use steam input (so I can just use the built in melee alternate controls)?
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Showing 1-15 of 32 comments
Warhammer 401K May 18, 2024 @ 1:04pm 
I'm interested in this as well! I tried manually swapping the buttons in Steam Input, but then that messed up my arrows and stances.
Orange Capybara May 18, 2024 @ 2:00pm 
You will need to disable steam input for the game. If steam input is enabled, it overrides the built in gamepad controls. I tried replicating the one from my PS5 but the Steam Input actions for this game is a bit half baked and the actions from Steam Input are confusing or wrong, like Fire while aiming for example is the same as Interact. Wat

I was playing this on Steam Deck and there is no way to disable Steam Input for the Deck unless I use a controller. And the default controls are not ideal for me. Melee Alternate is better IMO.
Bova-Fett May 18, 2024 @ 10:15pm 
Originally posted by jiiyuurii:
You will need to disable steam input for the game. If steam input is enabled, it overrides the built in gamepad controls. I tried replicating the one from my PS5 but the Steam Input actions for this game is a bit half baked and the actions from Steam Input are confusing or wrong, like Fire while aiming for example is the same as Interact. Wat

I was playing this on Steam Deck and there is no way to disable Steam Input for the Deck unless I use a controller. And the default controls are not ideal for me. Melee Alternate is better IMO.

Well, I was able to eventually program a configuration that works, so all is good now - honestly the biggest issue is they don't have a control bound to interact, and the ui doesn't reflect changes to X or O
MalFet May 21, 2024 @ 5:54pm 
Originally posted by Bova-Fett:
Originally posted by jiiyuurii:
You will need to disable steam input for the game. If steam input is enabled, it overrides the built in gamepad controls. I tried replicating the one from my PS5 but the Steam Input actions for this game is a bit half baked and the actions from Steam Input are confusing or wrong, like Fire while aiming for example is the same as Interact. Wat

I was playing this on Steam Deck and there is no way to disable Steam Input for the Deck unless I use a controller. And the default controls are not ideal for me. Melee Alternate is better IMO.

Well, I was able to eventually program a configuration that works, so all is good now - honestly the biggest issue is they don't have a control bound to interact, and the ui doesn't reflect changes to X or O

Any chance you published that config so I can download it? It's driving me crazy that I can't just use the desktop UI to switch the default. Obviously an oversight.
Bova-Fett May 23, 2024 @ 6:24pm 
Originally posted by MalFet:
Originally posted by Bova-Fett:

Well, I was able to eventually program a configuration that works, so all is good now - honestly the biggest issue is they don't have a control bound to interact, and the ui doesn't reflect changes to X or O

Any chance you published that config so I can download it? It's driving me crazy that I can't just use the desktop UI to switch the default. Obviously an oversight.


Hey - so I have a template published, however it's only for the ps4 controller. I think I'll plug in my xbox controller and make a template there too if there isn't already one.
DumbassofDojima May 23, 2024 @ 8:10pm 
Originally posted by Bova-Fett:
Originally posted by MalFet:

Any chance you published that config so I can download it? It's driving me crazy that I can't just use the desktop UI to switch the default. Obviously an oversight.


Hey - so I have a template published, however it's only for the ps4 controller. I think I'll plug in my xbox controller and make a template there too if there isn't already one.
Big fan of your template, it's great! Ridiculous the PC port requires doing so much work to rebind the melee controls when the console version had the configuration made before! Dunno why they decided to outsource everything to the users for this with the PC port. Regardless, thank you for the great work!
Bova-Fett May 23, 2024 @ 9:18pm 
Originally posted by DumbassofDojima:
Originally posted by Bova-Fett:


Hey - so I have a template published, however it's only for the ps4 controller. I think I'll plug in my xbox controller and make a template there too if there isn't already one.
Big fan of your template, it's great! Ridiculous the PC port requires doing so much work to rebind the melee controls when the console version had the configuration made before! Dunno why they decided to outsource everything to the users for this with the PC port. Regardless, thank you for the great work!

