Ghost of Tsushima DIRECTOR'S CUT

Ghost of Tsushima DIRECTOR'S CUT

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PSN user who owns the ps5 game should be owed a pc copy.
So its the age of cross-platform. Why should we need to buy different copies?
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Beiträge 3145 von 64
Ursprünglich geschrieben von Roland:
Ursprünglich geschrieben von ÆsirYuulaw:
ofcourse every1 is entitled their opinion, but this is a discussion. Discuss.
Why are you not discussing the fact that the retailers hosting the game need paid?

It's been brought up several times and you keep ignoring it, almost like this entire thread is just to troll... :cryptothink:
Since u seem to b missing it, we are discussing whether the consumer should pay for their product on different devices. Not why sony should pay valve to put it in this store.
They should give a discount . for sure , but they don't
They should have released the game globaly , but they didn't.

The publisher did tons of mistakes and stuff that does not make sense. Go figure.
Ursprünglich geschrieben von ÆsirYuulaw:
Ursprünglich geschrieben von Roland:
Why are you not discussing the fact that the retailers hosting the game need paid?

It's been brought up several times and you keep ignoring it, almost like this entire thread is just to troll... :cryptothink:
Since u seem to b missing it, we are discussing whether the consumer should pay for their product on different devices. Not why sony should pay valve to put it in this store.
Dawg I used to work in retail, it costs the store money to host things in it, even digitally.
THAT's what YOU are not getting.

Where does that money come from?
Who's paying that electric bill?

You sound like me when I was 15 years old and frustrated that science costs money; except I wanted to make the world a better place and you just want free ♥♥♥♥.
That's Sony for you, they are a business after all. They have a track record of this, but it's improving so perhaps one day, but not anytime soon will we be likely to see this from Sony.

For example, Look at PS1 & PS2 Classics titles:

Sony's PS2 Classics, their answer to Virtual Console were brought directly from PS3 to PS4, but if you already owned the games on PS3, you had to purchase the exact same game again to play on PS4. Many complained (myself included). They listened, and when they brought back PS1 Classics on the PS5, owners of the PS3 versions of these titles get the PS5 versions for free, as the PS3 license now carries over from PS3.

They're competing with Microsoft harder now, and one goal is to entice Xbox owner's who won't buy a PS5 to switch to PC. If consumers do this, there's a chance it could lower Xbox sales in the future of some if these consumers stay on PC - which is good for Sony. They realize Microsoft is also making a push to get Xbox owners to play on PC as well as Xbox, to increase Game Pass sales - So Sony is riding this to increase revenue and player base as it's now undeniable that the PC consumer market is growing at a healthy rate, and spends big.

Competing with Play Anywhere titles is a next logical step. However it's early in the campaign, they still have a lot of kinks to iron out. Play Anywhere increases sales, but lowers revenue technically if the extra license is counted as a loss/giveaway. They're going to have to show steady growth in the black on this before investors and stakeholders will allow this, if they ever do.
Zuletzt bearbeitet von Beavis; 17. Mai 2024 um 7:24
cause you bought ps5. You must pay twice loser
This thread is full of "leave the billion dollar company alone..."

When you buy a game on PC it works on all PC's and Mac's and Linux and Steam Deck's and handhelds, why should console games be any different?

When you buy a game you should own that game, end of story.
Zuletzt bearbeitet von Mightylink; 17. Mai 2024 um 7:28
Ursprünglich geschrieben von Mightylink:
This thread is full of "leave the billion dollar company alone..."

When you buy a game on PC it works on all PC's and Mac's and Linux and Steam Deck's and handhelds, why should console games be any different?
Actually devs have to put extra time in for Linux and Mac versions and for a while many devs did charge a little extra (usually about $10) if you wanted both versions, or you could just buy the one for normal price.

Also what you said is nowhere near true, because many many many games do not work on Mac and/or Linux.
Ursprünglich geschrieben von Roland:
Ursprünglich geschrieben von ÆsirYuulaw:
Since u seem to b missing it, we are discussing whether the consumer should pay for their product on different devices. Not why sony should pay valve to put it in this store.
Dawg I used to work in retail, it costs the store money to host things in it, even digitally.
THAT's what YOU are not getting.

Where does that money come from?
Who's paying that electric bill?

You sound like me when I was 15 years old and frustrated that science costs money; except I wanted to make the world a better place and you just want free ♥♥♥♥.

Stick to ur agruments and keep ur embittered accusations to urself. If u cant handle ppl with differing opinions mayb you shouldn't b here.

