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#2 Is not an issue, it is intentional save design. Manual saves are not there to save exact moment of time you save, it saves the last checkpoint you reached if you are in the mission/clearing camp/engage in the battle etc. When you screw something up in the middle, you need to either accept that or restart from the last checkpoint. Essentially, they designed this to not let you save scum.
it's annoying because of the way the death/restart portions work. You can cheese your way through a (scripted) encounter because it doesnt respawn all enemies if you die repeatedly and can kill a few each time.
Which rather ruins the 'lethal' experience. Having to back out to Main Title to reload the save prior so you have to fight the entire encounter on one life is very annoying.
Love the game but save system is just weird/annoying.
Also is it just me or there is no quick save?
But the deceptive load system is fine with me. If I am not mistaken, while it does spawn you outside of your current activity, I have seen certain things being saved such as bonus objectives (e.g. observe leader) so I did not need to do it again after reloading. Also, clearing camps does not take more than 10-15 minutes (often much less), so you don't lose too much time.
All things considered, I still much prefer this save system over the roguelike / soulslike / single-save nonsense, confusing wasting the player's time with "challenge", that has infested the gaming industry.
When I first tried it, my intention wasn't to save scum but because I had to stop playing, I was caught off guard because I thought I could continue from the point I was in from before.