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FOR example:
One user in a completely different thread about this topic found they can recover their framerate by switching the gfx preset from ultra to low back to ultra, meanwhile another user fixed it by alt-tabbing a bunch.
I recommend using the search function in the future before creating a post so you don't miss out on information like this.
Edit: also in the other thread we already confirmed it wasn't VRAM
And my thread is a bit more well-written in terms of details and whatnot, compared to the much simpler "game hitches" threads that already exist.
There is no fix as of now. People claiming that they "fixed" the issue on their end either edited their post later to say the issue came back or are just straight up liars.
Sending tickets is not enough, hence the need for more threads. And more threads do not equal "spread teh anecdotes around and make it take longer to find the commonality". What they do in terms of numbers is to actually bring the issues to everyone's attention better and faster.
In the other "thread" (singular) it was indeed "confirmed" that VRAM leaks were not the issue, but I urge you to check multiple (plural) threads and you will also see people who claim VRAM leaks are the issue. So which ones are the liars? The ones claiming it's VRAM related or the ones claiming RAM leaks are the problem? Because "confirming" something in one thread doesn't make it a fact when other threads "confirm" the exact opposite.
Not to mention the fact that at the end of the day, we are not developers who have access to the core scripts and code and everything else surrounding the game as a whole from a technical standpoint.
So now do you see the need for more threads?
For starters, not sure if still true, but it used to be against teh Steam Discussion Guidelines to make posts for topics that already exist, because as I said not only does it make it harder for the devs to aggregate information, but it makes the mods work harder as they have to delete and merge or move threads.
Then there's the fact that every time a post is replied to it gets bumped to the top, so if you were going to make teh visibility argument, that's just dumb when you can just reply to an existing post.
And lastly, spreading it across multiple threads makes it harder for the users to find the cause and report it in the ticket so it gets fixed faster. Instead you get a bunch of tickets going "I don't know what's causing it" when you could have a bunch of tickets that say things like "we tried X, and a User said try Y but Z" which helps narrow things down faster.
And of course the aforementioned "if a user is on your thread they are not seeing the solutions in other threads"
So no, whatever you were going to say is wrong and you're essentially creating spam.
No matter how you slice it you should get into the habit of using the search function for existing topics.
After I literally wrote:
So yeah, I see there's no reasoning with you as you're completely stuck with some sort of tunnel vision.
Let's just say "your reply has been noted" and "thank you for participating".
EDITED: Forgot to add the other hardware I am using. Also tried to roll my video card drivers back (using DDU) and that did not help at all, my frame rate troubles are still here.
The culprit is indeed a memory leak, but we're still unsure if it's a RAM or VRAM leak. In fact, we're not even sure if it's the only culprit or if there are other variables as well, but the main one is most likely the leak.
You and me both. Actually, you and me and everyone else lol...
Super. The more awareness, the faster they'll patch this issue, as they have with their previous ports, most of which also launched in a rather unoptimized state but ended up being more than playable and enjoyable after a few patches/updates.
Personally I was only at 86% usage on a GTX 1660 OC @ 1080p on High with Dynamic Resolution scaling turned on. (that's 86% of only 6GB)
You would know all of this if you actually visited the other threads.
And as I said before:
Again:
You're also free to check other threads for my replies and you'll see my activity there, Mr. Tunnel Vision.
I promise you most of those people claiming it's a VRAM leak didn't even look at their VRAM usage. (just ask them what software they used to check it, because Nvidia's overlay does NOT give you VRAM usage)
Check out my post history and you will find YEARS of me helping people that assumed their problem but didn't know what they were talking about. Unless they give you cold hard numbers (at the very least) to indicate they actually checked, as this at least shows some proficiency, then they are at best to be taken with a grain of salt.
tl;dr: most pc gamers complaining about their computer issues on Steam have no idea wtf they are talking about, look for real data instead
I've been in the IT business since 1995 and I never said that in this case it's 100% a RAM or VRAM leak. I just said that the culprit is indeed a leak AND that certain users are reporting the leak as being a VRAM one, whereas other users are claiming it's a RAM leak.
In my case it is indeed a RAM leak which means VRAM is out of the question, but again, this is only in my case. In other cases however, regardless of numbers, grains of salt and whatnot, there have been reports of potential VRAM leaks. That is more than enough to make it a potentially real possibility.
Sorry for not asking every individual for their "credentials", so to speak.