Now, I'm not denying the fact there are costs, I am stating they should b covered by the profits from their new investments. The prospect of a product functioning on all supported platforms is a valid argument. And that the consumer shouldn't have to pay over and over again for the same thing that they are already earning on.
If you can't afford it again then play on your PS bro, this is kinda just you saying you don't have the funds and are upset about that. A PC port isn't free because it requires work to be ported. Be grateful it was and if you can't afford it then go play on PS easy fix man.
Ursprünglich geschrieben von Bronc' Buster:
If you can't afford it again then play on your PS bro, this is kinda just you saying you don't have the funds and are upset about that. A PC port isn't free because it requires work to be ported. Be grateful it was and if you can't afford it then go play on PS easy fix man.
this is the most level headed response
Ursprünglich geschrieben von ÆsirYuulaw:
Ursprünglich geschrieben von Roland:
Dawg I used to work in retail, it costs the store money to host things in it, even digitally.
THAT's what YOU are not getting.

Where does that money come from?
Who's paying that electric bill?

You sound like me when I was 15 years old and frustrated that science costs money; except I wanted to make the world a better place and you just want free ♥♥♥♥.

Stick to ur agruments and keep ur embittered accusations to urself. If u cant handle ppl with differing opinions mayb you shouldn't b here.

Now, I'm not denying the fact there are costs, I am stating they should b covered by the profits from their new investments. The prospect of a product functioning on all supported platforms is a valid argument. And that the consumer shouldn't have to pay over and over again for the same thing that they are already earning on.
Again, I worked in retail. I know how things work and who needs paid, you clearly do not. I am not coming from a place of opinion I am coming from facts.
What is the accusation anyway?
That you want a free game? Is that not the truth?

THEY CAN'T MAKE PROFITS IF THEY GIVE AWAY FREE COPIES
I'm going to break this down for you real ♥♥♥♥♥♥♥ slow so follow along:

Average game developer salary is $108k per year.
There's about 82 employees at Nixxes.
This means each year of development costs $8,856,000
This port was in development for at least 2 years, so that's a minimum $17,712,000.
That's how much need to be made JUST to break even on 2 years of development.
THEN you gotta factor in Steam's 30% cut, so add 30% to that or another $5,313,600.
This means Sony has to sell 383,760 copies just to break even
Considering it's not even hit 60k concurrent players, we can't even be sure they've broken even yet.

And mind you, I fudged all these numbers in your benefit and rounded down. Nixxes has been in the business for years and probably has many employees making much more than 108k a year, and it probably took longer than 2 years to make this port because there was rumors about it for awhile. But I ignored all of that to stack the numbers in your favor and it still doesn't look good for you. I even left out advertising costs, which that alone is several million.
Lol wut. You bought a Playstation copy, games have never been transferable between platforms.
Ursprünglich geschrieben von Roland:
Ursprünglich geschrieben von ÆsirYuulaw:

Stick to ur agruments and keep ur embittered accusations to urself. If u cant handle ppl with differing opinions mayb you shouldn't b here.

Now, I'm not denying the fact there are costs, I am stating they should b covered by the profits from their new investments. The prospect of a product functioning on all supported platforms is a valid argument. And that the consumer shouldn't have to pay over and over again for the same thing that they are already earning on.
Again, I worked in retail. I know how things work and who needs paid, you clearly do not. I am not coming from a place of opinion I am coming from facts.
What is the accusation anyway?
That you want a free game? Is that not the truth?

THEY CAN'T MAKE PROFITS IF THEY GIVE AWAY FREE COPIES
I'm going to break this down for you real ♥♥♥♥♥♥♥ slow so follow along:

Average game developer salary is $108k per year.
There's about 82 employees at Nixxes.
This means each year of development costs $8,856,000
This port was in development for at least 2 years, so that's a minimum $17,712,000.
That's how much need to be made JUST to break even on 2 years of development.
THEN you gotta factor in Steam's 30% cut, so add 30% to that or another $5,313,600.
This means Sony has to sell 383,760 copies just to break even
Considering it's not even hit 60k concurrent players, we can't even be sure they've broken even yet.

And mind you, I fudged all these numbers in your benefit and rounded down. Nixxes has been in the business for years and probably has many employees making much more than 108k a year, and it probably took longer than 2 years to make this port because there was rumors about it for awhile. But I ignored all of that to stack the numbers in your favor and it still doesn't look good for you. I even left out advertising costs, which that alone is several million.

lets just poke at ur argument a little before having to repeat myself.
60k current players.. u fail to mention its future growth, their massive success on playstation and not even considering the profits of the game online which costs per month. u did indeed fudge the numbers.

To repeat myself yet again, i don't deny there are costs. I am stating that their investment costs should b paid by them. If they want to broaden their products reach, say into 900 million consumer market out of their current 600 million is still irrelevant(pointing out clear gains to b had). The product should b accessible, regardless of platform. They will have their return on that investment regardless of double charging ppl.
You specifically bought the DVD. You don't get the blu-ray for free
This game is free on PSN for PS+ users.
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Geschrieben am: 17. Mai 2024 um 6:24
Beiträge: 64