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That's exacly the message of the game. The game design, the level design and the (fantastic) work of the UI/UX give you everything you need to know.
It's not Assassin ♥♥♥♥♥♥ Creed.
Damn, I didn’t even think about that part. I was under the impression that the foliage and stuff swayed independently of the objective and would only do otherwise if you manually blew the wind. Awesome attention to detail, now that you’ve pointed it out
NATURE guides you. Wind, birds, foxes... At any moment in time SOMETHING will guide you to a collectible or an objective. Sight or sound, sometimes both.
I really freaking love this about this game.
YES.
I never liked minimaps to begin with. The compass which Bethesda have used for a very long time which found its way into ex AC & Horizon is a much better compromise if the devs dont want to go 100% no-hud. All games dont need to do that, have no problems with games that do that (like Metro & this). The gps-map is just the worst though
Same here.. I don't mind the idea. But I'm a guy who likes to go through roads and paths.. and the gust of wind only tells the direction. Many times the roads will diverge and stuff and you don't even know about it coz the map is also in fog.
I can't feel immersed this way. I don't mind if you don't mark the spot in the map but atleast i should be able to see where the road leads.
Coz otherwise it just takes too much time.
It's just a me problem but i really think they should atleast give the option to enable these things.. like keep it off by default so people try it without it but if someone really doesn't like it then they should be able to change it.
ended up reloading because i could not find said NPC anymore