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Ein Übersetzungsproblem melden
They should have released the game globaly , but they didn't.
The publisher did tons of mistakes and stuff that does not make sense. Go figure.
THAT's what YOU are not getting.
Where does that money come from?
Who's paying that electric bill?
You sound like me when I was 15 years old and frustrated that science costs money; except I wanted to make the world a better place and you just want free ♥♥♥♥.
For example, Look at PS1 & PS2 Classics titles:
Sony's PS2 Classics, their answer to Virtual Console were brought directly from PS3 to PS4, but if you already owned the games on PS3, you had to purchase the exact same game again to play on PS4. Many complained (myself included). They listened, and when they brought back PS1 Classics on the PS5, owners of the PS3 versions of these titles get the PS5 versions for free, as the PS3 license now carries over from PS3.
They're competing with Microsoft harder now, and one goal is to entice Xbox owner's who won't buy a PS5 to switch to PC. If consumers do this, there's a chance it could lower Xbox sales in the future of some if these consumers stay on PC - which is good for Sony. They realize Microsoft is also making a push to get Xbox owners to play on PC as well as Xbox, to increase Game Pass sales - So Sony is riding this to increase revenue and player base as it's now undeniable that the PC consumer market is growing at a healthy rate, and spends big.
Competing with Play Anywhere titles is a next logical step. However it's early in the campaign, they still have a lot of kinks to iron out. Play Anywhere increases sales, but lowers revenue technically if the extra license is counted as a loss/giveaway. They're going to have to show steady growth in the black on this before investors and stakeholders will allow this, if they ever do.
When you buy a game on PC it works on all PC's and Mac's and Linux and Steam Deck's and handhelds, why should console games be any different?
When you buy a game you should own that game, end of story.
Also what you said is nowhere near true, because many many many games do not work on Mac and/or Linux.
Stick to ur agruments and keep ur embittered accusations to urself. If u cant handle ppl with differing opinions mayb you shouldn't b here.
Now, I'm not denying the fact there are costs, I am stating they should b covered by the profits from their new investments. The prospect of a product functioning on all supported platforms is a valid argument. And that the consumer shouldn't have to pay over and over again for the same thing that they are already earning on.
What is the accusation anyway?
That you want a free game? Is that not the truth?
Average game developer salary is $108k per year.
There's about 82 employees at Nixxes.
This means each year of development costs $8,856,000
This port was in development for at least 2 years, so that's a minimum $17,712,000.
That's how much need to be made JUST to break even on 2 years of development.
THEN you gotta factor in Steam's 30% cut, so add 30% to that or another $5,313,600.
This means Sony has to sell 383,760 copies just to break even
Considering it's not even hit 60k concurrent players, we can't even be sure they've broken even yet.
And mind you, I fudged all these numbers in your benefit and rounded down. Nixxes has been in the business for years and probably has many employees making much more than 108k a year, and it probably took longer than 2 years to make this port because there was rumors about it for awhile. But I ignored all of that to stack the numbers in your favor and it still doesn't look good for you. I even left out advertising costs, which that alone is several million.
lets just poke at ur argument a little before having to repeat myself.
60k current players.. u fail to mention its future growth, their massive success on playstation and not even considering the profits of the game online which costs per month. u did indeed fudge the numbers.
To repeat myself yet again, i don't deny there are costs. I am stating that their investment costs should b paid by them. If they want to broaden their products reach, say into 900 million consumer market out of their current 600 million is still irrelevant(pointing out clear gains to b had). The product should b accessible, regardless of platform. They will have their return on that investment regardless of double charging ppl.