Make sure to use v9, I optimized the inputs, so that you don't accidentally change stance after releasing triangle
DumbassofDojima May 24, 2024 @ 2:12pm 
Originally posted by Bova-Fett:
Originally posted by DumbassofDojima:
Big fan of your template, it's great! Ridiculous the PC port requires doing so much work to rebind the melee controls when the console version had the configuration made before! Dunno why they decided to outsource everything to the users for this with the PC port. Regardless, thank you for the great work!

Make sure to use v9, I optimized the inputs, so that you don't accidentally change stance after releasing triangle
Will do! Also, just ran into an issue on Iki Island where it wants you to hold the interact button, then press L2, but with the alternate control scheme it doesn't seem to work. dunno how to work around that, though.
DumbassofDojima May 24, 2024 @ 2:16pm 
Originally posted by DumbassofDojima:
Originally posted by Bova-Fett:

Make sure to use v9, I optimized the inputs, so that you don't accidentally change stance after releasing triangle
Will do! Also, just ran into an issue on Iki Island where it wants you to hold the interact button, then press L2, but with the alternate control scheme it doesn't seem to work. dunno how to work around that, though.
Sorry, nevermind just checked with the V9 scheme, it works even though it doesn't display the input.
Digitalspray May 28, 2024 @ 6:25am 
Wow. I don't know what your process was to figure out the mapping, but it works wonderfully well on the ps4 controller.

Any chance you can replicate that on steam deck? 😁

Edit: I tried to just replicate what you've done on the steam controller (steam deck), noticed that within the add action layer menu, the dropdown box is empty. This is different from your settings where you specified it as doing a specific thing (eg change stance). Seems like it's a bug in steam itself as google has complaints of this issue for other games.

Sigh, it would appear the steam controller is not configurable into this scheme. Excellent port, they say. 🥲


Edit2: played around with the configuration more. Turns out I was wrong with it being a bug, I just didn't understand how deep the rabbit hole went. Got it working! Thank you OP for figuring it all out.

Last edited by Digitalspray; May 28, 2024 @ 8:50pm
Bova-Fett May 29, 2024 @ 6:55pm 
Originally posted by DumbassofDojima:
Originally posted by DumbassofDojima:
Will do! Also, just ran into an issue on Iki Island where it wants you to hold the interact button, then press L2, but with the alternate control scheme it doesn't seem to work. dunno how to work around that, though.
Sorry, nevermind just checked with the V9 scheme, it works even though it doesn't display the input.

Glad to know you got it working

The real question is if the inputs are working with Legends - even in the base game the alternate controls were a little clunky, I hope it's all working well there.
DumbassofDojima May 29, 2024 @ 8:03pm 
Originally posted by Bova-Fett:
Originally posted by DumbassofDojima:
Sorry, nevermind just checked with the V9 scheme, it works even though it doesn't display the input.

Glad to know you got it working

The real question is if the inputs are working with Legends - even in the base game the alternate controls were a little clunky, I hope it's all working well there.
So, I didn't quite get it working per se. For the Iki Island input, the only way for the controls to work is to go to the options and turn on Hold Toggles. Then it works. I don't think there is any fixing it, though, since the way the port is set up just means this being fixed has to be on the dev end. But at least there is a work around since the combat camera is so bad that the alternate controls are mandatory as far as I am concerned lmao.
Bova-Fett May 30, 2024 @ 7:08pm 
Well good news, I fixed it with v10 - you click the left thumb stick in while holding triangle. This also lets you go straight into aiming while changing stance, if thats something you ever desired.
DumbassofDojima May 30, 2024 @ 8:53pm 
Originally posted by Bova-Fett:
Well good news, I fixed it with v10 - you click the left thumb stick in while holding triangle. This also lets you go straight into aiming while changing stance, if thats something you ever desired.
I continue to be impressed! Great work!
Bova-Fett May 31, 2024 @ 5:35pm 
Originally posted by DumbassofDojima:
Originally posted by Bova-Fett:
Well good news, I fixed it with v10 - you click the left thumb stick in while holding triangle. This also lets you go straight into aiming while changing stance, if thats something you ever desired.
I continue to be impressed! Great work!

V11 is live - I fixed the flute gyro which never actually worked but I could never test it, now with this build you can use it by holding the share button (and then the gyro will act as a mouse)
Last edited by Bova-Fett; May 31, 2024 @ 5:35pm
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Date Posted: May 18, 2024 @ 12:06pm
Posts: 32