Ghost of Tsushima DIRECTOR'S CUT

Ghost of Tsushima DIRECTOR'S CUT

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TheBreakfastist May 16, 2024 @ 2:59pm
No Gyroscope Support (Motion Aiming)
How would one go about to request Motion Aiming for this game. Its a deal breaker for me
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Showing 1-13 of 13 comments
Vermilion Knight May 16, 2024 @ 3:06pm 
Uh.... nearly every single game on the market is void of the feature. It's also an older console game.

... You ain't gettin' it.
Do you only play like 3 games?
babyjaws May 16, 2024 @ 3:13pm 
i have an 8bitdio pro, i use it in switch mode, for the gyro, and have it turn on when i push aim, works great
TheBreakfastist May 17, 2024 @ 8:53am 
Why would you want to tediously fine tune analog sticks to aim when you can get gaming mouse like movement, speed, and accuracy all while feeling super comfortable. The interaction makes more sense for something like aiming, well because you actually aim, instead of operating 2 sticks. I don't understand why every game does not support gyro

I use a Dualsense for haptics and adaptive triggers
- Horizon Forbidden West
- Avatar Frontiers of Pandora
- Helldivers 2
- Days Gone

All has gyro support and it made the experience a 100% better

So much so, that I am willing to sacrifice haptic and adaptive triggers by rather using DS4 to enable DS4 onboard gyro support, which means in game controller will show up as a Dualshock 4 controller, so I probably wouldn't even get vibration to work but at least I would be able to aim the way one should be able to aim
Last edited by TheBreakfastist; May 17, 2024 @ 9:02am
mort May 23, 2024 @ 4:04pm 
2
I still have haptic and adaptive triggers while using Gyro Aim. You can do this with Steam Input. I thought it wouldn't work but it works for me.

These are the steps to enable it.

1. Go to "Controller Layout" in Steam Overlay or on the games Library Page. (The "Controller Layout" button looks like a controller)

2. Press "Enable Steam Input". So if it just says "Disable Steam Input" in the top right, it is already on.

3. Go to Edit Layout

4. Make sure the "Action Set" tab is set to "In-Game Controls" in the top left of the screen.

5. Go to "Gyro"

6. On the tab that says "Gyro Behavior", change "None" to "Camera Movement as Joystick".

7. Then if you want it to activate only when aiming, press the cogwheel on the same tab.

8. Under the gyro section, there is a part called "Gyro Activation Buttons". Click that button.

9. A small screen should pop up where you can select your desired button for Gyro Aiming to activate. If you have bow aim on L2, then Select the L2 button that is half-colored in. It means "Soft Pull" instead of "Full Pull". I just set it to L2 and it works fine.

10. On the same pop up "window", make sure "Button Behavior" is set to "Hold to Enable Gyro" so that when you let go of the aim button, Gyro aiming stops.
The Pimpinator May 24, 2024 @ 3:51am 
would've been nice just as an additional feature, I agree. A lot of games, especially ones that require aiming with a bow have Gyro support. I don't think I could live without it in the latest Zelda games.
TheBreakfastist May 24, 2024 @ 9:52am 
Originally posted by mort:
I still have haptic and adaptive triggers while using Gyro Aim. You can do this with Steam Input. I thought it wouldn't work but it works for me.

These are the steps to enable it.

1. Go to "Controller Layout" in Steam Overlay or on the games Library Page. (The "Controller Layout" button looks like a controller)

2. Press "Enable Steam Input". So if it just says "Disable Steam Input" in the top right, it is already on.

3. Go to Edit Layout

4. Make sure the "Action Set" tab is set to "In-Game Controls" in the top left of the screen.

5. Go to "Gyro"

6. On the tab that says "Gyro Behavior", change "None" to "Camera Movement as Joystick".

7. Then if you want it to activate only when aiming, press the cogwheel on the same tab.

8. Under the gyro section, there is a part called "Gyro Activation Buttons". Click that button.

9. A small screen should pop up where you can select your desired button for Gyro Aiming to activate. If you have bow aim on L2, then Select the L2 button that is half-colored in. It means "Soft Pull" instead of "Full Pull". I just set it to L2 and it works fine.

10. On the same pop up "window", make sure "Button Behavior" is set to "Hold to Enable Gyro" so that when you let go of the aim button, Gyro aiming stops.
Thanks Mort. This is the closet I can it to work. What a Cinderella story for Steam input. Between DSX and DS4, Steam input made some nice updates I see. Don't know how long it has been this comprehensive.

However. You don't get full haptics like the Developers intended. With Steam Input Disabled and controller plugged in, Notice the footstep vibrations when you sprint. Also notice when you jump and land how much more full the vibration is. I'm sure there are other exhample with the haptics and adaptive triggers in game.

Thank you for giving straight up answers and proper instructions. Really refreshing to see. Have you ever seen someone give a straight answer on Reddit or Steam 😂
Donaldo Trumpado May 24, 2024 @ 10:03am 
A feature the original game never had and you may actually be the first living human to request... what a bizarre post.
Originally posted by Donaldo Trumpado:
A feature the original game never had and you may actually be the first living human to request... what a bizarre post.
dual analog sticks suck without the help of gyro
metal_hamster May 26, 2024 @ 9:26am 
There's no need for Gyro.
Shiki Yui May 26, 2024 @ 9:35am 
Originally posted by TheBreakfastist:
However. You don't get full haptics like the Developers intended. With Steam Input Disabled and controller plugged in, Notice the footstep vibrations when you sprint. Also notice when you jump and land how much more full the vibration is. I'm sure there are other exhample with the haptics and adaptive triggers in game.
Don't know if this works for you(since I'm using Dualsense edge) but I removed all bindings from steam input and using some custom bindings still enables the haptic feedback for everything.
Donaldo Trumpado May 26, 2024 @ 9:49am 
Originally posted by ☠Afro Punk🐴🎮:
Originally posted by Donaldo Trumpado:
A feature the original game never had and you may actually be the first living human to request... what a bizarre post.
dual analog sticks suck without the help of gyro
Sounds like a solution to a problem no human has ever had
khagan Jan 5 @ 12:04pm 
I was able to get the gyro aimig working on my steam deck.
As explained above, I asigned the gyro to enable on hold of L2.
But when I press L2 in game, the aim always 'tilts' off in one direction.
Is there any other settig I have to ajust?
Afaik ps version has gyro input, so, sadly, they just didn't port it.
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Date Posted: May 16, 2024 @ 2:59pm
Posts: 13